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Child process manager api (#64)
* child process api * added hook to js * process API + restructured process state storage * formatting * added path-pid check and fixed probs * prettier * added profile checking function --------- Co-authored-by: Wyatt <wyatt@modrinth.com>
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@@ -3,10 +3,12 @@ use serde::{Serialize, Serializer};
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use thiserror::Error;
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pub mod auth;
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pub mod process;
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pub mod profile;
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pub mod profile_create;
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pub mod tags;
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pub mod settings;
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pub mod tags;
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pub type Result<T> = std::result::Result<T, TheseusGuiError>;
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72
theseus_gui/src-tauri/src/api/process.rs
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72
theseus_gui/src-tauri/src/api/process.rs
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@@ -0,0 +1,72 @@
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use std::path::{Path, PathBuf};
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use crate::api::Result;
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use theseus::prelude::*;
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// Checks if a process has finished by process PID
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#[tauri::command]
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pub async fn process_has_finished_by_pid(pid: u32) -> Result<bool> {
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Ok(process::has_finished_by_pid(pid).await?)
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}
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// Gets process exit status by process PID
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#[tauri::command]
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pub async fn process_get_exit_status_by_pid(pid: u32) -> Result<Option<i32>> {
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Ok(process::get_exit_status_by_pid(pid).await?)
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}
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// Gets all process PIDs
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#[tauri::command]
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pub async fn process_get_all_pids() -> Result<Vec<u32>> {
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Ok(process::get_all_pids().await?)
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}
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// Gets all running process PIDs
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#[tauri::command]
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pub async fn process_get_all_running_pids() -> Result<Vec<u32>> {
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Ok(process::get_all_running_pids().await?)
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}
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// Gets all process PIDs by profile path
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#[tauri::command]
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pub async fn process_get_pids_by_profile_path(
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profile_path: &Path,
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) -> Result<Vec<u32>> {
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Ok(process::get_pids_by_profile_path(profile_path).await?)
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}
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// Gets the Profile paths of each *running* stored process in the state
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#[tauri::command]
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pub async fn process_get_all_running_profile_paths() -> Result<Vec<PathBuf>> {
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Ok(process::get_all_running_profile_paths().await?)
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}
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// Gets the Profiles (cloned) of each *running* stored process in the state
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#[tauri::command]
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pub async fn process_get_all_running_profiles() -> Result<Vec<Profile>> {
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Ok(process::get_all_running_profiles().await?)
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}
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// Gets process stderr by process PID
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#[tauri::command]
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pub async fn process_get_stderr_by_pid(pid: u32) -> Result<String> {
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Ok(process::get_stderr_by_pid(pid).await?)
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}
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// Gets process stdout by process PID
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#[tauri::command]
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pub async fn process_get_stdout_by_pid(pid: u32) -> Result<String> {
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Ok(process::get_stdout_by_pid(pid).await?)
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}
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// Kill a process by process PID
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#[tauri::command]
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pub async fn process_kill_by_pid(pid: u32) -> Result<()> {
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Ok(process::kill_by_pid(pid).await?)
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}
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// Wait for a process to finish by process PID
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#[tauri::command]
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pub async fn process_wait_for_by_pid(pid: u32) -> Result<()> {
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Ok(process::wait_for_by_pid(pid).await?)
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}
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@@ -76,7 +76,7 @@ pub async fn profile_run(
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credentials: theseus::auth::Credentials,
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) -> Result<u32> {
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let proc_lock = profile::run(path, &credentials).await?;
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let pid = proc_lock.read().await.id().ok_or_else(|| {
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let pid = proc_lock.read().await.child.id().ok_or_else(|| {
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theseus::Error::from(theseus::ErrorKind::LauncherError(
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"Process failed to stay open.".to_string(),
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))
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@@ -93,31 +93,5 @@ pub async fn profile_run_wait(
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) -> Result<()> {
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let proc_lock = profile::run(path, &credentials).await?;
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let mut proc = proc_lock.write().await;
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Ok(profile::wait_for(&mut proc).await?)
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}
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// Wait for a running minecraft process (a Child)
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// invoke('profile_wait_for', pid)
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#[tauri::command]
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pub async fn profile_wait_for(pid: u32) -> Result<()> {
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let st = State::get().await?;
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if let Some(proc_lock) = st.children.read().await.get(&pid) {
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let mut proc = proc_lock.write().await;
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return Ok(profile::wait_for(&mut proc).await?);
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}
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// If child is gone from state, it's not tracked or already finished
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Ok(())
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}
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// Tries to kill a running minecraft process (if PID is still stored)
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// invoke('profile_kill', pid)
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#[tauri::command]
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pub async fn profile_kill(pid: u32) -> Result<()> {
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let st = State::get().await?;
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if let Some(proc_lock) = st.children.read().await.get(&pid) {
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let mut proc = proc_lock.write().await;
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return Ok(profile::kill(&mut proc).await?);
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}
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// If child is gone from state, it's not tracked or already finished
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Ok(())
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Ok(process::wait_for(&mut proc).await?)
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}
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