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* Subpackage common -> ariadne * add common * Remove build * only build labrinth * common * set sqlx offline * copy dirs * Fix build
448 lines
14 KiB
Rust
448 lines
14 KiB
Rust
use crate::auth::validate::get_user_record_from_bearer_token;
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use crate::auth::AuthenticationError;
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use crate::database::models::friend_item::FriendItem;
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use crate::database::redis::RedisPool;
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use crate::models::pats::Scopes;
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use crate::models::users::User;
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use crate::queue::session::AuthQueue;
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use crate::queue::socket::{
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ActiveSocket, ActiveSockets, SocketId, TunnelSocketType,
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};
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use crate::routes::ApiError;
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use actix_web::web::{Data, Payload};
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use actix_web::{get, web, HttpRequest, HttpResponse};
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use actix_ws::Message;
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use ariadne::ids::UserId;
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use ariadne::networking::message::{
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ClientToServerMessage, ServerToClientMessage,
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};
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use ariadne::users::UserStatus;
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use chrono::Utc;
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use either::Either;
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use futures_util::{StreamExt, TryStreamExt};
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use serde::Deserialize;
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use sqlx::PgPool;
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use std::sync::atomic::Ordering;
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pub fn config(cfg: &mut web::ServiceConfig) {
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cfg.service(ws_init);
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}
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#[derive(Deserialize)]
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struct LauncherHeartbeatInit {
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code: String,
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}
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#[get("launcher_socket")]
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pub async fn ws_init(
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req: HttpRequest,
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pool: Data<PgPool>,
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web::Query(auth): web::Query<LauncherHeartbeatInit>,
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body: Payload,
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db: Data<ActiveSockets>,
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redis: Data<RedisPool>,
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session_queue: Data<AuthQueue>,
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) -> Result<HttpResponse, ApiError> {
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let (scopes, db_user) = get_user_record_from_bearer_token(
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&req,
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Some(&auth.code),
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&**pool,
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&redis,
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&session_queue,
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)
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.await?
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.ok_or_else(|| {
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ApiError::Authentication(AuthenticationError::InvalidCredentials)
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})?;
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if !scopes.contains(Scopes::SESSION_ACCESS) {
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return Err(ApiError::Authentication(
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AuthenticationError::InvalidCredentials,
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));
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}
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let user = User::from_full(db_user);
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let (res, mut session, msg_stream) = match actix_ws::handle(&req, body) {
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Ok(x) => x,
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Err(e) => return Ok(e.error_response()),
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};
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let status = UserStatus {
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user_id: user.id,
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profile_name: None,
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last_update: Utc::now(),
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};
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let friends =
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FriendItem::get_user_friends(user.id.into(), Some(true), &**pool)
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.await?;
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let friend_statuses = if !friends.is_empty() {
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friends
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.iter()
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.filter_map(|x| {
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db.get_status(
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if x.user_id == user.id.into() {
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x.friend_id
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} else {
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x.user_id
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}
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.into(),
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)
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})
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.collect::<Vec<_>>()
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} else {
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Vec::new()
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};
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let _ = session
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.text(serde_json::to_string(
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&ServerToClientMessage::FriendStatuses {
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statuses: friend_statuses,
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},
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)?)
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.await;
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let db = db.clone();
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let socket_id = db.next_socket_id.fetch_add(1, Ordering::Relaxed);
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db.sockets
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.insert(socket_id, ActiveSocket::new(status.clone(), session));
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db.sockets_by_user_id
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.entry(user.id)
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.or_default()
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.insert(socket_id);
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#[cfg(debug_assertions)]
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log::info!("Connection {socket_id} opened by {}", user.id);
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broadcast_friends(
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user.id,
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ServerToClientMessage::StatusUpdate { status },
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&pool,
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&db,
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Some(friends),
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)
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.await?;
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let mut stream = msg_stream.into_stream();
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actix_web::rt::spawn(async move {
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// receive messages from websocket
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while let Some(msg) = stream.next().await {
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let message = match msg {
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Ok(Message::Text(text)) => {
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ClientToServerMessage::deserialize(Either::Left(&text))
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}
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Ok(Message::Binary(bytes)) => {
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ClientToServerMessage::deserialize(Either::Right(&bytes))
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}
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Ok(Message::Close(_)) => {
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let _ = close_socket(socket_id, &pool, &db).await;
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continue;
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}
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Ok(Message::Ping(msg)) => {
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if let Some(socket) = db.sockets.get(&socket_id) {
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let _ = socket.socket.clone().pong(&msg).await;
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}
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continue;
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}
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_ => continue,
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};
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if message.is_err() {
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continue;
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}
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let message = message.unwrap();
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#[cfg(debug_assertions)]
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if !message.is_binary() {
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log::info!("Received message from {socket_id}: {:?}", message);
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}
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match message {
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ClientToServerMessage::StatusUpdate { profile_name } => {
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if let Some(mut pair) = db.sockets.get_mut(&socket_id) {
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let ActiveSocket { status, .. } = pair.value_mut();
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if status
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.profile_name
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.as_ref()
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.map(|x| x.len() > 64)
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.unwrap_or(false)
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{
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return;
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}
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status.profile_name = profile_name;
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status.last_update = Utc::now();
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let user_status = status.clone();
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// We drop the pair to avoid holding the lock for too long
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drop(pair);
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let _ = broadcast_friends(
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user.id,
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ServerToClientMessage::StatusUpdate {
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status: user_status,
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},
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&pool,
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&db,
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None,
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)
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.await;
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}
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}
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ClientToServerMessage::SocketListen { .. } => {
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// TODO: Listen to socket
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// The code below probably won't need changes, but there's no way to connect to
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// a tunnel socket yet, so we shouldn't be storing them
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// let Some(active_socket) = db.sockets.get(&socket_id) else {
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// return;
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// };
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// let Vacant(entry) = db.tunnel_sockets.entry(socket) else {
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// continue;
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// };
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// entry.insert(TunnelSocket::new(
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// socket_id,
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// TunnelSocketType::Listening,
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// ));
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// active_socket.owned_tunnel_sockets.insert(socket);
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// let _ = broadcast_friends(
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// user.id,
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// ServerToClientMessage::FriendSocketListening {
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// user: user.id,
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// socket,
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// },
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// &pool,
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// &db,
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// None,
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// )
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// .await;
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}
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ClientToServerMessage::SocketClose { socket } => {
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let Some(active_socket) = db.sockets.get(&socket_id) else {
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return;
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};
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if active_socket
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.owned_tunnel_sockets
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.remove(&socket)
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.is_none()
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{
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continue;
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}
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let Some((_, tunnel_socket)) =
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db.tunnel_sockets.remove(&socket)
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else {
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continue;
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};
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match tunnel_socket.socket_type {
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TunnelSocketType::Listening => {
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let _ = broadcast_friends(
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user.id,
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ServerToClientMessage::FriendSocketStoppedListening { user: user.id },
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&pool,
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&db,
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None,
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)
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.await;
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}
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TunnelSocketType::Connected { connected_to } => {
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let Some((_, other)) =
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db.tunnel_sockets.remove(&connected_to)
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else {
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continue;
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};
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let Some(other_user) = db.sockets.get(&other.owner)
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else {
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continue;
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};
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let _ = send_message(
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&other_user,
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&ServerToClientMessage::SocketClosed { socket },
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)
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.await;
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}
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}
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}
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ClientToServerMessage::SocketSend { socket, data } => {
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let Some(tunnel_socket) = db.tunnel_sockets.get(&socket)
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else {
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continue;
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};
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if tunnel_socket.owner != socket_id {
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continue;
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}
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let TunnelSocketType::Connected { connected_to } =
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tunnel_socket.socket_type
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else {
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continue;
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};
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let Some(other_tunnel) =
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db.tunnel_sockets.get(&connected_to)
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else {
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continue;
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};
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let Some(other_user) = db.sockets.get(&other_tunnel.owner)
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else {
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continue;
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};
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let _ = send_message(
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&other_user,
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&ServerToClientMessage::SocketData {
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socket: connected_to,
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data,
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},
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)
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.await;
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}
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}
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}
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let _ = close_socket(socket_id, &pool, &db).await;
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});
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Ok(res)
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}
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pub async fn broadcast_friends(
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user_id: UserId,
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message: ServerToClientMessage,
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pool: &PgPool,
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sockets: &ActiveSockets,
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friends: Option<Vec<FriendItem>>,
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) -> Result<(), crate::database::models::DatabaseError> {
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// FIXME Probably shouldn't be using database errors for this. Maybe ApiError?
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let friends = if let Some(friends) = friends {
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friends
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} else {
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FriendItem::get_user_friends(user_id.into(), Some(true), pool).await?
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};
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for friend in friends {
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let friend_id = if friend.user_id == user_id.into() {
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friend.friend_id
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} else {
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friend.user_id
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};
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if friend.accepted {
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if let Some(socket_ids) =
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sockets.sockets_by_user_id.get(&friend_id.into())
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{
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for socket_id in socket_ids.iter() {
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if let Some(socket) = sockets.sockets.get(&socket_id) {
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let _ = send_message(socket.value(), &message).await;
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}
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}
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}
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}
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}
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Ok(())
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}
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pub async fn send_message(
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socket: &ActiveSocket,
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message: &ServerToClientMessage,
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) -> Result<(), crate::database::models::DatabaseError> {
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let mut socket = socket.socket.clone();
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// FIXME Probably shouldn't swallow sending errors
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let _ = match message.serialize() {
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Ok(Either::Left(text)) => socket.text(text).await,
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Ok(Either::Right(bytes)) => socket.binary(bytes).await,
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Err(_) => Ok(()), // TODO: Maybe should log these? Though it is the backend
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};
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Ok(())
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}
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pub async fn send_message_to_user(
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db: &ActiveSockets,
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user: UserId,
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message: &ServerToClientMessage,
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) -> Result<(), crate::database::models::DatabaseError> {
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if let Some(socket_ids) = db.sockets_by_user_id.get(&user) {
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for socket_id in socket_ids.iter() {
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if let Some(socket) = db.sockets.get(&socket_id) {
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send_message(&socket, message).await?;
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}
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}
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}
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Ok(())
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}
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pub async fn close_socket(
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id: SocketId,
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pool: &PgPool,
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db: &ActiveSockets,
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) -> Result<(), crate::database::models::DatabaseError> {
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if let Some((_, socket)) = db.sockets.remove(&id) {
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let user_id = socket.status.user_id;
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db.sockets_by_user_id.remove_if(&user_id, |_, sockets| {
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sockets.remove(&id);
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sockets.is_empty()
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});
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let _ = socket.socket.close(None).await;
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broadcast_friends(
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user_id,
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ServerToClientMessage::UserOffline { id: user_id },
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pool,
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db,
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None,
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)
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.await?;
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for owned_socket in socket.owned_tunnel_sockets {
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let Some((_, tunnel_socket)) =
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db.tunnel_sockets.remove(&owned_socket)
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else {
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continue;
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};
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match tunnel_socket.socket_type {
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TunnelSocketType::Listening => {
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let _ = broadcast_friends(
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user_id,
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ServerToClientMessage::SocketClosed {
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socket: owned_socket,
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},
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pool,
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db,
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None,
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)
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.await;
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}
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TunnelSocketType::Connected { connected_to } => {
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let Some((_, other)) =
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db.tunnel_sockets.remove(&connected_to)
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else {
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continue;
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};
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let Some(other_user) = db.sockets.get(&other.owner) else {
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continue;
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};
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let _ = send_message(
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&other_user,
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&ServerToClientMessage::SocketClosed {
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socket: connected_to,
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},
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)
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.await;
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}
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}
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}
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}
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Ok(())
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}
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