Files
AstralRinth/apps/app-frontend/src/helpers/events.js
Prospector ff4c7f47b2 Direct World Joining (#3457)
* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
2025-04-26 18:09:58 -07:00

100 lines
3.5 KiB
JavaScript

/*
Event listeners for interacting with the Rust api
These are all async functions that return a promise that resolves to the payload object (whatever Rust is trying to deliver)
*/
/*
callback is a function that takes a single argument, which is the payload object (whatever Rust is trying to deliver)
You can call these to await any kind of emitted signal from Rust, and then do something with the payload object
An example place to put this is at the start of main.js before the state is initialized- that way
you can listen for any emitted signal from Rust and do something with it as the state is being initialized
Example:
import { loading_listener } from '@/helpers/events'
await loading_listener((event) => {
// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
// event.payload is the payload object
console.log(event)
})
Putting that in a script will print any emitted signal from rust
*/
import { listen } from '@tauri-apps/api/event'
/// Payload for the 'loading' event
/*
LoadingPayload {
event: {
type: string, one of "StateInit", "PackDownload", etc
(Optional fields depending on event type)
pack_name: name of the pack
pack_id, optional, the id of the modpack
pack_version, optional, the version of the modpack
profile_name: name of the profile
profile_uuid: unique identification of the profile
}
loader_uuid: unique identification of the loading bar
fraction: number, (as a fraction of 1, how much we've loaded so far). If null, by convention, loading is finished
message: message to display to the user
}
*/
export async function loading_listener(callback) {
return await listen('loading', (event) => callback(event.payload))
}
/// Payload for the 'process' event
/*
ProcessPayload {
uuid: unique identification of the process in the state (currently identified by PID, but that will change)
pid: process ID
event: event type ("Launched", "Finished")
message: message to display to the user
}
*/
export async function process_listener(callback) {
return await listen('process', (event) => callback(event.payload))
}
/// Payload for the 'profile' event
/*
ProfilePayload {
uuid: unique identification of the process in the state (currently identified by path, but that will change)
name: name of the profile
profile_path: relative path toprofile_listener profile (used for path identification)
path: path to profile (used for opening the profile in the OS file explorer)
event: event type ("Created", "Added", "Edited", "Removed")
}
*/
export async function profile_listener(callback) {
return await listen('profile', (event) => callback(event.payload))
}
/// Payload for the 'command' event
/*
CommandPayload {
event: event type ("InstallMod", "InstallModpack", "InstallVersion"),
id: string id of the mod/modpack/version to install
}
*/
export async function command_listener(callback) {
return await listen('command', (event) => {
callback(event.payload)
})
}
/// Payload for the 'warning' event
/*
WarningPayload {
message: message to display to the user
}
*/
export async function warning_listener(callback) {
return await listen('warning', (event) => callback(event.payload))
}
export async function friend_listener(callback) {
return await listen('friend', (event) => callback(event.payload))
}