Child process manager api (#64)

* child process api

* added hook to js

* process API + restructured process state storage

* formatting

* added path-pid check and fixed probs

* prettier

* added profile checking function

---------

Co-authored-by: Wyatt <wyatt@modrinth.com>
This commit is contained in:
Wyatt Verchere
2023-04-05 10:07:59 -07:00
committed by GitHub
parent 8169d3ad49
commit d5505d3298
14 changed files with 574 additions and 97 deletions

View File

@@ -76,7 +76,7 @@ pub async fn profile_run(
credentials: theseus::auth::Credentials,
) -> Result<u32> {
let proc_lock = profile::run(path, &credentials).await?;
let pid = proc_lock.read().await.id().ok_or_else(|| {
let pid = proc_lock.read().await.child.id().ok_or_else(|| {
theseus::Error::from(theseus::ErrorKind::LauncherError(
"Process failed to stay open.".to_string(),
))
@@ -93,31 +93,5 @@ pub async fn profile_run_wait(
) -> Result<()> {
let proc_lock = profile::run(path, &credentials).await?;
let mut proc = proc_lock.write().await;
Ok(profile::wait_for(&mut proc).await?)
}
// Wait for a running minecraft process (a Child)
// invoke('profile_wait_for', pid)
#[tauri::command]
pub async fn profile_wait_for(pid: u32) -> Result<()> {
let st = State::get().await?;
if let Some(proc_lock) = st.children.read().await.get(&pid) {
let mut proc = proc_lock.write().await;
return Ok(profile::wait_for(&mut proc).await?);
}
// If child is gone from state, it's not tracked or already finished
Ok(())
}
// Tries to kill a running minecraft process (if PID is still stored)
// invoke('profile_kill', pid)
#[tauri::command]
pub async fn profile_kill(pid: u32) -> Result<()> {
let st = State::get().await?;
if let Some(proc_lock) = st.children.read().await.get(&pid) {
let mut proc = proc_lock.write().await;
return Ok(profile::kill(&mut proc).await?);
}
// If child is gone from state, it's not tracked or already finished
Ok(())
Ok(process::wait_for(&mut proc).await?)
}