You've already forked AstralRinth
forked from didirus/AstralRinth
Improve badges and work on a more unified color scheme for random colors (#756)
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assets/images/utils/archive.svg
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assets/images/utils/archive.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
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<rect x="2" y="4" width="20" height="5" rx="2"></rect>
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<path d="M4 9v9a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V9"></path>
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<path d="M10 13h4"></path>
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</svg>
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After Width: | Height: | Size: 335 B |
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assets/images/utils/box.svg
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assets/images/utils/box.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
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<path d="M21 16V8a2 2 0 0 0-1-1.73l-7-4a2 2 0 0 0-2 0l-7 4A2 2 0 0 0 3 8v8a2 2 0 0 0 1 1.73l7 4a2 2 0 0 0 2 0l7-4A2 2 0 0 0 21 16z"></path>
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<polyline points="3.29 7 12 12 20.71 7"></polyline>
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<line x1="12" y1="22" x2="12" y2="12"></line>
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</svg>
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After Width: | Height: | Size: 433 B |
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