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Working mirroring of minecraft metadata
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99
daedalus/src/lib.rs
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99
daedalus/src/lib.rs
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//! # Daedalus
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//!
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//! Daedalus is a library which provides models and methods to fetch metadata about games
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#![warn(missing_docs, unused_import_braces, missing_debug_implementations)]
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/// Models and methods for fetching metadata for Minecraft
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pub mod minecraft;
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#[derive(thiserror::Error, Debug)]
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/// An error type representing possible errors when fetching metadata
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pub enum Error {
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#[error("Failed to validate file checksum at url {url} with hash {hash} after {tries} tries")]
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/// A checksum was failed to validate for a file
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ChecksumFailure {
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/// The checksum's hash
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hash: String,
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/// The URL of the file attempted to be downloaded
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url: String,
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/// The amount of tries that the file was downloaded until failure
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tries: u32,
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},
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/// There was an error while deserializing metadata
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#[error("Error while deserializing JSON")]
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SerdeError(#[from] serde_json::Error),
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/// There was a network error when fetching an object
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#[error("Unable to fetch {item}")]
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FetchError {
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/// The internal reqwest error
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inner: reqwest::Error,
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/// The item that was failed to be fetched
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item: String,
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},
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/// There was an error when managing async tasks
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#[error("Error while managing asynchronous tasks")]
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TaskError(#[from] tokio::task::JoinError),
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}
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/// Downloads a file with retry and checksum functionality
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pub async fn download_file(url: &str, sha1: Option<&str>) -> Result<bytes::Bytes, Error> {
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let client = reqwest::Client::builder()
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.tcp_keepalive(Some(std::time::Duration::from_secs(10)))
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.build()
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.map_err(|err| Error::FetchError {
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inner: err,
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item: url.to_string(),
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})?;
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for attempt in 1..=4 {
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let result = client.get(url).send().await;
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match result {
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Ok(x) => {
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let bytes = x.bytes().await;
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if let Ok(bytes) = bytes {
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if let Some(sha1) = sha1 {
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if &*get_hash(bytes.clone()).await? != sha1 {
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if attempt <= 3 {
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continue;
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} else {
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return Err(Error::ChecksumFailure {
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hash: sha1.to_string(),
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url: url.to_string(),
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tries: attempt,
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});
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}
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}
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}
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return Ok(bytes);
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} else if attempt <= 3 {
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continue;
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} else if let Err(err) = bytes {
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return Err(Error::FetchError {
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inner: err,
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item: url.to_string(),
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});
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}
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}
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Err(_) if attempt <= 3 => continue,
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Err(err) => {
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return Err(Error::FetchError {
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inner: err,
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item: url.to_string(),
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})
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}
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}
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}
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unreachable!()
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}
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/// Computes a checksum of the input bytes
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pub async fn get_hash(bytes: bytes::Bytes) -> Result<String, Error> {
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let hash = tokio::task::spawn_blocking(|| sha1::Sha1::from(bytes).hexdigest()).await?;
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Ok(hash)
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}
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328
daedalus/src/minecraft.rs
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328
daedalus/src/minecraft.rs
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use crate::{download_file, Error};
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use chrono::{DateTime, Utc};
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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/// The latest version of the format the model structs deserialize to
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pub const CURRENT_FORMAT_VERSION: usize = 0;
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#[derive(Serialize, Deserialize, Debug, Clone)]
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#[serde(rename_all = "snake_case")]
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/// The version type
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pub enum VersionType {
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/// A major version, which is stable for all players to use
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Release,
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/// An experimental version, which is unstable and used for feature previews and beta testing
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Snapshot,
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/// The oldest versions before the game was released
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OldAlpha,
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/// Early versions of the game
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OldBeta,
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}
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impl VersionType {
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/// Converts the version type to a string
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pub fn as_str(&self) -> &'static str {
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match self {
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VersionType::Release => "release",
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VersionType::Snapshot => "snapshot",
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VersionType::OldAlpha => "old_alpha",
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VersionType::OldBeta => "old_beta",
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}
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}
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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#[serde(rename_all = "camelCase")]
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/// A game version of Minecraft
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pub struct Version {
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/// A unique identifier of the version
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pub id: String,
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#[serde(rename = "type")]
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/// The release type of the version
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pub type_: VersionType,
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/// A link to additional information about the version
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pub url: String,
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/// The latest time a file in this version was updated
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pub time: DateTime<Utc>,
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/// The time this version was released
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pub release_time: DateTime<Utc>,
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/// The SHA1 hash of the additional information about the version
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pub sha1: String,
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/// Whether the version supports the latest player safety features
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pub compliance_level: u32,
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/// (Modrinth Provided) The link to the assets index for this version
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/// This is only available when using the Modrinth mirror
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pub assets_index_url: Option<String>,
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/// (Modrinth Provided) The SHA1 hash of the assets index for this version
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/// This is only available when using the Modrinth mirror
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pub assets_index_sha1: Option<String>,
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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/// The latest snapshot and release of the game
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pub struct LatestVersion {
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/// The version id of the latest release
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pub release: String,
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/// The version id of the latest snapshot
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pub snapshot: String,
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}
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#[derive(Serialize, Deserialize, Debug, Clone)]
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/// Data of all game versions of Minecraft
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pub struct VersionManifest {
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/// A struct containing the latest snapshot and release of the game
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pub latest: LatestVersion,
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/// A list of game versions of Minecraft
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pub versions: Vec<Version>,
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}
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/// The URL to the version manifest
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pub const VERSION_MANIFEST_URL: &str =
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"https://launchermeta.mojang.com/mc/game/version_manifest_v2.json";
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/// Fetches a version manifest from the specified URL. If no URL is specified, the default is used.
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pub async fn fetch_version_manifest(url: Option<&str>) -> Result<VersionManifest, Error> {
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Ok(serde_json::from_slice(
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&download_file(url.unwrap_or(VERSION_MANIFEST_URL), None).await?,
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)?)
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(rename_all = "camelCase")]
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/// Information about the assets of the game
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pub struct AssetIndex {
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/// The game version ID the assets are for
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pub id: String,
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/// The SHA1 hash of the assets index
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pub sha1: String,
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/// The size of the assets index
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pub size: u32,
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/// The size of the game version's assets
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pub total_size: u32,
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/// A URL to a file which contains information about the version's assets
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pub url: String,
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}
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#[derive(Serialize, Deserialize, Debug, Eq, PartialEq, Hash)]
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#[serde(rename_all = "snake_case")]
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/// The type of download
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pub enum DownloadType {
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/// The download is for the game client
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Client,
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/// The download is mappings for the game
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ClientMappings,
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/// The download is for the game server
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Server,
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/// The download is mappings for the game server
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ServerMappings,
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/// The download is for the windows server
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WindowsServer,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// Download information of a file
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pub struct Download {
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/// The SHA1 hash of the file
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pub sha1: String,
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/// The size of the file
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pub size: u32,
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/// The URL where the file can be downloaded
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pub url: String,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// Download information of a library
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pub struct LibraryDownload {
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/// The path that the library should be saved to
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pub path: String,
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/// The SHA1 hash of the library
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pub sha1: String,
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/// The size of the library
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pub size: u32,
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/// The URL where the library can be downloaded
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pub url: String,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// A list of files that should be downloaded for libraries
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pub struct LibraryDownloads {
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/// The primary library artifact
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pub artifact: Option<LibraryDownload>,
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/// Conditional files that may be needed to be downloaded alongside the library
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/// The HashMap key specifies a classifier as additional information for downloading files
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pub classifiers: Option<HashMap<String, LibraryDownload>>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(rename_all = "snake_case")]
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/// The action a rule can follow
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pub enum RuleAction {
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/// The rule's status allows something to be done
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Allow,
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/// The rule's status disallows something to be done
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Disallow,
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}
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#[derive(Serialize, Deserialize, Debug, Eq, PartialEq, Hash)]
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#[serde(rename_all = "snake_case")]
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/// An enum representing the different types of operating systems
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pub enum Os {
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/// MacOS
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Osx,
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/// Windows
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Windows,
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/// Linux and its derivatives
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Linux,
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/// The OS is unknown
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Unknown,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// A rule which depends on what OS the user is on
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pub struct OsRule {
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/// The name of the OS
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pub name: Option<Os>,
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/// The version of the OS. This is normally a RegEx
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pub version: Option<String>,
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/// The architecture of the OS
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pub arch: Option<String>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// A rule which depends on the toggled features of the launcher
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pub struct FeatureRule {
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/// Whether the user is in demo mode
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pub is_demo_user: Option<bool>,
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/// Whether the user is using the demo resolution
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pub has_demo_resolution: Option<bool>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// A rule deciding whether a file is downloaded, an argument is used, etc.
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pub struct Rule {
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/// The action the rule takes
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pub action: RuleAction,
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/// The OS rule
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pub os: Option<OsRule>,
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/// The feature rule
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pub features: Option<FeatureRule>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// Information delegating the extraction of the library
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pub struct LibraryExtract {
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/// Files/Folders to be excluded from the extraction of the library
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pub exclude: Option<Vec<String>>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// A library which the game relies on to run
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pub struct Library {
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/// The files the library has
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pub downloads: LibraryDownloads,
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/// Rules of the extraction of the file
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pub extract: Option<LibraryExtract>,
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/// The maven name of the library. The format is `groupId:artifactId:version`
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pub name: String,
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/// Native files that the library relies on
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pub natives: Option<HashMap<Os, String>>,
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/// Rules deciding whether the library should be downloaded or not
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pub rules: Option<Vec<Rule>>,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(untagged)]
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/// A container for an argument or multiple arguments
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pub enum ArgumentValue {
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/// The container has one argument
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Single(String),
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/// The container has multiple arguments
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Many(Vec<String>),
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(untagged)]
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/// A command line argument passed to a program
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pub enum Argument {
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/// An argument which is applied no matter what
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Normal(String),
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/// An argument which is only applied if certain conditions are met
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Ruled {
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/// The rules deciding whether the argument(s) is used or not
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rules: Vec<Rule>,
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/// The container of the argument(s) that should be applied accordingly
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value: ArgumentValue,
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},
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}
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#[derive(Serialize, Deserialize, Debug, Eq, PartialEq, Hash)]
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#[serde(rename_all = "snake_case")]
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/// The type of argument
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pub enum ArgumentType {
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/// The argument is passed to the game
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Game,
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/// The argument is passed to the JVM
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Jvm,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(rename_all = "camelCase")]
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/// Information about a version
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pub struct VersionInfo {
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/// Arguments passed to the game or JVM
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pub arguments: Option<HashMap<ArgumentType, Vec<Argument>>>,
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/// Assets for the game
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pub asset_index: AssetIndex,
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/// The version ID of the assets
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pub assets: String,
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/// Game downloads of the version
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pub downloads: HashMap<DownloadType, Download>,
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/// The version ID of the version
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pub id: String,
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/// Libraries that the version depends on
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pub libraries: Vec<Library>,
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/// The classpath to the main class to launch the game
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pub main_class: String,
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/// (Legacy) Arguments passed to the game
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pub minecraft_arguments: Option<String>,
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/// The minimum version of the Minecraft Launcher that can run this version of the game
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pub minimum_launcher_version: u32,
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/// The time that the version was released
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pub release_time: DateTime<Utc>,
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/// The latest time a file in this version was updated
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pub time: DateTime<Utc>,
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#[serde(rename = "type")]
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/// The type of version
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pub type_: VersionType,
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}
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/// Fetches detailed information about a version from the manifest
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pub async fn fetch_version_info(version: &Version) -> Result<VersionInfo, Error> {
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Ok(serde_json::from_slice(
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&download_file(&version.url, Some(&version.sha1)).await?,
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)?)
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// An asset of the game
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pub struct Asset {
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/// The SHA1 hash of the asset file
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pub hash: String,
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/// The size of the asset file
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pub size: u32,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/// An index containing all assets the game needs
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pub struct AssetsIndex {
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/// A hashmap containing the filename (key) and asset (value)
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pub objects: HashMap<String, Asset>,
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}
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/// Fetches the assets index from the version info
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pub async fn fetch_assets_index(version: &VersionInfo) -> Result<AssetsIndex, Error> {
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Ok(serde_json::from_slice(
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&download_file(&version.asset_index.url, Some(&version.asset_index.sha1)).await?,
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)?)
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}
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