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forked from didirus/AstralRinth
fix(theseus): Fixed multiple bugs (#1304)
* fix(theseus): Resolve log tab freezing entire app (#1127, #1237) Switched to `vue-typed-virtual-list` due to freezing issues in WebKit caused by `vue-virtual-scroller`, which were difficult to resolve with the previous library. * fix(theseus): Double opening of Socials Share link (#1136, #1074) * fix(theseus): Proper symlinks resolution (#1236) Ensures correct symlink resolution for specific mods, the mods directory, and the entire profile directory. * fix(theseus): Correctly recognize NeoForge mods (#1215) * fix(theseus): Corrected `Environments` and `Loaders` filters (#899) * fix(theseus): Remove `_JAVA_OPTIONS` when testing JRE (#1171) * fix(theseus): Fixed opening files using `show_in_folder` Previously, opening a mod would display the contents of the JAR file instead of its location. * fix(theseus): Hide `.DS_Store` files (#1274, #1002, #1174) * fix(theseus): Corrected tooltip color * fix(theseus): Fixed white mode issues (#1144, #1010) * fix: Corrected `Slider` min and max value handling (#1008) * fix: Fixed rebase problems * fix: Fixed `:deep` usage warning * chore: Updated eslint plugins to fix conflicts with Prettier
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@@ -488,6 +488,14 @@ const [categories, loaders, availableGameVersions] = await Promise.all([
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refreshSearch(),
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])
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const filteredLoaders = computed(() => {
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return loaders.value.filter((loader) => {
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return projectType.value === 'mod' || projectType.value === 'modpack'
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? loader.supported_project_types[0] === 'mod'
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: loader.supported_project_types[0] === projectType.value
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})
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})
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const selectableProjectTypes = computed(() => {
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const values = [
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{ label: 'Shaders', href: `/browse/shader` },
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@@ -518,14 +526,8 @@ const selectableProjectTypes = computed(() => {
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const showVersions = computed(
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() => instanceContext.value === null || ignoreInstanceGameVersions.value,
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)
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const showLoaders = computed(
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() =>
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(projectType.value !== 'datapack' &&
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projectType.value !== 'resourcepack' &&
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projectType.value !== 'shader' &&
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instanceContext.value === null) ||
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ignoreInstanceLoaders.value,
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)
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const isModProject = computed(() => ['modpack', 'mod'].includes(projectType.value))
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onUnmounted(() => unlistenOffline())
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</script>
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@@ -596,17 +598,9 @@ onUnmounted(() => unlistenOffline())
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>
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<ClearIcon /> Clear filters
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</Button>
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<div v-if="showLoaders" class="loaders">
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<div v-if="isModProject || projectType === 'shader'" class="loaders">
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<h2>Loaders</h2>
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<div
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v-for="loader in loaders.filter(
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(l) =>
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(projectType !== 'mod' && l.supported_project_types?.includes(projectType)) ||
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(projectType === 'mod' &&
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['fabric', 'forge', 'quilt', 'neoforge'].includes(l.name)),
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)"
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:key="loader"
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>
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<div v-for="loader in filteredLoaders" :key="loader">
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<SearchFilter
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:active-filters="orFacets"
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:icon="loader.icon"
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@@ -656,7 +650,7 @@ onUnmounted(() => unlistenOffline())
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/>
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</div>
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</div>
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<div v-if="projectType !== 'datapack'" class="environment">
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<div v-if="isModProject" class="environment">
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<h2>Environments</h2>
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<SearchFilter
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:active-filters="selectedEnvironments"
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