Migrate to SQLite for Internal Launcher Data (#1300)

* initial migration

* barebones profiles

* Finish profiles

* Add back file watcher

* UI support progress

* Finish most of cache

* Fix options page

* Fix forge, finish modrinth auth

* Accounts, process cache

* Run SQLX prepare

* Finish

* Run lint + actions

* Fix version to be compat with windows

* fix lint

* actually fix lint

* actually fix lint again
This commit is contained in:
Geometrically
2024-07-24 11:03:19 -07:00
committed by GitHub
parent 90f74427d9
commit 49a20a303a
156 changed files with 9208 additions and 8547 deletions

View File

@@ -1,128 +1,56 @@
//! Theseus process management interface
use uuid::Uuid;
use crate::state::{MinecraftChild, ProfilePathId};
use crate::state::Process;
pub use crate::{
state::{
Hooks, JavaSettings, MemorySettings, Profile, Settings, WindowSize,
},
state::{Hooks, MemorySettings, Profile, Settings, WindowSize},
State,
};
// Gets whether a child process stored in the state by UUID has finished
#[tracing::instrument]
pub async fn has_finished_by_uuid(uuid: Uuid) -> crate::Result<bool> {
Ok(get_exit_status_by_uuid(uuid).await?.is_some())
}
// Gets the exit status of a child process stored in the state by UUID
#[tracing::instrument]
pub async fn get_exit_status_by_uuid(uuid: Uuid) -> crate::Result<Option<i32>> {
let state = State::get().await?;
let children = state.children.read().await;
children.exit_status(uuid).await
}
// Gets the UUID of each stored process in the state
#[tracing::instrument]
pub async fn get_all_uuids() -> crate::Result<Vec<Uuid>> {
let state = State::get().await?;
let children = state.children.read().await;
Ok(children.keys())
}
// Gets the UUID of each *running* stored process in the state
#[tracing::instrument]
pub async fn get_all_running_uuids() -> crate::Result<Vec<Uuid>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_keys().await
}
// Gets the Profile paths of each *running* stored process in the state
#[tracing::instrument]
pub async fn get_all_running_profile_paths() -> crate::Result<Vec<ProfilePathId>>
{
pub async fn get_all() -> crate::Result<Vec<Process>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_profile_paths().await
}
// Gets the Profiles (cloned) of each *running* stored process in the state
#[tracing::instrument]
pub async fn get_all_running_profiles() -> crate::Result<Vec<Profile>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_profiles().await
let processes = Process::get_all(&state.pool).await?;
Ok(processes)
}
// Gets the UUID of each stored process in the state by profile path
#[tracing::instrument]
pub async fn get_uuids_by_profile_path(
profile_path: ProfilePathId,
) -> crate::Result<Vec<Uuid>> {
pub async fn get_by_profile_path(
profile_path: &str,
) -> crate::Result<Vec<Process>> {
let state = State::get().await?;
let children = state.children.read().await;
children.running_keys_with_profile(profile_path).await
let processes =
Process::get_from_profile(profile_path, &state.pool).await?;
Ok(processes)
}
// Kill a child process stored in the state by UUID, as a string
#[tracing::instrument]
pub async fn kill_by_uuid(uuid: Uuid) -> crate::Result<()> {
pub async fn kill(pid: i32) -> crate::Result<()> {
let state = State::get().await?;
let children = state.children.read().await;
if let Some(mchild) = children.get(uuid) {
let mut mchild = mchild.write().await;
kill(&mut mchild).await
let process = Process::get(pid, &state.pool).await?;
if let Some(process) = process {
process.kill().await?;
Ok(())
} else {
// No error returned for already finished process
Ok(())
}
}
// Wait for a child process stored in the state by UUID
#[tracing::instrument]
pub async fn wait_for_by_uuid(uuid: Uuid) -> crate::Result<()> {
pub async fn wait_for(pid: i32) -> crate::Result<()> {
let state = State::get().await?;
let children = state.children.read().await;
// No error returned for already killed process
if let Some(mchild) = children.get(uuid) {
let mut mchild = mchild.write().await;
wait_for(&mut mchild).await
let process = Process::get(pid, &state.pool).await?;
if let Some(process) = process {
process.wait_for().await?;
Ok(())
} else {
// No error returned for already finished process
Ok(())
}
}
// Kill a running child process directly
#[tracing::instrument(skip(running))]
pub async fn kill(running: &mut MinecraftChild) -> crate::Result<()> {
running.current_child.write().await.kill().await?;
Ok(())
}
// Await on the completion of a child process directly
#[tracing::instrument(skip(running))]
pub async fn wait_for(running: &mut MinecraftChild) -> crate::Result<()> {
// We do not wait on the Child directly, but wait on the thread manager.
// This way we can still run all cleanup hook functions that happen after.
running
.manager
.take()
.ok_or_else(|| {
crate::ErrorKind::LauncherError(format!(
"Process manager already completed or missing for process {}",
running.uuid
))
})?
.await?
.map_err(|err| {
crate::ErrorKind::LauncherError(format!(
"Error running minecraft: {err}"
))
})?;
Ok(())
}