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0.8.0 beta fixes (#2154)
* initial fixes * 0.8.0 beta fixes * run actions * run fmt * Fix windows build * Add purge cache opt * add must revalidate to project req * lint + clippy * fix processes, open folder * Update migrator to use old launcher cache for perf * fix empty dirs not moving * fix lint + create natives dir if not exist * fix large request batches * finish * Fix deep linking on mac * fix comp err * fix comp err (2) --------- Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
This commit is contained in:
@@ -1,5 +1,5 @@
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<script setup>
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import { XIcon, IssuesIcon, LogInIcon } from '@modrinth/assets'
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import { XIcon, IssuesIcon, LogInIcon, UpdatedIcon } from '@modrinth/assets'
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import { Modal } from '@modrinth/ui'
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import { ChatIcon } from '@/assets/icons'
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import { ref } from 'vue'
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@@ -7,9 +7,11 @@ import { login as login_flow, set_default_user } from '@/helpers/auth.js'
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import { handleError } from '@/store/notifications.js'
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import mixpanel from 'mixpanel-browser'
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import { handleSevereError } from '@/store/error.js'
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import { cancel_directory_change } from '@/helpers/settings.js'
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const errorModal = ref()
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const error = ref()
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const closable = ref(true)
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const title = ref('An error occurred')
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const errorType = ref('unknown')
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@@ -17,7 +19,9 @@ const supportLink = ref('https://support.modrinth.com')
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const metadata = ref({})
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defineExpose({
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async show(errorVal) {
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async show(errorVal, canClose = true, source = null) {
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closable.value = canClose
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if (errorVal.message && errorVal.message.includes('Minecraft authentication error:')) {
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title.value = 'Unable to sign in to Minecraft'
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errorType.value = 'minecraft_auth'
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@@ -37,6 +41,22 @@ defineExpose({
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title.value = 'Sign in to Minecraft'
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errorType.value = 'minecraft_sign_in'
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supportLink.value = 'https://support.modrinth.com'
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} else if (errorVal.message && errorVal.message.includes('Move directory error:')) {
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title.value = 'Could not change app directory'
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errorType.value = 'directory_move'
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supportLink.value = 'https://support.modrinth.com'
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if (errorVal.message.includes('directory is not writeable')) {
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metadata.value.readOnly = true
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}
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if (errorVal.message.includes('Not enough space')) {
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metadata.value.notEnoughSpace = true
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}
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} else if (source === 'state_init') {
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title.value = 'Error initializing Modrinth App'
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errorType.value = 'state_init'
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supportLink.value = 'https://support.modrinth.com'
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} else {
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title.value = 'An error occurred'
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errorType.value = 'unknown'
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@@ -67,10 +87,23 @@ async function loginMinecraft() {
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handleSevereError(err)
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}
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}
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async function cancelDirectoryChange() {
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try {
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await cancel_directory_change()
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window.location.reload()
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} catch (err) {
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handleError(err)
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}
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}
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function retryDirectoryChange() {
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window.location.reload()
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}
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</script>
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<template>
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<Modal ref="errorModal" :header="title">
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<Modal ref="errorModal" :header="title" :closable="closable">
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<div class="modal-body">
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<div class="markdown-body">
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<template v-if="errorType === 'minecraft_auth'">
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@@ -125,30 +158,40 @@ async function loginMinecraft() {
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<LogInIcon /> Try signing in again
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</button>
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</div>
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<hr />
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<p>
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If nothing is working and you need help, visit
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<a :href="supportLink">our support page</a>
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and start a chat using the widget in the bottom right and we will be more than happy to
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assist! Make sure to provide the following debug information to the agent:
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</p>
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<details>
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<summary>Debug information</summary>
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{{ error.message ?? error }}
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</details>
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</template>
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<template v-if="errorType === 'directory_move'">
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<template v-if="metadata.readOnly">
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<h3>Change directory permissions</h3>
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<p>
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It looks like the Modrinth App is unable to write to the directory you selected.
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Please adjust the permissions of the directory and try again or cancel the directory
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change.
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</p>
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</template>
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<template v-else-if="metadata.notEnoughSpace">
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<h3>Not enough space</h3>
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<p>
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It looks like there is not enough space on the disk containing the dirctory you
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selected Please free up some space and try again or cancel the directory change.
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</p>
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</template>
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<template v-else>
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<p>
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The Modrinth App is unable to migrate to the new directory you selected. Please
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contact support for help or cancel the directory change.
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</p>
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</template>
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<div class="cta-button">
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<button class="btn" @click="retryDirectoryChange">
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<UpdatedIcon /> Retry directory change
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</button>
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<button class="btn btn-danger" @click="cancelDirectoryChange">
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<XIcon /> Cancel directory change
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</button>
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</div>
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</template>
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<div v-else-if="errorType === 'minecraft_sign_in'">
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<div class="warning-banner">
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<div class="warning-banner__title">
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<IssuesIcon />
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<span>Installed the app before April 23rd, 2024?</span>
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</div>
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<div class="warning-banner__description">
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Modrinth has updated our sign-in workflow to allow for better stability, security, and
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performance. You must sign in again so your credentials can be upgraded to this new
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flow.
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</div>
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</div>
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<p>
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To play this instance, you must sign in through Microsoft below. If you don't have a
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Minecraft account, you can purchase the game on the
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@@ -162,13 +205,43 @@ async function loginMinecraft() {
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</button>
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</div>
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</div>
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<template v-else-if="errorType === 'state_init'">
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<p>
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Modrinth App failed to load correctly. This may be because of a corrupted file, or
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because the app is missing crucial files.
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</p>
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<p>You may be able to fix it through one of the following ways:</p>
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<ul>
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<li>Ennsuring you are connected to the internet, then try restarting the app.</li>
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<li>Redownloading the app.</li>
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</ul>
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</template>
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<template v-else>
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{{ error.message ?? error }}
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</template>
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<template
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v-if="
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errorType === 'directory_move' ||
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errorType === 'minecraft_auth' ||
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errorType === 'state_init'
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"
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>
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<hr />
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<p>
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If nothing is working and you need help, visit
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<a :href="supportLink">our support page</a>
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and start a chat using the widget in the bottom right and we will be more than happy to
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assist! Make sure to provide the following debug information to the agent:
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</p>
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<details>
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<summary>Debug information</summary>
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{{ error.message ?? error }}
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</details>
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</template>
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</div>
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<div class="input-group push-right">
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<a :href="supportLink" class="btn" @click="errorModal.hide()"><ChatIcon /> Get support</a>
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<button class="btn" @click="errorModal.hide()"><XIcon /> Close</button>
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<button v-if="closable" class="btn" @click="errorModal.hide()"><XIcon /> Close</button>
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</div>
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</div>
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</Modal>
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@@ -191,6 +264,7 @@ async function loginMinecraft() {
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align-items: center;
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justify-content: center;
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padding: 0.5rem;
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gap: 0.5rem;
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}
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.warning-banner {
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