Files
AstralRinth/apps/app-frontend/src/pages/Index.vue
Prospector ff4c7f47b2 Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00

123 lines
3.4 KiB
Vue

<script setup lang="ts">
import { ref, onUnmounted, computed } from 'vue'
import { useRoute } from 'vue-router'
import RowDisplay from '@/components/RowDisplay.vue'
import { list } from '@/helpers/profile.js'
import { profile_listener } from '@/helpers/events'
import { useBreadcrumbs } from '@/store/breadcrumbs'
import { handleError } from '@/store/notifications.js'
import dayjs from 'dayjs'
import { get_search_results } from '@/helpers/cache.js'
import type { SearchResult } from '@modrinth/utils'
import RecentWorldsList from '@/components/ui/world/RecentWorldsList.vue'
const route = useRoute()
const breadcrumbs = useBreadcrumbs()
breadcrumbs.setRootContext({ name: 'Home', link: route.path })
const instances = ref<GameInstance[]>([])
const featuredModpacks = ref<SearchResult[]>([])
const featuredMods = ref<SearchResult[]>([])
const installedModpacksFilter = ref('')
const recentInstances = computed(() =>
instances.value
.filter((x) => x.last_played)
.slice()
.sort((a, b) => dayjs(b.last_played).diff(dayjs(a.last_played))),
)
const hasFeaturedProjects = computed(
() => (featuredModpacks.value?.length ?? 0) + (featuredMods.value?.length ?? 0) > 0,
)
const offline = ref<boolean>(!navigator.onLine)
window.addEventListener('offline', () => {
offline.value = true
})
window.addEventListener('online', () => {
offline.value = false
})
async function fetchInstances() {
instances.value = await list().catch(handleError)
const filters = []
for (const instance of instances.value) {
if (instance.linked_data && instance.linked_data.project_id) {
filters.push(`NOT"project_id"="${instance.linked_data.project_id}"`)
}
}
installedModpacksFilter.value = filters.join(' AND ')
}
async function fetchFeaturedModpacks() {
const response = await get_search_results(
`?facets=[["project_type:modpack"]]&limit=10&index=follows&filters=${installedModpacksFilter.value}`,
)
if (response) {
featuredModpacks.value = response.result.hits
} else {
featuredModpacks.value = []
}
}
async function fetchFeaturedMods() {
const response = await get_search_results('?facets=[["project_type:mod"]]&limit=10&index=follows')
if (response) {
featuredMods.value = response.result.hits
} else {
featuredModpacks.value = []
}
}
async function refreshFeaturedProjects() {
await Promise.all([fetchFeaturedModpacks(), fetchFeaturedMods()])
}
await fetchInstances()
await refreshFeaturedProjects()
const unlistenProfile = await profile_listener(async (e) => {
await fetchInstances()
if (e.event === 'added' || e.event === 'created' || e.event === 'removed') {
await refreshFeaturedProjects()
}
})
onUnmounted(() => {
unlistenProfile()
})
</script>
<template>
<div class="p-6 flex flex-col gap-2">
<h1 v-if="recentInstances" class="m-0 text-2xl">Welcome back!</h1>
<h1 v-else class="m-0 text-2xl">Welcome to Modrinth App!</h1>
<RecentWorldsList :recent-instances="recentInstances" />
<RowDisplay
v-if="hasFeaturedProjects"
:instances="[
{
label: 'Discover a modpack',
route: '/browse/modpack',
instances: featuredModpacks,
downloaded: false,
},
{
label: 'Discover mods',
route: '/browse/mod',
instances: featuredMods,
downloaded: false,
},
]"
:can-paginate="true"
/>
</div>
</template>