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Folder names (#318)
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@@ -1,5 +1,5 @@
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//! Theseus profile management interface
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use crate::state::LinkedData;
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use crate::state::{LinkedData, ProfilePathId};
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use crate::util::io::{self, canonicalize};
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use crate::{
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event::{emit::emit_profile, ProfilePayloadType},
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@@ -10,20 +10,18 @@ pub use crate::{
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State,
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};
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use daedalus::modded::LoaderVersion;
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use futures::prelude::*;
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use std::path::PathBuf;
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use tokio_stream::wrappers::ReadDirStream;
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use tracing::{info, trace};
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use uuid::Uuid;
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// Creates a profile at the given filepath and adds it to the in-memory state
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// Returns filepath at which it can be accessed in the State
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// Creates a profile of a given name and adds it to the in-memory state
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// Returns relative filepath as ProfilePathId which can be used to access it in the State
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#[tracing::instrument]
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#[theseus_macros::debug_pin]
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#[allow(clippy::too_many_arguments)]
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pub async fn profile_create(
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name: String, // the name of the profile, and relative path
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mut name: String, // the name of the profile, and relative path
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game_version: String, // the game version of the profile
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modloader: ModLoader, // the modloader to use
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loader_version: Option<String>, // the modloader version to use, set to "latest", "stable", or the ID of your chosen loader. defaults to latest
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@@ -31,32 +29,34 @@ pub async fn profile_create(
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icon_url: Option<String>, // the URL icon for a profile (ONLY USED FOR TEMPORARY PROFILES)
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linked_data: Option<LinkedData>, // the linked project ID (mainly for modpacks)- used for updating
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skip_install_profile: Option<bool>,
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) -> crate::Result<PathBuf> {
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) -> crate::Result<ProfilePathId> {
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trace!("Creating new profile. {}", name);
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let state = State::get().await?;
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let uuid = Uuid::new_v4();
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let path = state.directories.profiles_dir().join(uuid.to_string());
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let mut path = state.directories.profiles_dir().await.join(&name);
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if path.exists() {
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if !path.is_dir() {
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return Err(ProfileCreationError::NotFolder.into());
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}
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if path.join("profile.json").exists() {
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return Err(ProfileCreationError::ProfileExistsError(
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path.join("profile.json"),
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)
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.into());
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let mut new_name;
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let mut new_path;
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let mut which = 1;
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loop {
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new_name = format!("{name} ({which})");
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new_path = state.directories.profiles_dir().await.join(&new_name);
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if !new_path.exists() {
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break;
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}
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which += 1;
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}
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if ReadDirStream::new(io::read_dir(&path).await?)
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.next()
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.await
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.is_some()
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{
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return Err(ProfileCreationError::NotEmptyFolder.into());
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}
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} else {
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io::create_dir_all(&path).await?;
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tracing::debug!(
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"Folder collision: {}, renaming to: {}",
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path.display(),
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new_path.display()
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);
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path = new_path;
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name = new_name;
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}
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io::create_dir_all(&path).await?;
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info!(
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"Creating profile at path {}",
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@@ -73,13 +73,11 @@ pub async fn profile_create(
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None
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};
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// Fully canonicalize now that its created for storing purposes
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let path = canonicalize(&path)?;
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let mut profile =
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Profile::new(uuid, name, game_version, path.clone()).await?;
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let mut profile = Profile::new(uuid, name, game_version).await?;
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let result = async {
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if let Some(ref icon) = icon {
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let bytes = io::read(icon).await?;
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let bytes =
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io::read(state.directories.caches_dir().join(icon)).await?;
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profile
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.set_icon(
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&state.directories.caches_dir(),
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@@ -100,7 +98,7 @@ pub async fn profile_create(
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emit_profile(
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uuid,
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path.clone(),
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profile.get_profile_full_path().await?,
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&profile.metadata.name,
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ProfilePayloadType::Created,
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)
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@@ -116,14 +114,14 @@ pub async fn profile_create(
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}
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State::sync().await?;
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Ok(path)
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Ok(profile.profile_id())
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}
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.await;
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match result {
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Ok(profile) => Ok(profile),
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Err(err) => {
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let _ = crate::api::profile::remove(&profile.path).await;
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let _ = crate::api::profile::remove(&profile.profile_id()).await;
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Err(err)
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}
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