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AstralRinth/packages/app-lib/src/api/minecraft_skins/png_util.rs
Josiah Glosson b23d3e674f Update Rust & Java dependencies (#4540)
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---------

Co-authored-by: Alejandro González <me@alegon.dev>
2025-10-15 20:45:47 +00:00

440 lines
14 KiB
Rust

//! Miscellaneous PNG utilities for Minecraft skins.
use std::io::{BufRead, Cursor, Seek};
use std::sync::Arc;
use base64::Engine;
use bytes::Bytes;
use data_url::DataUrl;
use futures::{Stream, TryStreamExt, future::Either, stream};
use itertools::Itertools;
use rgb::Rgba;
use tokio::io::AsyncReadExt;
use tokio_util::compat::FuturesAsyncReadCompatExt;
use url::Url;
use crate::{
ErrorKind, minecraft_skins::UrlOrBlob, util::fetch::REQWEST_CLIENT,
};
pub async fn url_to_data_stream(
url: &Url,
) -> crate::Result<impl Stream<Item = Result<Bytes, reqwest::Error>> + use<>> {
if url.scheme() == "data" {
let data = DataUrl::process(url.as_str())?.decode_to_vec()?.0.into();
Ok(Either::Left(stream::once(async { Ok(data) })))
} else {
let response = REQWEST_CLIENT
.get(url.as_str())
.header("Accept", "image/png")
.send()
.await
.and_then(|response| response.error_for_status())?;
Ok(Either::Right(response.bytes_stream()))
}
}
pub fn blob_to_data_url(png_data: impl AsRef<[u8]>) -> Option<Arc<Url>> {
let png_data = png_data.as_ref();
is_png(png_data).then(|| {
Url::parse(&format!(
"data:image/png;base64,{}",
base64::engine::general_purpose::STANDARD.encode(png_data)
))
.unwrap()
.into()
})
}
pub fn is_png(png_data: &[u8]) -> bool {
/// The initial 8 bytes of a PNG file, used to identify it as such.
///
/// Reference: <https://www.w3.org/TR/png-3/#3PNGsignature>
const PNG_SIGNATURE: &[u8] =
&[0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A];
png_data.starts_with(PNG_SIGNATURE)
}
pub fn dimensions(png_data: &[u8]) -> crate::Result<(u32, u32)> {
if !is_png(png_data) {
Err(ErrorKind::InvalidPng)?;
}
// Read the width and height fields from the IHDR chunk, which the
// PNG specification mandates to be the first in the file, just after
// the 8 signature bytes. See:
// https://www.w3.org/TR/png-3/#5DataRep
// https://www.w3.org/TR/png-3/#11IHDR
let width = u32::from_be_bytes(
png_data
.get(16..20)
.ok_or(ErrorKind::InvalidPng)?
.try_into()
.unwrap(),
);
let height = u32::from_be_bytes(
png_data
.get(20..24)
.ok_or(ErrorKind::InvalidPng)?
.try_into()
.unwrap(),
);
Ok((width, height))
}
/// Normalizes the texture of a Minecraft skin to the modern 64x64 format, handling legacy 64x32
/// skins, doing "Notch transparency hack" and making inner parts opaque as the vanilla game client
/// does. This function prioritizes PNG encoding speed over compression density, so the resulting
/// textures are better suited for display purposes, not persistent storage or transmission.
///
/// The normalized, processed is returned texture as a byte array in PNG format.
pub async fn normalize_skin_texture(
texture: &UrlOrBlob,
) -> crate::Result<Bytes> {
let mut texture_data = Vec::with_capacity(8192);
Box::pin(
match texture {
UrlOrBlob::Url(url) => Either::Left(
url_to_data_stream(url)
.await?
.map_err(std::io::Error::other)
.into_async_read(),
),
UrlOrBlob::Blob(blob) => Either::Right(
stream::once({
let blob = Bytes::clone(blob);
async { Ok(blob) }
})
.into_async_read(),
),
}
.compat(),
)
.read_to_end(&mut texture_data)
.await?;
let mut png_reader = {
let mut decoder = png::Decoder::new(Cursor::new(texture_data));
decoder
.set_transformations(png::Transformations::normalize_to_color8());
decoder.read_info()
}?;
// The code below assumes that the skin texture has valid dimensions.
// This also serves as a way to bail out early for obviously invalid or
// adversarial textures
if png_reader.info().width != 64
|| ![64, 32].contains(&png_reader.info().height)
{
Err(ErrorKind::InvalidSkinTexture)?;
}
let is_legacy_skin = png_reader.info().height == 32;
let mut texture_buf =
get_skin_texture_buffer(&mut png_reader, is_legacy_skin)?;
if is_legacy_skin {
convert_legacy_skin_texture(&mut texture_buf, png_reader.info());
do_notch_transparency_hack(&mut texture_buf, png_reader.info());
}
make_inner_parts_opaque(&mut texture_buf, png_reader.info());
let mut encoded_png = vec![];
let mut png_encoder = png::Encoder::new(&mut encoded_png, 64, 64);
png_encoder.set_color(png::ColorType::Rgba);
png_encoder.set_depth(png::BitDepth::Eight);
png_encoder.set_filter(png::Filter::NoFilter);
png_encoder.set_compression(png::Compression::Fast);
// Keeping color space information properly set, to handle the occasional
// strange PNG with non-sRGB chromaticities and/or different grayscale spaces
// that keeps most people wondering, is what sets a carefully crafted image
// manipulation routine apart :)
if let Some(source_chromaticities) =
png_reader.info().source_chromaticities.as_ref().copied()
{
png_encoder.set_source_chromaticities(source_chromaticities);
}
if let Some(source_gamma) = png_reader.info().source_gamma.as_ref().copied()
{
png_encoder.set_source_gamma(source_gamma);
}
if let Some(source_srgb) = png_reader.info().srgb.as_ref().copied() {
png_encoder.set_source_srgb(source_srgb);
}
let png_buf = bytemuck::try_cast_slice(&texture_buf)
.map_err(|_| ErrorKind::InvalidPng)?;
let mut png_writer = png_encoder.write_header()?;
png_writer.write_image_data(png_buf)?;
png_writer.finish()?;
Ok(encoded_png.into())
}
/// Reads a skin texture and returns a 64x64 buffer in RGBA format.
fn get_skin_texture_buffer<R: BufRead + Seek>(
png_reader: &mut png::Reader<R>,
is_legacy_skin: bool,
) -> crate::Result<Vec<Rgba<u8>>> {
let output_buffer_size = png_reader
.output_buffer_size()
.expect("Reasonable skin texture size verified already");
let mut png_buf = if is_legacy_skin {
// Legacy skins have half the height, so duplicate the rows to
// turn them into a 64x64 texture
vec![0; output_buffer_size * 2]
} else {
// Modern skins are left as-is
vec![0; output_buffer_size]
};
png_reader.next_frame(&mut png_buf)?;
let mut texture_buf = match png_reader.output_color_type().0 {
png::ColorType::Grayscale => png_buf
.iter()
.map(|&value| Rgba {
r: value,
g: value,
b: value,
a: 255,
})
.collect_vec(),
png::ColorType::GrayscaleAlpha => png_buf
.chunks_exact(2)
.map(|chunk| Rgba {
r: chunk[0],
g: chunk[0],
b: chunk[0],
a: chunk[1],
})
.collect_vec(),
png::ColorType::Rgb => png_buf
.chunks_exact(3)
.map(|chunk| Rgba {
r: chunk[0],
g: chunk[1],
b: chunk[2],
a: 255,
})
.collect_vec(),
png::ColorType::Rgba => bytemuck::try_cast_vec(png_buf)
.map_err(|_| ErrorKind::InvalidPng)?,
_ => Err(ErrorKind::InvalidPng)?, // Cannot happen by PNG spec after transformations
};
// Make the added bottom half of the expanded legacy skin buffer transparent
if is_legacy_skin {
set_alpha(&mut texture_buf, png_reader.info(), 0, 32, 64, 64, 0);
}
Ok(texture_buf)
}
/// Converts a legacy skin texture (32x64 pixels) within a 64x64 buffer to the
/// native 64x64 format used by modern Minecraft clients.
///
/// See also 25w16a's `SkinTextureDownloader#processLegacySkin` method.
#[inline]
fn convert_legacy_skin_texture(
texture_buf: &mut [Rgba<u8, u8>],
texture_info: &png::Info,
) {
/// The skin faces the game client copies around, in order, when converting a
/// legacy skin to the native 64x64 format.
const FACE_COPY_PARAMETERS: &[(
usize,
usize,
isize,
isize,
usize,
usize,
)] = &[
(4, 16, 16, 32, 4, 4),
(8, 16, 16, 32, 4, 4),
(0, 20, 24, 32, 4, 12),
(4, 20, 16, 32, 4, 12),
(8, 20, 8, 32, 4, 12),
(12, 20, 16, 32, 4, 12),
(44, 16, -8, 32, 4, 4),
(48, 16, -8, 32, 4, 4),
(40, 20, 0, 32, 4, 12),
(44, 20, -8, 32, 4, 12),
(48, 20, -16, 32, 4, 12),
(52, 20, -8, 32, 4, 12),
];
for (x, y, off_x, off_y, width, height) in FACE_COPY_PARAMETERS {
copy_rect_mirror_horizontally(
texture_buf,
texture_info,
*x,
*y,
*off_x,
*off_y,
*width,
*height,
)
}
}
/// Makes outer head layer transparent if every pixel has alpha greater or equal to 128.
///
/// See also 25w16a's `SkinTextureDownloader#doNotchTransparencyHack` method.
fn do_notch_transparency_hack(
texture_buf: &mut [Rgba<u8, u8>],
texture_info: &png::Info,
) {
// The skin part the game client makes transparent
let (x1, y1, x2, y2) = (32, 0, 64, 32);
for y in y1..y2 {
for x in x1..x2 {
if texture_buf[x + y * texture_info.width as usize].a < 128 {
return;
}
}
}
set_alpha(texture_buf, texture_info, x1, y1, x2, y2, 0);
}
/// Makes inner parts of a skin texture opaque.
///
/// See also 25w16a's `SkinTextureDownloader#processLegacySkin` method.
#[inline]
fn make_inner_parts_opaque(
texture_buf: &mut [Rgba<u8, u8>],
texture_info: &png::Info,
) {
/// The skin parts the game client makes opaque.
const OPAQUE_PART_PARAMETERS: &[(usize, usize, usize, usize)] =
&[(0, 0, 32, 16), (0, 16, 64, 32), (16, 48, 48, 64)];
for (x1, y1, x2, y2) in OPAQUE_PART_PARAMETERS {
set_alpha(texture_buf, texture_info, *x1, *y1, *x2, *y2, 255);
}
}
/// Copies a `width` pixels wide, `height` pixels tall rectangle of pixels within `texture_buf`
/// whose top-left corner is at coordinates `(x, y)` to a destination rectangle whose top-left
/// corner is at coordinates `(x + off_x, y + off_y)`, while mirroring (i.e., flipping) the
/// pixels horizontally.
///
/// Equivalent to Mojang's Blaze3D `NativeImage#copyRect(int, int, int, int, int, int,
/// boolean, boolean)` method, but with the last two parameters fixed to `true` and `false`,
/// respectively.
#[allow(clippy::too_many_arguments)]
fn copy_rect_mirror_horizontally(
texture_buf: &mut [Rgba<u8, u8>],
texture_info: &png::Info,
x: usize,
y: usize,
off_x: isize,
off_y: isize,
width: usize,
height: usize,
) {
for row in 0..height {
for col in 0..width {
let src_x = x + col;
let src_y = y + row;
let dst_x = (x as isize + off_x) as usize + (width - 1 - col);
let dst_y = (y as isize + off_y) as usize + row;
texture_buf[dst_x + dst_y * texture_info.width as usize] =
texture_buf[src_x + src_y * texture_info.width as usize];
}
}
}
/// Sets alpha for every pixel of a rectangle within `texture_buf`
/// whose top-left corner is at `(x1, y1)` and bottom-right corner is at `(x2 - 1, y2 - 1)`.
fn set_alpha(
texture_buf: &mut [Rgba<u8, u8>],
texture_info: &png::Info,
x1: usize,
y1: usize,
x2: usize,
y2: usize,
alpha: u8,
) {
for y in y1..y2 {
for x in x1..x2 {
texture_buf[x + y * texture_info.width as usize].a = alpha;
}
}
}
#[cfg(test)]
#[tokio::test]
async fn normalize_skin_texture_works() {
let decode_to_pixels = |png_data: &[u8]| {
let decoder = png::Decoder::new(Cursor::new(png_data));
let mut reader = decoder.read_info().expect("Failed to read PNG info");
let mut buffer =
vec![0; reader.output_buffer_size().expect("Skin size too large")];
reader
.next_frame(&mut buffer)
.expect("Failed to decode PNG");
(buffer, reader.info().clone())
};
let test_data = [
(
"legacy",
&include_bytes!("assets/test/legacy.png")[..],
&include_bytes!("assets/test/legacy_normalized.png")[..],
),
(
"notch",
&include_bytes!("assets/test/notch.png")[..],
&include_bytes!("assets/test/notch_normalized.png")[..],
),
(
"transparent",
&include_bytes!("assets/test/transparent.png")[..],
&include_bytes!("assets/test/transparent_normalized.png")[..],
),
];
for (skin_name, original_png_data, expected_normalized_png_data) in
test_data
{
let normalized_png_data =
normalize_skin_texture(&UrlOrBlob::Blob(original_png_data.into()))
.await
.expect("Failed to normalize skin texture");
let (normalized_pixels, normalized_info) =
decode_to_pixels(&normalized_png_data);
let (expected_pixels, expected_info) =
decode_to_pixels(expected_normalized_png_data);
// Check that dimensions match
assert_eq!(
normalized_info.width, expected_info.width,
"Widths don't match for {skin_name}"
);
assert_eq!(
normalized_info.height, expected_info.height,
"Heights don't match for {skin_name}"
);
assert_eq!(
normalized_info.color_type, expected_info.color_type,
"Color types don't match for {skin_name}"
);
// Check that pixel data matches
assert_eq!(
normalized_pixels, expected_pixels,
"Pixel data doesn't match for {skin_name}"
);
}
}