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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
100 lines
3.5 KiB
JavaScript
100 lines
3.5 KiB
JavaScript
/*
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Event listeners for interacting with the Rust api
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These are all async functions that return a promise that resolves to the payload object (whatever Rust is trying to deliver)
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*/
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/*
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callback is a function that takes a single argument, which is the payload object (whatever Rust is trying to deliver)
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You can call these to await any kind of emitted signal from Rust, and then do something with the payload object
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An example place to put this is at the start of main.js before the state is initialized- that way
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you can listen for any emitted signal from Rust and do something with it as the state is being initialized
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Example:
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import { loading_listener } from '@/helpers/events'
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await loading_listener((event) => {
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// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
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// event.payload is the payload object
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console.log(event)
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})
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Putting that in a script will print any emitted signal from rust
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*/
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import { listen } from '@tauri-apps/api/event'
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/// Payload for the 'loading' event
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/*
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LoadingPayload {
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event: {
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type: string, one of "StateInit", "PackDownload", etc
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(Optional fields depending on event type)
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pack_name: name of the pack
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pack_id, optional, the id of the modpack
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pack_version, optional, the version of the modpack
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profile_name: name of the profile
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profile_uuid: unique identification of the profile
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}
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loader_uuid: unique identification of the loading bar
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fraction: number, (as a fraction of 1, how much we've loaded so far). If null, by convention, loading is finished
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message: message to display to the user
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}
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*/
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export async function loading_listener(callback) {
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return await listen('loading', (event) => callback(event.payload))
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}
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/// Payload for the 'process' event
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/*
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ProcessPayload {
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uuid: unique identification of the process in the state (currently identified by PID, but that will change)
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pid: process ID
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event: event type ("Launched", "Finished")
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message: message to display to the user
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}
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*/
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export async function process_listener(callback) {
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return await listen('process', (event) => callback(event.payload))
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}
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/// Payload for the 'profile' event
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/*
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ProfilePayload {
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uuid: unique identification of the process in the state (currently identified by path, but that will change)
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name: name of the profile
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profile_path: relative path toprofile_listener profile (used for path identification)
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path: path to profile (used for opening the profile in the OS file explorer)
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event: event type ("Created", "Added", "Edited", "Removed")
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}
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*/
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export async function profile_listener(callback) {
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return await listen('profile', (event) => callback(event.payload))
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}
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/// Payload for the 'command' event
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/*
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CommandPayload {
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event: event type ("InstallMod", "InstallModpack", "InstallVersion"),
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id: string id of the mod/modpack/version to install
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}
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*/
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export async function command_listener(callback) {
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return await listen('command', (event) => {
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callback(event.payload)
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})
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}
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/// Payload for the 'warning' event
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/*
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WarningPayload {
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message: message to display to the user
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}
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*/
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export async function warning_listener(callback) {
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return await listen('warning', (event) => callback(event.payload))
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}
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export async function friend_listener(callback) {
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return await listen('friend', (event) => callback(event.payload))
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}
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