Files
AstralRinth/apps/labrinth/src/routes/internal/statuses.rs
Jai Agrawal 19787a3f51 Subpackage common -> ariadne (#3323)
* Subpackage common -> ariadne

* add common

* Remove build

* only build labrinth

* common

* set sqlx offline

* copy dirs

* Fix build
2025-03-01 20:53:43 -08:00

448 lines
14 KiB
Rust

use crate::auth::validate::get_user_record_from_bearer_token;
use crate::auth::AuthenticationError;
use crate::database::models::friend_item::FriendItem;
use crate::database::redis::RedisPool;
use crate::models::pats::Scopes;
use crate::models::users::User;
use crate::queue::session::AuthQueue;
use crate::queue::socket::{
ActiveSocket, ActiveSockets, SocketId, TunnelSocketType,
};
use crate::routes::ApiError;
use actix_web::web::{Data, Payload};
use actix_web::{get, web, HttpRequest, HttpResponse};
use actix_ws::Message;
use ariadne::ids::UserId;
use ariadne::networking::message::{
ClientToServerMessage, ServerToClientMessage,
};
use ariadne::users::UserStatus;
use chrono::Utc;
use either::Either;
use futures_util::{StreamExt, TryStreamExt};
use serde::Deserialize;
use sqlx::PgPool;
use std::sync::atomic::Ordering;
pub fn config(cfg: &mut web::ServiceConfig) {
cfg.service(ws_init);
}
#[derive(Deserialize)]
struct LauncherHeartbeatInit {
code: String,
}
#[get("launcher_socket")]
pub async fn ws_init(
req: HttpRequest,
pool: Data<PgPool>,
web::Query(auth): web::Query<LauncherHeartbeatInit>,
body: Payload,
db: Data<ActiveSockets>,
redis: Data<RedisPool>,
session_queue: Data<AuthQueue>,
) -> Result<HttpResponse, ApiError> {
let (scopes, db_user) = get_user_record_from_bearer_token(
&req,
Some(&auth.code),
&**pool,
&redis,
&session_queue,
)
.await?
.ok_or_else(|| {
ApiError::Authentication(AuthenticationError::InvalidCredentials)
})?;
if !scopes.contains(Scopes::SESSION_ACCESS) {
return Err(ApiError::Authentication(
AuthenticationError::InvalidCredentials,
));
}
let user = User::from_full(db_user);
let (res, mut session, msg_stream) = match actix_ws::handle(&req, body) {
Ok(x) => x,
Err(e) => return Ok(e.error_response()),
};
let status = UserStatus {
user_id: user.id,
profile_name: None,
last_update: Utc::now(),
};
let friends =
FriendItem::get_user_friends(user.id.into(), Some(true), &**pool)
.await?;
let friend_statuses = if !friends.is_empty() {
friends
.iter()
.filter_map(|x| {
db.get_status(
if x.user_id == user.id.into() {
x.friend_id
} else {
x.user_id
}
.into(),
)
})
.collect::<Vec<_>>()
} else {
Vec::new()
};
let _ = session
.text(serde_json::to_string(
&ServerToClientMessage::FriendStatuses {
statuses: friend_statuses,
},
)?)
.await;
let db = db.clone();
let socket_id = db.next_socket_id.fetch_add(1, Ordering::Relaxed);
db.sockets
.insert(socket_id, ActiveSocket::new(status.clone(), session));
db.sockets_by_user_id
.entry(user.id)
.or_default()
.insert(socket_id);
#[cfg(debug_assertions)]
log::info!("Connection {socket_id} opened by {}", user.id);
broadcast_friends(
user.id,
ServerToClientMessage::StatusUpdate { status },
&pool,
&db,
Some(friends),
)
.await?;
let mut stream = msg_stream.into_stream();
actix_web::rt::spawn(async move {
// receive messages from websocket
while let Some(msg) = stream.next().await {
let message = match msg {
Ok(Message::Text(text)) => {
ClientToServerMessage::deserialize(Either::Left(&text))
}
Ok(Message::Binary(bytes)) => {
ClientToServerMessage::deserialize(Either::Right(&bytes))
}
Ok(Message::Close(_)) => {
let _ = close_socket(socket_id, &pool, &db).await;
continue;
}
Ok(Message::Ping(msg)) => {
if let Some(socket) = db.sockets.get(&socket_id) {
let _ = socket.socket.clone().pong(&msg).await;
}
continue;
}
_ => continue,
};
if message.is_err() {
continue;
}
let message = message.unwrap();
#[cfg(debug_assertions)]
if !message.is_binary() {
log::info!("Received message from {socket_id}: {:?}", message);
}
match message {
ClientToServerMessage::StatusUpdate { profile_name } => {
if let Some(mut pair) = db.sockets.get_mut(&socket_id) {
let ActiveSocket { status, .. } = pair.value_mut();
if status
.profile_name
.as_ref()
.map(|x| x.len() > 64)
.unwrap_or(false)
{
return;
}
status.profile_name = profile_name;
status.last_update = Utc::now();
let user_status = status.clone();
// We drop the pair to avoid holding the lock for too long
drop(pair);
let _ = broadcast_friends(
user.id,
ServerToClientMessage::StatusUpdate {
status: user_status,
},
&pool,
&db,
None,
)
.await;
}
}
ClientToServerMessage::SocketListen { .. } => {
// TODO: Listen to socket
// The code below probably won't need changes, but there's no way to connect to
// a tunnel socket yet, so we shouldn't be storing them
// let Some(active_socket) = db.sockets.get(&socket_id) else {
// return;
// };
// let Vacant(entry) = db.tunnel_sockets.entry(socket) else {
// continue;
// };
// entry.insert(TunnelSocket::new(
// socket_id,
// TunnelSocketType::Listening,
// ));
// active_socket.owned_tunnel_sockets.insert(socket);
// let _ = broadcast_friends(
// user.id,
// ServerToClientMessage::FriendSocketListening {
// user: user.id,
// socket,
// },
// &pool,
// &db,
// None,
// )
// .await;
}
ClientToServerMessage::SocketClose { socket } => {
let Some(active_socket) = db.sockets.get(&socket_id) else {
return;
};
if active_socket
.owned_tunnel_sockets
.remove(&socket)
.is_none()
{
continue;
}
let Some((_, tunnel_socket)) =
db.tunnel_sockets.remove(&socket)
else {
continue;
};
match tunnel_socket.socket_type {
TunnelSocketType::Listening => {
let _ = broadcast_friends(
user.id,
ServerToClientMessage::FriendSocketStoppedListening { user: user.id },
&pool,
&db,
None,
)
.await;
}
TunnelSocketType::Connected { connected_to } => {
let Some((_, other)) =
db.tunnel_sockets.remove(&connected_to)
else {
continue;
};
let Some(other_user) = db.sockets.get(&other.owner)
else {
continue;
};
let _ = send_message(
&other_user,
&ServerToClientMessage::SocketClosed { socket },
)
.await;
}
}
}
ClientToServerMessage::SocketSend { socket, data } => {
let Some(tunnel_socket) = db.tunnel_sockets.get(&socket)
else {
continue;
};
if tunnel_socket.owner != socket_id {
continue;
}
let TunnelSocketType::Connected { connected_to } =
tunnel_socket.socket_type
else {
continue;
};
let Some(other_tunnel) =
db.tunnel_sockets.get(&connected_to)
else {
continue;
};
let Some(other_user) = db.sockets.get(&other_tunnel.owner)
else {
continue;
};
let _ = send_message(
&other_user,
&ServerToClientMessage::SocketData {
socket: connected_to,
data,
},
)
.await;
}
}
}
let _ = close_socket(socket_id, &pool, &db).await;
});
Ok(res)
}
pub async fn broadcast_friends(
user_id: UserId,
message: ServerToClientMessage,
pool: &PgPool,
sockets: &ActiveSockets,
friends: Option<Vec<FriendItem>>,
) -> Result<(), crate::database::models::DatabaseError> {
// FIXME Probably shouldn't be using database errors for this. Maybe ApiError?
let friends = if let Some(friends) = friends {
friends
} else {
FriendItem::get_user_friends(user_id.into(), Some(true), pool).await?
};
for friend in friends {
let friend_id = if friend.user_id == user_id.into() {
friend.friend_id
} else {
friend.user_id
};
if friend.accepted {
if let Some(socket_ids) =
sockets.sockets_by_user_id.get(&friend_id.into())
{
for socket_id in socket_ids.iter() {
if let Some(socket) = sockets.sockets.get(&socket_id) {
let _ = send_message(socket.value(), &message).await;
}
}
}
}
}
Ok(())
}
pub async fn send_message(
socket: &ActiveSocket,
message: &ServerToClientMessage,
) -> Result<(), crate::database::models::DatabaseError> {
let mut socket = socket.socket.clone();
// FIXME Probably shouldn't swallow sending errors
let _ = match message.serialize() {
Ok(Either::Left(text)) => socket.text(text).await,
Ok(Either::Right(bytes)) => socket.binary(bytes).await,
Err(_) => Ok(()), // TODO: Maybe should log these? Though it is the backend
};
Ok(())
}
pub async fn send_message_to_user(
db: &ActiveSockets,
user: UserId,
message: &ServerToClientMessage,
) -> Result<(), crate::database::models::DatabaseError> {
if let Some(socket_ids) = db.sockets_by_user_id.get(&user) {
for socket_id in socket_ids.iter() {
if let Some(socket) = db.sockets.get(&socket_id) {
send_message(&socket, message).await?;
}
}
}
Ok(())
}
pub async fn close_socket(
id: SocketId,
pool: &PgPool,
db: &ActiveSockets,
) -> Result<(), crate::database::models::DatabaseError> {
if let Some((_, socket)) = db.sockets.remove(&id) {
let user_id = socket.status.user_id;
db.sockets_by_user_id.remove_if(&user_id, |_, sockets| {
sockets.remove(&id);
sockets.is_empty()
});
let _ = socket.socket.close(None).await;
broadcast_friends(
user_id,
ServerToClientMessage::UserOffline { id: user_id },
pool,
db,
None,
)
.await?;
for owned_socket in socket.owned_tunnel_sockets {
let Some((_, tunnel_socket)) =
db.tunnel_sockets.remove(&owned_socket)
else {
continue;
};
match tunnel_socket.socket_type {
TunnelSocketType::Listening => {
let _ = broadcast_friends(
user_id,
ServerToClientMessage::SocketClosed {
socket: owned_socket,
},
pool,
db,
None,
)
.await;
}
TunnelSocketType::Connected { connected_to } => {
let Some((_, other)) =
db.tunnel_sockets.remove(&connected_to)
else {
continue;
};
let Some(other_user) = db.sockets.get(&other.owner) else {
continue;
};
let _ = send_message(
&other_user,
&ServerToClientMessage::SocketClosed {
socket: connected_to,
},
)
.await;
}
}
}
}
Ok(())
}