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feat(labrinth): rework v3 side types to a single environment field (#3701)
* feat(labrinth): rework v3 side types to a single `environment` field This field is meant to be able to represent the existing v2 side type information and beyond, in a way that may also be slightly easier to comprehend. * chore(labrinth/migrations): use proper val for `HAVING` clause * feat(labrinth): add `side_types_migration_review_status` field to projects
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@@ -158,10 +158,12 @@ pub async fn project_create(
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.into_iter()
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.map(|v| {
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let mut fields = HashMap::new();
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fields.extend(v2_reroute::convert_side_types_v3(
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client_side,
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server_side,
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));
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fields.extend(
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v2_reroute::convert_v2_side_types_to_v3_side_types(
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client_side,
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server_side,
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),
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);
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fields.insert(
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"game_versions".to_string(),
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json!(v.game_versions),
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@@ -511,6 +511,7 @@ pub async fn project_edit(
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moderation_message: v2_new_project.moderation_message,
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moderation_message_body: v2_new_project.moderation_message_body,
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monetization_status: v2_new_project.monetization_status,
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side_types_migration_review_status: None, // Not to be exposed in v2
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};
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// This returns 204 or failure so we don't need to do anything with it
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@@ -547,10 +548,12 @@ pub async fn project_edit(
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let version = Version::from(version);
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let mut fields = version.fields;
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let (current_client_side, current_server_side) =
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v2_reroute::convert_side_types_v2(&fields, None);
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v2_reroute::convert_v3_side_types_to_v2_side_types(
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&fields, None,
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);
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let client_side = client_side.unwrap_or(current_client_side);
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let server_side = server_side.unwrap_or(current_server_side);
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fields.extend(v2_reroute::convert_side_types_v3(
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fields.extend(v2_reroute::convert_v2_side_types_to_v3_side_types(
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client_side,
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server_side,
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));
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@@ -105,7 +105,7 @@ pub async fn version_create(
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json!(legacy_create.game_versions),
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);
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// Get all possible side-types for loaders given- we will use these to check if we need to convert/apply singleplayer, etc.
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// Get all possible side-types for loaders given- we will use these to check if we need to convert/apply side types
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let loaders =
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match v3::tags::loader_list(client.clone(), redis.clone())
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.await
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@@ -136,53 +136,32 @@ pub async fn version_create(
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.collect::<Vec<_>>();
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// Copies side types of another version of the project.
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// If no version exists, defaults to all false.
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// If no version exists, defaults to an unknown side type.
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// This is inherently lossy, but not much can be done about it, as side types are no longer associated with projects,
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// so the 'missing' ones can't be easily accessed, and versions do need to have these fields explicitly set.
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let side_type_loader_field_names = [
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"singleplayer",
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"client_and_server",
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"client_only",
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"server_only",
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];
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// so the 'missing' ones can't be easily accessed, and versions do need to have that field explicitly set.
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// Check if loader_fields_aggregate contains any of these side types
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// Check if loader_fields_aggregate contains the side types
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// We assume these four fields are linked together.
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if loader_fields_aggregate
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.iter()
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.any(|f| side_type_loader_field_names.contains(&f.as_str()))
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.any(|field| field == "environment")
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{
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// If so, we get the fields of the example version of the project, and set the side types to match.
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fields.extend(
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side_type_loader_field_names
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.iter()
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.map(|f| (f.to_string(), json!(false))),
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);
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if let Some(example_version_fields) =
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// If so, we get the field of an example version of the project, and set the side types to match.
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fields.insert(
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"environment".into(),
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get_example_version_fields(
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legacy_create.project_id,
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client,
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&redis,
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)
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.await?
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{
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fields.extend(
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example_version_fields.into_iter().filter_map(
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|f| {
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if side_type_loader_field_names
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.contains(&f.field_name.as_str())
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{
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Some((
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f.field_name,
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f.value.serialize_internal(),
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))
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} else {
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None
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}
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},
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),
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);
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}
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.into_iter()
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.flatten()
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.find(|f| f.field_name == "environment")
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.map_or(json!("unknown"), |f| {
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f.value.serialize_internal()
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}),
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);
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}
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// Handle project type via file extension prediction
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let mut project_type = None;
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