Event handling (#75)

* working on amcros

* fleshed out draft

* added feature support

* finished loading

* Fixed issue with multiple data types in macro

* Working, and added more loading uses

* added window scopes

* clippy, fmt

* working other variants

* fmt; clippy

* prettier

* refactored emissions to use increment

* fixed deadlock

* doc changes

* clippy, prettier

* uuid change

* restructured events to util

* loading restructure

* merge fixes

* comments mistake

* better cfg tauri feature structuring

* added extra fields to some loading enum variants

* removed Option<>

* added pack + version labels

* doc change
This commit is contained in:
Wyatt Verchere
2023-04-16 10:12:37 -07:00
committed by GitHub
parent f8173d3b78
commit b120b5cfa8
22 changed files with 3519 additions and 102 deletions

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/*
Event listeners for interacting with the Rust api
These are all async functions that return a promise that resolves to the payload object (whatever Rust is trying to deliver)
*/
/*
callback is a function that takes a single argument, which is the payload object (whatever Rust is trying to deliver)
You can call these to await any kind of emitted signal from Rust, and then do something with the payload object
An example place to put this is at the start of main.js before the state is initialized- that way
you can listen for any emitted signal from Rust and do something with it as the state is being initialized
Example:
import { loading_listener } from '@/helpers/events'
await loading_listener((event) => {
// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
// event.payload is the payload object
console.log(event)
})
Putting that in a script will print any emitted signal from rust
*/
import { listen } from '@tauri-apps/api/event'
/// Payload for the 'loading' event
/*
LoadingPayload {
event: "StateInit", "PackDownload", etc
- Certain states have additional fields:
- PackDownload: {
pack_name: name of the pack
pack_id, optional, the id of the modpack
pack_version, optional, the version of the modpack
- MinecraftDownload: {
profile_name: name of the profile
profile_uuid: unique identification of the profile
loader_uuid: unique identification of the loading bar
fraction: number, (as a fraction of 1, how much we'vel oaded so far). If null, by convention, loading is finished
message: message to display to the user
}
*/
export async function loading_listener(callback) {
return await listen('loading', (event) => callback(event.payload))
}
/// Payload for the 'process' event
/*
ProcessPayload {
uuid: unique identification of the process in the state (currently identified by PID, but that will change)
pid: process ID
event: event type ("Launched", "Finished")
message: message to display to the user
}
*/
export async function process_listener(callback) {
return await listen('process', (event) => callback(event.payload))
}
/// Payload for the 'profile' event
/*
ProfilePayload {
uuid: unique identification of the process in the state (currently identified by path, but that will change)
name: name of the profile
path: path to profile
event: event type ("Created", "Added", "Edited", "Removed")
}
*/
export async function profile_listener(callback) {
return await listen('profile', (event) => callback(event.payload))
}
/// Payload for the 'warning' event
/*
WarningPayload {
message: message to display to the user
}
*/
export async function warning_listener(callback) {
return await listen('warning', (event) => callback(event.payload))
}