Migrate to SQLite for Internal Launcher Data (#1300)

* initial migration

* barebones profiles

* Finish profiles

* Add back file watcher

* UI support progress

* Finish most of cache

* Fix options page

* Fix forge, finish modrinth auth

* Accounts, process cache

* Run SQLX prepare

* Finish

* Run lint + actions

* Fix version to be compat with windows

* fix lint

* actually fix lint

* actually fix lint again
This commit is contained in:
Geometrically
2024-07-24 11:03:19 -07:00
committed by GitHub
parent 90f74427d9
commit 49a20a303a
156 changed files with 9208 additions and 8547 deletions

View File

@@ -3,6 +3,8 @@
windows_subsystem = "windows"
)]
use theseus::pack::install_from::{get_profile_from_pack, CreatePackLocation};
use theseus::pack::install_mrpack::install_zipped_mrpack;
use theseus::prelude::*;
use theseus::profile::create::profile_create;
@@ -39,21 +41,12 @@ async fn main() -> theseus::Result<()> {
let _log_guard = theseus::start_logger();
// Initialize state
let st = State::get().await?;
//State::update();
State::init().await?;
if minecraft_auth::users().await?.is_empty() {
println!("No users found, authenticating.");
authenticate_run().await?; // could take credentials from here direct, but also deposited in state users
}
// Autodetect java globals
st.settings.write().await.max_concurrent_downloads = 50;
st.settings.write().await.hooks.post_exit =
Some("echo This is after Minecraft runs- global setting!".to_string());
// Changed the settings, so need to reset the semaphore
st.reset_fetch_semaphore().await;
//
// st.settings
// .write()
@@ -63,56 +56,59 @@ async fn main() -> theseus::Result<()> {
// Clear profiles
println!("Clearing profiles.");
{
let h = profile::list(None).await?;
for (path, _) in h.into_iter() {
profile::remove(&path).await?;
let h = profile::list().await?;
for profile in h.into_iter() {
profile::remove(&profile.path).await?;
}
}
println!("Creating/adding profile.");
let name = "Example".to_string();
let game_version = "1.19.2".to_string();
let modloader = ModLoader::Vanilla;
let loader_version = "stable".to_string();
// let name = "Example".to_string();
// let game_version = "1.21".to_string();
// let modloader = ModLoader::Fabric;
// let loader_version = "stable".to_string();
let pack = CreatePackLocation::FromVersionId {
project_id: "1KVo5zza".to_string(),
version_id: "lKloE8SA".to_string(),
title: "Fabulously Optimized".to_string(),
icon_url: Some("https://cdn.modrinth.com/data/1KVo5zza/d8152911f8fd5d7e9a8c499fe89045af81fe816e.png".to_string()),
};
let profile = get_profile_from_pack(pack.clone());
let profile_path = profile_create(
name.clone(),
game_version,
modloader,
Some(loader_version),
None,
None,
profile.name,
profile.game_version,
profile.modloader,
profile.loader_version,
None,
None,
None,
)
.await?;
install_zipped_mrpack(pack, profile_path.to_string()).await?;
State::sync().await?;
let projects = profile::get_projects(&profile_path).await?;
for (path, file) in projects {
println!(
"{path} {} {:?} {:?}",
file.file_name, file.update_version_id, file.metadata
)
}
println!("running");
// Run a profile, running minecraft and store the RwLock to the process
let proc_lock = profile::run(&profile_path).await?;
let uuid = proc_lock.read().await.uuid;
let pid = proc_lock.read().await.current_child.read().await.id();
let process = profile::run(&profile_path).await?;
println!("Minecraft UUID: {}", uuid);
println!("Minecraft PID: {:?}", pid);
println!("Minecraft PID: {}", process.pid);
println!(
"All running process UUID {:?}",
process::get_all_running_uuids().await?
);
println!(
"All running process paths {:?}",
process::get_all_running_profile_paths().await?
);
println!("All running process UUID {:?}", process::get_all().await?);
// hold the lock to the process until it ends
println!("Waiting for process to end...");
let mut proc = proc_lock.write().await;
process::wait_for(&mut proc).await?;
process.wait_for().await?;
Ok(())
}