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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
123 lines
3.4 KiB
Vue
123 lines
3.4 KiB
Vue
<script setup lang="ts">
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import { ref, onUnmounted, computed } from 'vue'
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import { useRoute } from 'vue-router'
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import RowDisplay from '@/components/RowDisplay.vue'
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import { list } from '@/helpers/profile.js'
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import { profile_listener } from '@/helpers/events'
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import { useBreadcrumbs } from '@/store/breadcrumbs'
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import { handleError } from '@/store/notifications.js'
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import dayjs from 'dayjs'
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import { get_search_results } from '@/helpers/cache.js'
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import type { SearchResult } from '@modrinth/utils'
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import RecentWorldsList from '@/components/ui/world/RecentWorldsList.vue'
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const route = useRoute()
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const breadcrumbs = useBreadcrumbs()
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breadcrumbs.setRootContext({ name: 'Home', link: route.path })
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const instances = ref<GameInstance[]>([])
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const featuredModpacks = ref<SearchResult[]>([])
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const featuredMods = ref<SearchResult[]>([])
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const installedModpacksFilter = ref('')
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const recentInstances = computed(() =>
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instances.value
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.filter((x) => x.last_played)
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.slice()
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.sort((a, b) => dayjs(b.last_played).diff(dayjs(a.last_played))),
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)
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const hasFeaturedProjects = computed(
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() => (featuredModpacks.value?.length ?? 0) + (featuredMods.value?.length ?? 0) > 0,
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)
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const offline = ref<boolean>(!navigator.onLine)
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window.addEventListener('offline', () => {
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offline.value = true
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})
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window.addEventListener('online', () => {
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offline.value = false
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})
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async function fetchInstances() {
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instances.value = await list().catch(handleError)
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const filters = []
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for (const instance of instances.value) {
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if (instance.linked_data && instance.linked_data.project_id) {
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filters.push(`NOT"project_id"="${instance.linked_data.project_id}"`)
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}
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}
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installedModpacksFilter.value = filters.join(' AND ')
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}
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async function fetchFeaturedModpacks() {
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const response = await get_search_results(
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`?facets=[["project_type:modpack"]]&limit=10&index=follows&filters=${installedModpacksFilter.value}`,
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)
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if (response) {
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featuredModpacks.value = response.result.hits
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} else {
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featuredModpacks.value = []
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}
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}
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async function fetchFeaturedMods() {
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const response = await get_search_results('?facets=[["project_type:mod"]]&limit=10&index=follows')
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if (response) {
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featuredMods.value = response.result.hits
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} else {
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featuredModpacks.value = []
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}
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}
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async function refreshFeaturedProjects() {
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await Promise.all([fetchFeaturedModpacks(), fetchFeaturedMods()])
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}
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await fetchInstances()
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await refreshFeaturedProjects()
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const unlistenProfile = await profile_listener(async (e) => {
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await fetchInstances()
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if (e.event === 'added' || e.event === 'created' || e.event === 'removed') {
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await refreshFeaturedProjects()
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}
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})
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onUnmounted(() => {
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unlistenProfile()
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})
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</script>
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<template>
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<div class="p-6 flex flex-col gap-2">
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<h1 v-if="recentInstances" class="m-0 text-2xl">Welcome back!</h1>
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<h1 v-else class="m-0 text-2xl">Welcome to Modrinth App!</h1>
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<RecentWorldsList :recent-instances="recentInstances" />
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<RowDisplay
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v-if="hasFeaturedProjects"
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:instances="[
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{
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label: 'Discover a modpack',
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route: '/browse/modpack',
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instances: featuredModpacks,
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downloaded: false,
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},
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{
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label: 'Discover mods',
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route: '/browse/mod',
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instances: featuredMods,
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downloaded: false,
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},
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]"
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:can-paginate="true"
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/>
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</div>
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</template>
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