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Discord and playtime (#462)
* initial * Fixed java thing * fixes * internet check change * some fix/test commit * Fix render issues on windows * bump version --------- Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai A <jai@modrinth.com>
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@@ -156,7 +156,7 @@ impl State {
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)));
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emit_loading(&loading_bar, 10.0, None).await?;
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let is_offline = !fetch::check_internet(&fetch_semaphore, 3).await;
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let is_offline = !fetch::check_internet(3).await;
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let metadata_fut =
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Metadata::init(&directories, !is_offline, &io_semaphore);
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@@ -185,6 +185,10 @@ impl State {
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let safety_processes = SafeProcesses::new();
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let discord_rpc = DiscordGuard::init().await?;
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{
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// Add default Idling to discord rich presence
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let _ = discord_rpc.set_activity("Idling...", true).await;
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}
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// Starts a loop of checking if we are online, and updating
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Self::offine_check_loop();
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@@ -323,7 +327,7 @@ impl State {
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/// Refreshes whether or not the launcher should be offline, by whether or not there is an internet connection
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pub async fn refresh_offline(&self) -> crate::Result<()> {
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let is_online = fetch::check_internet(&self.fetch_semaphore, 3).await;
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let is_online = fetch::check_internet(3).await;
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let mut offline = self.offline.write().await;
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@@ -341,7 +345,7 @@ pub async fn init_watcher() -> crate::Result<Debouncer<RecommendedWatcher>> {
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let (mut tx, mut rx) = channel(1);
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let file_watcher = new_debouncer(
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Duration::from_secs_f32(0.25),
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Duration::from_secs_f32(2.0),
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None,
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move |res: DebounceEventResult| {
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futures::executor::block_on(async {
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@@ -394,7 +398,10 @@ pub async fn init_watcher() -> crate::Result<Debouncer<RecommendedWatcher>> {
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Profile::crash_task(profile_path_id);
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} else if !visited_paths.contains(&new_path) {
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if subfile {
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Profile::sync_projects_task(profile_path_id);
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Profile::sync_projects_task(
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profile_path_id,
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false,
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);
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visited_paths.push(new_path);
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} else {
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Profiles::sync_available_profiles_task(
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