You've already forked AstralRinth
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* Inital creation stuff * File Reader * Upload bodies * Major rework: * Finish Multiple Files * Proper Error Handling * Switch to database models * Run formatter * Make dependencies dependent on Versions over mods * Fixes * Fix clippy * Run lint one last time * Update src/models/mods.rs Co-authored-by: AppleTheGolden <scotsbox@protonmail.com> Co-authored-by: AppleTheGolden <scotsbox@protonmail.com>
138 lines
4.3 KiB
Rust
138 lines
4.3 KiB
Rust
use super::ids::Base62Id;
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use super::teams::Team;
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use chrono::{DateTime, Utc};
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use serde::{Deserialize, Serialize};
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/// The ID of a specific mod, encoded as base62 for usage in the API
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#[derive(Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(from = "Base62Id")]
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#[serde(into = "Base62Id")]
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pub struct ModId(pub u64);
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/// The ID of a specific version of a mod
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#[derive(Copy, Clone, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(from = "Base62Id")]
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#[serde(into = "Base62Id")]
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pub struct VersionId(pub u64);
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/// A mod returned from the API
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#[derive(Serialize, Deserialize)]
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pub struct Mod {
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/// The ID of the mod, encoded as a base62 string.
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pub id: ModId,
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// TODO: send partial team structure to reduce requests, but avoid sending
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// unnecessary info
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/// The team of people that has ownership of this mod.
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pub team: Team,
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/// The title or name of the mod.
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pub title: String,
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/// A short description of the mod.
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pub description: String,
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/// The link to the long description of the mod.
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pub body_url: String,
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/// The date at which the mod was first published.
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pub published: DateTime<Utc>,
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/// The total number of downloads the mod has had.
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pub downloads: u32,
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/// A list of the categories that the mod is in.
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pub categories: Vec<String>,
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/// A list of ids for versions of the mod.
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pub versions: Vec<VersionId>,
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///The URL of the icon of the mod
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pub icon_url: Option<String>,
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/// An optional link to where to submit bugs or issues with the mod.
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pub issues_url: Option<String>,
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/// An optional link to the source code for the mod.
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pub source_url: Option<String>,
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/// An optional link to the mod's wiki page or other relevant information.
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pub wiki_url: Option<String>,
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}
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/// A specific version of a mod
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#[derive(Serialize, Deserialize)]
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pub struct Version {
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/// The ID of the version, encoded as a base62 string.
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pub id: VersionId,
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/// The ID of the mod this version is for.
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pub mod_id: ModId,
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/// The name of this version
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pub name: String,
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/// The version number. Ideally will follow semantic versioning
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pub version_number: String,
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/// A link to the changelog for this version of the mod.
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pub changelog_url: Option<String>,
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/// The date that this version was published.
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pub date_published: DateTime<Utc>,
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/// The number of downloads this specific version has had.
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pub downloads: u32,
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/// The type of the release - `Alpha`, `Beta`, or `Release`.
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pub version_type: VersionType,
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/// A list of files available for download for this version.
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pub files: Vec<VersionFile>,
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/// A list of mods that this version depends on.
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pub dependencies: Vec<VersionId>,
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/// A list of versions of Minecraft that this version of the mod supports.
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pub game_versions: Vec<GameVersion>,
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/// The loaders that this version works on
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pub loaders: Vec<ModLoader>,
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}
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/// A single mod file, with a url for the file and the file's hash
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#[derive(Serialize, Deserialize)]
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pub struct VersionFile {
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/// A list of hashes of the file
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pub hashes: Vec<FileHash>,
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/// A direct link to the file for downloading it.
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pub url: String,
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}
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/// A hash of a mod's file
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#[derive(Serialize, Deserialize)]
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pub struct FileHash {
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// TODO: decide specific algorithms
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/// The hashing algorithm used for this hash; could be "md5", "sha1", etc
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pub algorithm: String,
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/// The file hash, using the specified algorithm
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pub hash: String,
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}
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#[derive(Serialize, Deserialize, Clone)]
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pub enum VersionType {
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Release,
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Beta,
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Alpha,
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}
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impl ToString for VersionType {
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fn to_string(&self) -> String {
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match self {
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VersionType::Release => "release",
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VersionType::Beta => "beta",
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VersionType::Alpha => "alpha",
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}
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.to_string()
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}
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}
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/// A specific version of Minecraft
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#[derive(Serialize, Deserialize, Clone)]
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#[serde(transparent)]
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pub struct GameVersion(pub String);
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/// A mod loader
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#[derive(Serialize, Deserialize, Clone)]
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#[serde(transparent)]
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pub struct ModLoader(pub String);
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#[derive(Serialize, Deserialize)]
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pub struct SearchRequest {
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pub query: Option<String>,
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pub filters: Option<String>,
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pub version: Option<String>,
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pub offset: Option<String>,
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pub index: Option<String>,
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}
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