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Merge commit 'eb595cdc3e4a6953cbde00c0e119e476ef767a52' into beta
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@@ -136,7 +136,7 @@ const filteredResults = computed(() => {
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if (sortBy.value === 'Game version') {
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instances.sort((a, b) => {
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return a.game_version.localeCompare(b.game_version)
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return a.game_version.localeCompare(b.game_version, undefined, { numeric: true })
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})
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}
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@@ -213,6 +213,17 @@ const filteredResults = computed(() => {
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instanceMap.set(entry[0], entry[1])
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})
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}
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// default sorting would do 1.20.4 < 1.8.9 because 2 < 8
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// localeCompare with numeric=true puts 1.8.9 < 1.20.4 because 8 < 20
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if (group.value === 'Game version') {
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const sortedEntries = [...instanceMap.entries()].sort((a, b) => {
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return a[0].localeCompare(b[0], undefined, { numeric: true })
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})
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instanceMap.clear()
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sortedEntries.forEach((entry) => {
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instanceMap.set(entry[0], entry[1])
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})
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}
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return instanceMap
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})
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@@ -6,9 +6,9 @@ import { edit, get_optimal_jre_key } from '@/helpers/profile'
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import { handleError } from '@/store/notifications'
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import { defineMessages, useVIntl } from '@vintl/vintl'
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import JavaSelector from '@/components/ui/JavaSelector.vue'
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import { get_max_memory } from '@/helpers/jre'
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import { get } from '@/helpers/settings.ts'
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import type { InstanceSettingsTabProps, AppSettings, MemorySettings } from '../../../helpers/types'
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import useMemorySlider from '@/composables/useMemorySlider'
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const { formatMessage } = useVIntl()
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@@ -34,7 +34,7 @@ const envVars = ref(
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const overrideMemorySettings = ref(!!props.instance.memory)
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const memory = ref(props.instance.memory ?? globalSettings.memory)
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const maxMemory = Math.floor((await get_max_memory().catch(handleError)) / 1024)
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const { maxMemory, snapPoints } = await useMemorySlider()
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const editProfileObject = computed(() => {
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const editProfile: {
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@@ -156,6 +156,8 @@ const messages = defineMessages({
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:min="512"
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:max="maxMemory"
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:step="64"
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:snap-points="snapPoints"
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:snap-range="512"
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unit="MB"
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/>
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<h2 id="project-name" class="mt-4 mb-1 text-lg font-extrabold text-contrast block">
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@@ -1,9 +1,8 @@
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<script setup lang="ts">
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import { get, set } from '@/helpers/settings.ts'
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import { ref, watch } from 'vue'
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import { get_max_memory } from '@/helpers/jre'
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import { handleError } from '@/store/notifications'
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import { Slider, Toggle } from '@modrinth/ui'
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import useMemorySlider from '@/composables/useMemorySlider'
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const fetchSettings = await get()
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fetchSettings.launchArgs = fetchSettings.extra_launch_args.join(' ')
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@@ -11,7 +10,7 @@ fetchSettings.envVars = fetchSettings.custom_env_vars.map((x) => x.join('=')).jo
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const settings = ref(fetchSettings)
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const maxMemory = ref(Math.floor((await get_max_memory().catch(handleError)) / 1024))
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const { maxMemory, snapPoints } = await useMemorySlider()
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watch(
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settings,
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@@ -107,6 +106,8 @@ watch(
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:min="512"
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:max="maxMemory"
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:step="64"
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:snap-points="snapPoints"
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:snap-range="512"
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unit="MB"
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/>
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@@ -118,6 +118,7 @@ import {
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type Cape,
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type SkinModel,
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get_normalized_skin_texture,
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determineModelType,
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} from '@/helpers/skins.ts'
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import { handleError } from '@/store/notifications'
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import {
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@@ -253,7 +254,7 @@ async function showNew(e: MouseEvent, skinTextureUrl: string) {
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mode.value = 'new'
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currentSkin.value = null
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uploadedTextureUrl.value = skinTextureUrl
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variant.value = 'CLASSIC'
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variant.value = await determineModelType(skinTextureUrl)
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selectedCape.value = undefined
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visibleCapeList.value = []
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initVisibleCapeList()
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@@ -128,6 +128,14 @@ const messages = defineMessages({
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id: 'instance.worlds.game_already_open',
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defaultMessage: 'Instance is already open',
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},
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noContact: {
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id: 'instance.worlds.no_contact',
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defaultMessage: "Server couldn't be contacted",
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},
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incompatibleServer: {
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id: 'instance.worlds.incompatible_server',
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defaultMessage: 'Server is incompatible',
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},
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copyAddress: {
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id: 'instance.worlds.copy_address',
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defaultMessage: 'Copy address',
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@@ -302,39 +310,33 @@ const messages = defineMessages({
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</template>
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</div>
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<div class="flex gap-1 justify-end smart-clickable:allow-pointer-events">
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<template v-if="world.type === 'singleplayer' || serverStatus">
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<ButtonStyled
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v-if="(playingWorld || (locked && playingInstance)) && !startingInstance"
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color="red"
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>
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<button @click="emit('stop')">
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<StopCircleIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.stopButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled v-else>
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<button
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v-tooltip="
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serverIncompatible
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? 'Server is incompatible'
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<ButtonStyled
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v-if="(playingWorld || (locked && playingInstance)) && !startingInstance"
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color="red"
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>
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<button @click="emit('stop')">
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<StopCircleIcon aria-hidden="true" />
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{{ formatMessage(commonMessages.stopButton) }}
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</button>
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</ButtonStyled>
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<ButtonStyled v-else>
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<button
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v-tooltip="
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!serverStatus
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? formatMessage(messages.noContact)
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: serverIncompatible
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? formatMessage(messages.incompatibleServer)
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: !supportsQuickPlay
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? formatMessage(messages.noQuickPlay)
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: playingOtherWorld || locked
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? formatMessage(messages.gameAlreadyOpen)
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: null
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"
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:disabled="!supportsQuickPlay || playingOtherWorld || startingInstance"
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@click="emit('play')"
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>
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<SpinnerIcon v-if="startingInstance && playingWorld" class="animate-spin" />
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<PlayIcon v-else aria-hidden="true" />
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{{ formatMessage(commonMessages.playButton) }}
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</button>
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</ButtonStyled>
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</template>
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<ButtonStyled v-else>
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<button class="invisible">
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<PlayIcon aria-hidden="true" />
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"
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:disabled="!supportsQuickPlay || playingOtherWorld || startingInstance"
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@click="emit('play')"
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>
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<SpinnerIcon v-if="startingInstance && playingWorld" class="animate-spin" />
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<PlayIcon v-else aria-hidden="true" />
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{{ formatMessage(commonMessages.playButton) }}
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</button>
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</ButtonStyled>
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