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* refactor: migrate to common eslint+prettier configs * fix: prettier frontend * feat: config changes * fix: lint issues * fix: lint * fix: type imports * fix: cyclical import issue * fix: lockfile * fix: missing dep * fix: switch to tabs * fix: continue switch to tabs * fix: rustfmt parity * fix: moderation lint issue * fix: lint issues * fix: ui intl * fix: lint issues * Revert "fix: rustfmt parity" This reverts commit cb99d2376c321d813d4b7fc7e2a213bb30a54711. * feat: revert last rs
100 lines
3.5 KiB
JavaScript
100 lines
3.5 KiB
JavaScript
/*
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Event listeners for interacting with the Rust api
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These are all async functions that return a promise that resolves to the payload object (whatever Rust is trying to deliver)
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*/
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/*
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callback is a function that takes a single argument, which is the payload object (whatever Rust is trying to deliver)
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You can call these to await any kind of emitted signal from Rust, and then do something with the payload object
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An example place to put this is at the start of main.js before the state is initialized- that way
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you can listen for any emitted signal from Rust and do something with it as the state is being initialized
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Example:
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import { loading_listener } from '@/helpers/events'
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await loading_listener((event) => {
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// event.event is the event name (useful if you want to use a single callback fn for multiple event types)
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// event.payload is the payload object
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console.log(event)
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})
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Putting that in a script will print any emitted signal from rust
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*/
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import { listen } from '@tauri-apps/api/event'
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/// Payload for the 'loading' event
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/*
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LoadingPayload {
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event: {
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type: string, one of "StateInit", "PackDownload", etc
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(Optional fields depending on event type)
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pack_name: name of the pack
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pack_id, optional, the id of the modpack
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pack_version, optional, the version of the modpack
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profile_name: name of the profile
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profile_uuid: unique identification of the profile
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}
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loader_uuid: unique identification of the loading bar
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fraction: number, (as a fraction of 1, how much we've loaded so far). If null, by convention, loading is finished
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message: message to display to the user
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}
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*/
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export async function loading_listener(callback) {
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return await listen('loading', (event) => callback(event.payload))
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}
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/// Payload for the 'process' event
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/*
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ProcessPayload {
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uuid: unique identification of the process in the state (currently identified by PID, but that will change)
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pid: process ID
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event: event type ("Launched", "Finished")
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message: message to display to the user
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}
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*/
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export async function process_listener(callback) {
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return await listen('process', (event) => callback(event.payload))
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}
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/// Payload for the 'profile' event
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/*
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ProfilePayload {
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uuid: unique identification of the process in the state (currently identified by path, but that will change)
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name: name of the profile
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profile_path: relative path toprofile_listener profile (used for path identification)
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path: path to profile (used for opening the profile in the OS file explorer)
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event: event type ("Created", "Added", "Edited", "Removed")
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}
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*/
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export async function profile_listener(callback) {
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return await listen('profile', (event) => callback(event.payload))
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}
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/// Payload for the 'command' event
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/*
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CommandPayload {
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event: event type ("InstallMod", "InstallModpack", "InstallVersion"),
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id: string id of the mod/modpack/version to install
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}
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*/
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export async function command_listener(callback) {
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return await listen('command', (event) => {
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callback(event.payload)
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})
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}
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/// Payload for the 'warning' event
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/*
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WarningPayload {
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message: message to display to the user
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}
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*/
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export async function warning_listener(callback) {
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return await listen('warning', (event) => callback(event.payload))
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}
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export async function friend_listener(callback) {
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return await listen('friend', (event) => callback(event.payload))
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}
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