You've already forked AstralRinth
forked from didirus/AstralRinth
* initial migration * barebones profiles * Finish profiles * Add back file watcher * UI support progress * Finish most of cache * Fix options page * Fix forge, finish modrinth auth * Accounts, process cache * Run SQLX prepare * Finish * Run lint + actions * Fix version to be compat with windows * fix lint * actually fix lint * actually fix lint again
151 lines
3.9 KiB
Rust
151 lines
3.9 KiB
Rust
//! Theseus state management system
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use crate::event::emit::{emit_loading, init_loading_unsafe};
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use crate::event::LoadingBarType;
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use crate::util::fetch::{FetchSemaphore, IoSemaphore};
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use std::sync::Arc;
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use tokio::sync::{OnceCell, Semaphore};
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use crate::state::fs_watcher::FileWatcher;
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use sqlx::SqlitePool;
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// Submodules
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mod dirs;
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pub use self::dirs::*;
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mod profiles;
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pub use self::profiles::*;
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mod settings;
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pub use self::settings::*;
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mod process;
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pub use self::process::*;
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mod java_globals;
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pub use self::java_globals::*;
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mod discord;
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pub use self::discord::*;
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mod minecraft_auth;
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pub use self::minecraft_auth::*;
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mod cache;
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pub use self::cache::*;
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mod db;
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pub mod fs_watcher;
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mod mr_auth;
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pub use self::mr_auth::*;
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mod legacy_converter;
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// Global state
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// RwLock on state only has concurrent reads, except for config dir change which takes control of the State
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static LAUNCHER_STATE: OnceCell<Arc<State>> = OnceCell::const_new();
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pub struct State {
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/// Information on the location of files used in the launcher
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pub directories: DirectoryInfo,
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/// Semaphore used to limit concurrent network requests and avoid errors
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pub fetch_semaphore: FetchSemaphore,
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/// Semaphore used to limit concurrent I/O and avoid errors
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pub io_semaphore: IoSemaphore,
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/// Semaphore to limit concurrent API requests. This is separate from the fetch semaphore
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/// to keep API functionality while the app is performing intensive tasks.
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pub api_semaphore: FetchSemaphore,
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/// Discord RPC
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pub discord_rpc: DiscordGuard,
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pub(crate) pool: SqlitePool,
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pub(crate) file_watcher: FileWatcher,
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}
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impl State {
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pub async fn init() -> crate::Result<()> {
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let state = LAUNCHER_STATE
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.get_or_try_init(Self::initialize_state)
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.await?;
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Process::garbage_collect(&state.pool).await?;
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Ok(())
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}
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/// Get the current launcher state, waiting for initialization
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pub async fn get() -> crate::Result<Arc<Self>> {
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if !LAUNCHER_STATE.initialized() {
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while !LAUNCHER_STATE.initialized() {}
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}
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Ok(Arc::clone(
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LAUNCHER_STATE.get().expect("State is not initialized!"),
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))
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}
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pub fn initialized() -> bool {
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LAUNCHER_STATE.initialized()
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}
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#[tracing::instrument]
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async fn initialize_state() -> crate::Result<Arc<Self>> {
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let loading_bar = init_loading_unsafe(
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LoadingBarType::StateInit,
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100.0,
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"Initializing launcher",
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)
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.await?;
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let pool = db::connect().await?;
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legacy_converter::migrate_legacy_data(&pool).await?;
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let mut settings = Settings::get(&pool).await?;
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let fetch_semaphore =
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FetchSemaphore(Semaphore::new(settings.max_concurrent_downloads));
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let io_semaphore =
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IoSemaphore(Semaphore::new(settings.max_concurrent_writes));
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let api_semaphore =
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FetchSemaphore(Semaphore::new(settings.max_concurrent_downloads));
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DirectoryInfo::move_launcher_directory(
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&mut settings,
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&pool,
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&io_semaphore,
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)
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.await?;
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let directories = DirectoryInfo::init(settings.custom_dir).await?;
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emit_loading(&loading_bar, 10.0, None).await?;
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let discord_rpc = DiscordGuard::init().await?;
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if settings.discord_rpc {
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// Add default Idling to discord rich presence
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// Force add to avoid recursion
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let _ = discord_rpc.force_set_activity("Idling...", true).await;
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}
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let file_watcher = fs_watcher::init_watcher().await?;
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fs_watcher::watch_profiles_init(&file_watcher, &directories).await?;
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emit_loading(&loading_bar, 10.0, None).await?;
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Ok(Arc::new(Self {
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directories,
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fetch_semaphore,
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io_semaphore,
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api_semaphore,
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discord_rpc,
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pool,
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file_watcher,
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}))
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}
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}
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