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feat(labrinth): rework v3 side types to a single environment field (#3701)
* feat(labrinth): rework v3 side types to a single `environment` field This field is meant to be able to represent the existing v2 side type information and beyond, in a way that may also be slightly easier to comprehend. * chore(labrinth/migrations): use proper val for `HAVING` clause * feat(labrinth): add `side_types_migration_review_status` field to projects
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ef04dcc37b
@@ -6,7 +6,9 @@ use super::{DBUser, ids::*};
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use crate::database::models;
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use crate::database::models::DatabaseError;
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use crate::database::redis::RedisPool;
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use crate::models::projects::{MonetizationStatus, ProjectStatus};
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use crate::models::projects::{
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MonetizationStatus, ProjectStatus, SideTypesMigrationReviewStatus,
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};
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use ariadne::ids::base62_impl::parse_base62;
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use chrono::{DateTime, Utc};
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use dashmap::{DashMap, DashSet};
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@@ -210,6 +212,8 @@ impl ProjectBuilder {
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webhook_sent: false,
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color: self.color,
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monetization_status: self.monetization_status,
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side_types_migration_review_status:
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SideTypesMigrationReviewStatus::Reviewed,
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loaders: vec![],
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};
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project_struct.insert(&mut *transaction).await?;
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@@ -288,6 +292,7 @@ pub struct DBProject {
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pub webhook_sent: bool,
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pub color: Option<u32>,
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pub monetization_status: MonetizationStatus,
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pub side_types_migration_review_status: SideTypesMigrationReviewStatus,
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pub loaders: Vec<String>,
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}
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@@ -302,13 +307,15 @@ impl DBProject {
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id, team_id, name, summary, description,
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published, downloads, icon_url, raw_icon_url, status, requested_status,
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license_url, license,
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slug, color, monetization_status, organization_id
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slug, color, monetization_status, organization_id,
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side_types_migration_review_status
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)
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VALUES (
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$1, $2, $3, $4, $5, $6,
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$7, $8, $9, $10, $11,
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$12, $13,
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LOWER($14), $15, $16, $17
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LOWER($14), $15, $16, $17,
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$18
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)
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",
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self.id as DBProjectId,
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@@ -328,6 +335,7 @@ impl DBProject {
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self.color.map(|x| x as i32),
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self.monetization_status.as_str(),
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self.organization_id.map(|x| x.0 as i64),
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self.side_types_migration_review_status.as_str()
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)
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.execute(&mut **transaction)
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.await?;
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@@ -770,6 +778,7 @@ impl DBProject {
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m.team_id team_id, m.organization_id organization_id, m.license license, m.slug slug, m.moderation_message moderation_message, m.moderation_message_body moderation_message_body,
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m.webhook_sent, m.color,
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t.id thread_id, m.monetization_status monetization_status,
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m.side_types_migration_review_status side_types_migration_review_status,
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ARRAY_AGG(DISTINCT c.category) filter (where c.category is not null and mc.is_additional is false) categories,
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ARRAY_AGG(DISTINCT c.category) filter (where c.category is not null and mc.is_additional is true) additional_categories
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FROM mods m
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@@ -835,6 +844,9 @@ impl DBProject {
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monetization_status: MonetizationStatus::from_string(
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&m.monetization_status,
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),
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side_types_migration_review_status: SideTypesMigrationReviewStatus::from_string(
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&m.side_types_migration_review_status,
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),
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loaders,
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},
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categories: m.categories.unwrap_or_default(),
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@@ -127,7 +127,7 @@ impl LegacyProject {
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.collect();
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if let Some(versions_item) = versions_item {
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// Extract side types from remaining fields (singleplayer, client_only, etc)
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// Extract side types from remaining fields
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let fields = versions_item
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.version_fields
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.iter()
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@@ -135,10 +135,11 @@ impl LegacyProject {
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(f.field_name.clone(), f.value.clone().serialize_internal())
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})
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.collect::<HashMap<_, _>>();
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(client_side, server_side) = v2_reroute::convert_side_types_v2(
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&fields,
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Some(&*og_project_type),
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);
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(client_side, server_side) =
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v2_reroute::convert_v3_side_types_to_v2_side_types(
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&fields,
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Some(&*og_project_type),
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);
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// - if loader is mrpack, this is a modpack
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// the loaders are whatever the corresponding loader fields are
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@@ -102,28 +102,20 @@ impl LegacyResultSearchProject {
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let project_loader_fields =
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result_search_project.project_loader_fields.clone();
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let get_one_bool_loader_field = |key: &str| {
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let get_one_string_loader_field = |key: &str| {
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project_loader_fields
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.get(key)
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.cloned()
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.unwrap_or_default()
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.map_or(&[][..], |values| values.as_slice())
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.first()
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.and_then(|s| s.as_bool())
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.and_then(|s| s.as_str())
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};
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let singleplayer = get_one_bool_loader_field("singleplayer");
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let client_only =
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get_one_bool_loader_field("client_only").unwrap_or(false);
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let server_only =
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get_one_bool_loader_field("server_only").unwrap_or(false);
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let client_and_server = get_one_bool_loader_field("client_and_server");
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let environment =
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get_one_string_loader_field("environment").unwrap_or("unknown");
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let (client_side, server_side) =
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v2_reroute::convert_side_types_v2_bools(
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singleplayer,
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client_only,
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server_only,
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client_and_server,
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v2_reroute::convert_v3_environment_to_v2_side_types(
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environment,
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Some(&*og_project_type),
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);
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let client_side = client_side.to_string();
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@@ -92,6 +92,9 @@ pub struct Project {
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/// The monetization status of this project
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pub monetization_status: MonetizationStatus,
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/// The status of the manual review of the migration of side types of this project
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pub side_types_migration_review_status: SideTypesMigrationReviewStatus,
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/// Aggregated loader-fields across its myriad of versions
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#[serde(flatten)]
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pub fields: HashMap<String, Vec<serde_json::Value>>,
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@@ -206,6 +209,8 @@ impl From<ProjectQueryResult> for Project {
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color: m.color,
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thread_id: data.thread_id.into(),
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monetization_status: m.monetization_status,
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side_types_migration_review_status: m
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.side_types_migration_review_status,
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fields,
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}
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}
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@@ -588,6 +593,35 @@ impl MonetizationStatus {
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}
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}
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/// Represents the status of the manual review of the migration of side types of this
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/// project to the new environment field.
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#[derive(Serialize, Deserialize, Copy, Clone, Debug, Eq, PartialEq)]
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#[serde(rename_all = "kebab-case")]
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pub enum SideTypesMigrationReviewStatus {
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/// The project has been reviewed to use the new environment side types appropriately.
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Reviewed,
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/// The project has been automatically migrated to the new environment side types, but
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/// the appropriateness of such migration has not been reviewed.
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Pending,
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}
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impl SideTypesMigrationReviewStatus {
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pub fn as_str(&self) -> &'static str {
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match self {
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SideTypesMigrationReviewStatus::Reviewed => "reviewed",
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SideTypesMigrationReviewStatus::Pending => "pending",
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}
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}
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pub fn from_string(string: &str) -> SideTypesMigrationReviewStatus {
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match string {
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"reviewed" => SideTypesMigrationReviewStatus::Reviewed,
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"pending" => SideTypesMigrationReviewStatus::Pending,
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_ => SideTypesMigrationReviewStatus::Reviewed,
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}
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}
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}
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/// A specific version of a project
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#[derive(Serialize, Deserialize, Clone)]
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pub struct Version {
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@@ -846,7 +880,6 @@ impl std::fmt::Display for VersionType {
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}
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impl VersionType {
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// These are constant, so this can remove unneccessary allocations (`to_string`)
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pub fn as_str(&self) -> &'static str {
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match self {
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VersionType::Release => "release",
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@@ -244,7 +244,7 @@ impl AutomatedModerationQueue {
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version_specific: HashMap::new(),
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};
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if project.project_types.iter().any(|x| ["mod", "modpack"].contains(&&**x)) && !project.aggregate_version_fields.iter().any(|x| ["server_only", "client_only", "client_and_server", "singleplayer"].contains(&&*x.field_name)) {
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if project.project_types.iter().any(|x| ["mod", "modpack"].contains(&&**x)) && !project.aggregate_version_fields.iter().any(|x| x.field_name == "environment") {
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mod_messages.messages.push(ModerationMessage::NoSideTypes);
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}
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@@ -158,10 +158,12 @@ pub async fn project_create(
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.into_iter()
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.map(|v| {
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let mut fields = HashMap::new();
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fields.extend(v2_reroute::convert_side_types_v3(
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client_side,
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server_side,
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));
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fields.extend(
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v2_reroute::convert_v2_side_types_to_v3_side_types(
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client_side,
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server_side,
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),
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);
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fields.insert(
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"game_versions".to_string(),
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json!(v.game_versions),
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@@ -511,6 +511,7 @@ pub async fn project_edit(
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moderation_message: v2_new_project.moderation_message,
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moderation_message_body: v2_new_project.moderation_message_body,
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monetization_status: v2_new_project.monetization_status,
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side_types_migration_review_status: None, // Not to be exposed in v2
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};
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// This returns 204 or failure so we don't need to do anything with it
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@@ -547,10 +548,12 @@ pub async fn project_edit(
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let version = Version::from(version);
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let mut fields = version.fields;
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let (current_client_side, current_server_side) =
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v2_reroute::convert_side_types_v2(&fields, None);
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v2_reroute::convert_v3_side_types_to_v2_side_types(
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&fields, None,
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);
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let client_side = client_side.unwrap_or(current_client_side);
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let server_side = server_side.unwrap_or(current_server_side);
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fields.extend(v2_reroute::convert_side_types_v3(
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fields.extend(v2_reroute::convert_v2_side_types_to_v3_side_types(
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client_side,
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server_side,
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));
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@@ -105,7 +105,7 @@ pub async fn version_create(
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json!(legacy_create.game_versions),
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);
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// Get all possible side-types for loaders given- we will use these to check if we need to convert/apply singleplayer, etc.
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// Get all possible side-types for loaders given- we will use these to check if we need to convert/apply side types
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let loaders =
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match v3::tags::loader_list(client.clone(), redis.clone())
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.await
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@@ -136,53 +136,32 @@ pub async fn version_create(
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.collect::<Vec<_>>();
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// Copies side types of another version of the project.
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// If no version exists, defaults to all false.
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// If no version exists, defaults to an unknown side type.
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// This is inherently lossy, but not much can be done about it, as side types are no longer associated with projects,
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// so the 'missing' ones can't be easily accessed, and versions do need to have these fields explicitly set.
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let side_type_loader_field_names = [
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"singleplayer",
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"client_and_server",
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"client_only",
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"server_only",
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];
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// so the 'missing' ones can't be easily accessed, and versions do need to have that field explicitly set.
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// Check if loader_fields_aggregate contains any of these side types
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// Check if loader_fields_aggregate contains the side types
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// We assume these four fields are linked together.
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if loader_fields_aggregate
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.iter()
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.any(|f| side_type_loader_field_names.contains(&f.as_str()))
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.any(|field| field == "environment")
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{
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// If so, we get the fields of the example version of the project, and set the side types to match.
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fields.extend(
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side_type_loader_field_names
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.iter()
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.map(|f| (f.to_string(), json!(false))),
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);
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if let Some(example_version_fields) =
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// If so, we get the field of an example version of the project, and set the side types to match.
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fields.insert(
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"environment".into(),
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get_example_version_fields(
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legacy_create.project_id,
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client,
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&redis,
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)
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.await?
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{
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fields.extend(
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example_version_fields.into_iter().filter_map(
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|f| {
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if side_type_loader_field_names
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.contains(&f.field_name.as_str())
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{
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Some((
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f.field_name,
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f.value.serialize_internal(),
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))
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} else {
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None
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}
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},
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),
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);
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}
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.into_iter()
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.flatten()
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.find(|f| f.field_name == "environment")
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.map_or(json!("unknown"), |f| {
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f.value.serialize_internal()
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}),
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);
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}
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// Handle project type via file extension prediction
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let mut project_type = None;
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@@ -164,69 +164,46 @@ where
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Ok(new_multipart)
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}
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// Converts a "client_side" and "server_side" pair into the new v3 corresponding fields
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pub fn convert_side_types_v3(
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/// Converts V2 side types to V3 side types.
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pub fn convert_v2_side_types_to_v3_side_types(
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client_side: LegacySideType,
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server_side: LegacySideType,
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) -> HashMap<String, Value> {
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use LegacySideType::{Optional, Required};
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use LegacySideType::{Optional, Required, Unsupported};
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let singleplayer = client_side == Required
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|| client_side == Optional
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|| server_side == Required
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|| server_side == Optional;
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let client_and_server = singleplayer;
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let client_only = (client_side == Required || client_side == Optional)
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&& server_side != Required;
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let server_only = (server_side == Required || server_side == Optional)
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&& client_side != Required;
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let environment = match (client_side, server_side) {
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(Required, Required) => "client_and_server", // Or "singleplayer_only"
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(Required, Unsupported) => "client_only",
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(Required, Optional) => "client_only_server_optional",
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(Unsupported, Required) => "server_only", // Or "dedicated_server_only"
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(Optional, Required) => "server_only_client_optional",
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(Optional, Optional) => "client_or_server", // Or "client_or_server_prefers_both"
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_ => "unknown",
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};
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let mut fields = HashMap::new();
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fields.insert("singleplayer".to_string(), json!(singleplayer));
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fields.insert("client_and_server".to_string(), json!(client_and_server));
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fields.insert("client_only".to_string(), json!(client_only));
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fields.insert("server_only".to_string(), json!(server_only));
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fields
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[("environment".to_string(), json!(environment))]
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.into_iter()
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.collect()
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}
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// Convert search facets from V3 back to v2
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// this is not lossless. (See tests)
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pub fn convert_side_types_v2(
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/// Converts a V3 side types map into the corresponding V2 side types.
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pub fn convert_v3_side_types_to_v2_side_types(
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side_types: &HashMap<String, Value>,
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project_type: Option<&str>,
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) -> (LegacySideType, LegacySideType) {
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let client_and_server = side_types
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.get("client_and_server")
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.and_then(|x| x.as_bool())
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.unwrap_or(false);
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let singleplayer = side_types
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.get("singleplayer")
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.and_then(|x| x.as_bool())
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.unwrap_or(client_and_server);
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let client_only = side_types
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.get("client_only")
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.and_then(|x| x.as_bool())
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.unwrap_or(false);
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let server_only = side_types
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.get("server_only")
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.and_then(|x| x.as_bool())
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.unwrap_or(false);
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convert_side_types_v2_bools(
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Some(singleplayer),
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client_only,
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server_only,
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Some(client_and_server),
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convert_v3_environment_to_v2_side_types(
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side_types
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.get("environment")
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.and_then(|x| x.as_str())
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.unwrap_or("unknown"),
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project_type,
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)
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}
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// Client side, server side
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pub fn convert_side_types_v2_bools(
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singleplayer: Option<bool>,
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client_only: bool,
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server_only: bool,
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client_and_server: Option<bool>,
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/// Converts a V3 environment and project type into the corresponding V2 side types.
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/// The first side type is for the client, the second is for the server.
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pub fn convert_v3_environment_to_v2_side_types(
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environment: &str,
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project_type: Option<&str>,
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) -> (LegacySideType, LegacySideType) {
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use LegacySideType::{Optional, Required, Unknown, Unsupported};
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@@ -236,30 +213,18 @@ pub fn convert_side_types_v2_bools(
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Some("datapack") => (Optional, Required),
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Some("shader") => (Required, Unsupported),
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Some("resourcepack") => (Required, Unsupported),
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_ => {
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let singleplayer =
|
||||
singleplayer.or(client_and_server).unwrap_or(false);
|
||||
|
||||
match (singleplayer, client_only, server_only) {
|
||||
// Only singleplayer
|
||||
(true, false, false) => (Required, Required),
|
||||
|
||||
// Client only and not server only
|
||||
(false, true, false) => (Required, Unsupported),
|
||||
(true, true, false) => (Required, Unsupported),
|
||||
|
||||
// Server only and not client only
|
||||
(false, false, true) => (Unsupported, Required),
|
||||
(true, false, true) => (Unsupported, Required),
|
||||
|
||||
// Both server only and client only
|
||||
(true, true, true) => (Optional, Optional),
|
||||
(false, true, true) => (Optional, Optional),
|
||||
|
||||
// Bad type
|
||||
(false, false, false) => (Unknown, Unknown),
|
||||
}
|
||||
}
|
||||
_ => match environment {
|
||||
"client_and_server" => (Required, Required),
|
||||
"client_only" => (Required, Unsupported),
|
||||
"client_only_server_optional" => (Required, Optional),
|
||||
"singleplayer_only" => (Required, Required),
|
||||
"server_only" => (Unsupported, Required),
|
||||
"server_only_client_optional" => (Optional, Required),
|
||||
"dedicated_server_only" => (Unsupported, Required),
|
||||
"client_or_server" => (Optional, Optional),
|
||||
"client_or_server_prefers_both" => (Optional, Optional),
|
||||
_ => (Unknown, Unknown), // "unknown"
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
@@ -279,13 +244,14 @@ mod tests {
|
||||
};
|
||||
|
||||
#[test]
|
||||
fn convert_types() {
|
||||
// Converting types from V2 to V3 and back should be idempotent- for certain pairs
|
||||
fn v2_v3_side_type_conversion() {
|
||||
// Only nonsensical V2 side types cannot be round-tripped from V2 to V3 and back.
|
||||
// When converting from V3 to V2, only additional information about the
|
||||
// singleplayer-only, multiplayer-only, or install on both sides nature of the
|
||||
// project is lost.
|
||||
let lossy_pairs = [
|
||||
(Optional, Unsupported),
|
||||
(Unsupported, Optional),
|
||||
(Required, Optional),
|
||||
(Optional, Required),
|
||||
(Unsupported, Unsupported),
|
||||
];
|
||||
|
||||
@@ -294,10 +260,13 @@ mod tests {
|
||||
if lossy_pairs.contains(&(client_side, server_side)) {
|
||||
continue;
|
||||
}
|
||||
let side_types =
|
||||
convert_side_types_v3(client_side, server_side);
|
||||
let side_types = convert_v2_side_types_to_v3_side_types(
|
||||
client_side,
|
||||
server_side,
|
||||
);
|
||||
let (client_side2, server_side2) =
|
||||
convert_side_types_v2(&side_types, None);
|
||||
convert_v3_side_types_to_v2_side_types(&side_types, None);
|
||||
|
||||
assert_eq!(client_side, client_side2);
|
||||
assert_eq!(server_side, server_side2);
|
||||
}
|
||||
|
||||
@@ -12,7 +12,8 @@ use crate::models::ids::{ImageId, OrganizationId, ProjectId, VersionId};
|
||||
use crate::models::images::{Image, ImageContext};
|
||||
use crate::models::pats::Scopes;
|
||||
use crate::models::projects::{
|
||||
License, Link, MonetizationStatus, ProjectStatus, VersionStatus,
|
||||
License, Link, MonetizationStatus, ProjectStatus,
|
||||
SideTypesMigrationReviewStatus, VersionStatus,
|
||||
};
|
||||
use crate::models::teams::{OrganizationPermissions, ProjectPermissions};
|
||||
use crate::models::threads::ThreadType;
|
||||
@@ -901,6 +902,9 @@ async fn project_create_inner(
|
||||
color: project_builder.color,
|
||||
thread_id: thread_id.into(),
|
||||
monetization_status: MonetizationStatus::Monetized,
|
||||
// New projects are considered reviewed with respect to side types migrations
|
||||
side_types_migration_review_status:
|
||||
SideTypesMigrationReviewStatus::Reviewed,
|
||||
fields: HashMap::new(), // Fields instantiate to empty
|
||||
};
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@ use crate::models::notifications::NotificationBody;
|
||||
use crate::models::pats::Scopes;
|
||||
use crate::models::projects::{
|
||||
MonetizationStatus, Project, ProjectStatus, SearchRequest,
|
||||
SideTypesMigrationReviewStatus,
|
||||
};
|
||||
use crate::models::teams::ProjectPermissions;
|
||||
use crate::models::threads::MessageBody;
|
||||
@@ -247,6 +248,8 @@ pub struct EditProject {
|
||||
#[validate(length(max = 65536))]
|
||||
pub moderation_message_body: Option<Option<String>>,
|
||||
pub monetization_status: Option<MonetizationStatus>,
|
||||
pub side_types_migration_review_status:
|
||||
Option<SideTypesMigrationReviewStatus>,
|
||||
}
|
||||
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
@@ -844,6 +847,29 @@ pub async fn project_edit(
|
||||
.await?;
|
||||
}
|
||||
|
||||
if let Some(side_types_migration_review_status) =
|
||||
&new_project.side_types_migration_review_status
|
||||
{
|
||||
if !perms.contains(ProjectPermissions::EDIT_DETAILS) {
|
||||
return Err(ApiError::CustomAuthentication(
|
||||
"You do not have the permissions to edit the side types migration review status of this project!"
|
||||
.to_string(),
|
||||
));
|
||||
}
|
||||
|
||||
sqlx::query!(
|
||||
"
|
||||
UPDATE mods
|
||||
SET side_types_migration_review_status = $1
|
||||
WHERE id = $2
|
||||
",
|
||||
side_types_migration_review_status.as_str(),
|
||||
id as db_ids::DBProjectId,
|
||||
)
|
||||
.execute(&mut *transaction)
|
||||
.await?;
|
||||
}
|
||||
|
||||
// check new description and body for links to associated images
|
||||
// if they no longer exist in the description or body, delete them
|
||||
let checkable_strings: Vec<&str> =
|
||||
|
||||
@@ -362,7 +362,7 @@ pub async fn index_local(
|
||||
let (_, v2_og_project_type) =
|
||||
LegacyProject::get_project_type(&project_types);
|
||||
let (client_side, server_side) =
|
||||
v2_reroute::convert_side_types_v2(
|
||||
v2_reroute::convert_v3_side_types_to_v2_side_types(
|
||||
&unvectorized_loader_fields,
|
||||
Some(&v2_og_project_type),
|
||||
);
|
||||
|
||||
@@ -350,11 +350,8 @@ const DEFAULT_DISPLAYED_ATTRIBUTES: &[&str] = &[
|
||||
"color",
|
||||
// Note: loader fields are not here, but are added on as they are needed (so they can be dynamically added depending on which exist).
|
||||
// TODO: remove these- as they should be automatically populated. This is a band-aid fix.
|
||||
"server_only",
|
||||
"client_only",
|
||||
"environment",
|
||||
"game_versions",
|
||||
"singleplayer",
|
||||
"client_and_server",
|
||||
"mrpack_loaders",
|
||||
// V2 legacy fields for logical consistency
|
||||
"client_side",
|
||||
@@ -397,11 +394,8 @@ const DEFAULT_ATTRIBUTES_FOR_FACETING: &[&str] = &[
|
||||
"color",
|
||||
// Note: loader fields are not here, but are added on as they are needed (so they can be dynamically added depending on which exist).
|
||||
// TODO: remove these- as they should be automatically populated. This is a band-aid fix.
|
||||
"server_only",
|
||||
"client_only",
|
||||
"environment",
|
||||
"game_versions",
|
||||
"singleplayer",
|
||||
"client_and_server",
|
||||
"mrpack_loaders",
|
||||
// V2 legacy fields for logical consistency
|
||||
"client_side",
|
||||
|
||||
Reference in New Issue
Block a user