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feat(labrinth): rework v3 side types to a single environment field (#3701)
* feat(labrinth): rework v3 side types to a single `environment` field This field is meant to be able to represent the existing v2 side type information and beyond, in a way that may also be slightly easier to comprehend. * chore(labrinth/migrations): use proper val for `HAVING` clause * feat(labrinth): add `side_types_migration_review_status` field to projects
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@@ -164,69 +164,46 @@ where
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Ok(new_multipart)
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}
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// Converts a "client_side" and "server_side" pair into the new v3 corresponding fields
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pub fn convert_side_types_v3(
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/// Converts V2 side types to V3 side types.
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pub fn convert_v2_side_types_to_v3_side_types(
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client_side: LegacySideType,
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server_side: LegacySideType,
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) -> HashMap<String, Value> {
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use LegacySideType::{Optional, Required};
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use LegacySideType::{Optional, Required, Unsupported};
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let singleplayer = client_side == Required
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|| client_side == Optional
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|| server_side == Required
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|| server_side == Optional;
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let client_and_server = singleplayer;
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let client_only = (client_side == Required || client_side == Optional)
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&& server_side != Required;
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let server_only = (server_side == Required || server_side == Optional)
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&& client_side != Required;
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let environment = match (client_side, server_side) {
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(Required, Required) => "client_and_server", // Or "singleplayer_only"
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(Required, Unsupported) => "client_only",
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(Required, Optional) => "client_only_server_optional",
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(Unsupported, Required) => "server_only", // Or "dedicated_server_only"
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(Optional, Required) => "server_only_client_optional",
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(Optional, Optional) => "client_or_server", // Or "client_or_server_prefers_both"
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_ => "unknown",
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};
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let mut fields = HashMap::new();
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fields.insert("singleplayer".to_string(), json!(singleplayer));
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fields.insert("client_and_server".to_string(), json!(client_and_server));
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fields.insert("client_only".to_string(), json!(client_only));
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fields.insert("server_only".to_string(), json!(server_only));
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fields
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[("environment".to_string(), json!(environment))]
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.into_iter()
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.collect()
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}
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// Convert search facets from V3 back to v2
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// this is not lossless. (See tests)
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pub fn convert_side_types_v2(
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/// Converts a V3 side types map into the corresponding V2 side types.
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pub fn convert_v3_side_types_to_v2_side_types(
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side_types: &HashMap<String, Value>,
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project_type: Option<&str>,
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) -> (LegacySideType, LegacySideType) {
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let client_and_server = side_types
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.get("client_and_server")
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.and_then(|x| x.as_bool())
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.unwrap_or(false);
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let singleplayer = side_types
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.get("singleplayer")
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.and_then(|x| x.as_bool())
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.unwrap_or(client_and_server);
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let client_only = side_types
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.get("client_only")
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.and_then(|x| x.as_bool())
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.unwrap_or(false);
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let server_only = side_types
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.get("server_only")
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.and_then(|x| x.as_bool())
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.unwrap_or(false);
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convert_side_types_v2_bools(
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Some(singleplayer),
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client_only,
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server_only,
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Some(client_and_server),
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convert_v3_environment_to_v2_side_types(
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side_types
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.get("environment")
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.and_then(|x| x.as_str())
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.unwrap_or("unknown"),
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project_type,
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)
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}
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// Client side, server side
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pub fn convert_side_types_v2_bools(
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singleplayer: Option<bool>,
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client_only: bool,
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server_only: bool,
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client_and_server: Option<bool>,
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/// Converts a V3 environment and project type into the corresponding V2 side types.
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/// The first side type is for the client, the second is for the server.
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pub fn convert_v3_environment_to_v2_side_types(
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environment: &str,
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project_type: Option<&str>,
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) -> (LegacySideType, LegacySideType) {
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use LegacySideType::{Optional, Required, Unknown, Unsupported};
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@@ -236,30 +213,18 @@ pub fn convert_side_types_v2_bools(
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Some("datapack") => (Optional, Required),
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Some("shader") => (Required, Unsupported),
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Some("resourcepack") => (Required, Unsupported),
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_ => {
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let singleplayer =
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singleplayer.or(client_and_server).unwrap_or(false);
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match (singleplayer, client_only, server_only) {
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// Only singleplayer
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(true, false, false) => (Required, Required),
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// Client only and not server only
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(false, true, false) => (Required, Unsupported),
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(true, true, false) => (Required, Unsupported),
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// Server only and not client only
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(false, false, true) => (Unsupported, Required),
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(true, false, true) => (Unsupported, Required),
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// Both server only and client only
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(true, true, true) => (Optional, Optional),
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(false, true, true) => (Optional, Optional),
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// Bad type
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(false, false, false) => (Unknown, Unknown),
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}
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}
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_ => match environment {
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"client_and_server" => (Required, Required),
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"client_only" => (Required, Unsupported),
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"client_only_server_optional" => (Required, Optional),
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"singleplayer_only" => (Required, Required),
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"server_only" => (Unsupported, Required),
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"server_only_client_optional" => (Optional, Required),
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"dedicated_server_only" => (Unsupported, Required),
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"client_or_server" => (Optional, Optional),
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"client_or_server_prefers_both" => (Optional, Optional),
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_ => (Unknown, Unknown), // "unknown"
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},
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}
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}
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@@ -279,13 +244,14 @@ mod tests {
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};
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#[test]
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fn convert_types() {
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// Converting types from V2 to V3 and back should be idempotent- for certain pairs
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fn v2_v3_side_type_conversion() {
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// Only nonsensical V2 side types cannot be round-tripped from V2 to V3 and back.
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// When converting from V3 to V2, only additional information about the
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// singleplayer-only, multiplayer-only, or install on both sides nature of the
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// project is lost.
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let lossy_pairs = [
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(Optional, Unsupported),
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(Unsupported, Optional),
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(Required, Optional),
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(Optional, Required),
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(Unsupported, Unsupported),
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];
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@@ -294,10 +260,13 @@ mod tests {
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if lossy_pairs.contains(&(client_side, server_side)) {
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continue;
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}
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let side_types =
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convert_side_types_v3(client_side, server_side);
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let side_types = convert_v2_side_types_to_v3_side_types(
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client_side,
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server_side,
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);
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let (client_side2, server_side2) =
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convert_side_types_v2(&side_types, None);
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convert_v3_side_types_to_v2_side_types(&side_types, None);
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assert_eq!(client_side, client_side2);
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assert_eq!(server_side, server_side2);
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}
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