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* initial fixes * 0.8.0 beta fixes * run actions * run fmt * Fix windows build * Add purge cache opt * add must revalidate to project req * lint + clippy * fix processes, open folder * Update migrator to use old launcher cache for perf * fix empty dirs not moving * fix lint + create natives dir if not exist * fix large request batches * finish * Fix deep linking on mac * fix comp err * fix comp err (2) --------- Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
50 lines
1.3 KiB
Rust
50 lines
1.3 KiB
Rust
//! Theseus process management interface
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use crate::state::ProcessMetadata;
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pub use crate::{
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state::{Hooks, MemorySettings, Profile, Settings, WindowSize},
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State,
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};
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use uuid::Uuid;
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// Gets the Profile paths of each *running* stored process in the state
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#[tracing::instrument]
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pub async fn get_all() -> crate::Result<Vec<ProcessMetadata>> {
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let state = State::get().await?;
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let processes = state.process_manager.get_all();
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Ok(processes)
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}
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// Gets the UUID of each stored process in the state by profile path
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#[tracing::instrument]
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pub async fn get_by_profile_path(
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profile_path: &str,
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) -> crate::Result<Vec<ProcessMetadata>> {
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let state = State::get().await?;
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let processes = state
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.process_manager
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.get_all()
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.into_iter()
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.filter(|x| x.profile_path == profile_path)
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.collect();
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Ok(processes)
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}
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// Kill a child process stored in the state by UUID, as a string
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#[tracing::instrument]
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pub async fn kill(uuid: Uuid) -> crate::Result<()> {
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let state = State::get().await?;
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state.process_manager.kill(uuid).await?;
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Ok(())
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}
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// Wait for a child process stored in the state by UUID
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#[tracing::instrument]
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pub async fn wait_for(uuid: Uuid) -> crate::Result<()> {
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let state = State::get().await?;
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state.process_manager.wait_for(uuid).await?;
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Ok(())
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}
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