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* fix tauri config * fix package patch * regen pnpm lock * use new workflow * New GH actions * Update lockfile * update scripts * Fix build script * Fix missing deps * Fix assets eslint * Update libraries lint * Fix all lint configs * update lockfile * add fmt + clippy fails * Separate App Tauri portion * fix app features * Fix lints * install tauri cli * update lockfile * corepack, fix lints * add store path * fix unused import * Fix tests * Issue templates + port over tauri release * fix actions * fix before build command * Add X86 target * Update build matrix * finalize actions * make debug build smaller * Use debug build to make cache smaller * dummy commit * change proj name * update file name * Use release builds for less space use * Remove rust cache * Readd for app build * add merge queue trigger
420 lines
12 KiB
Rust
420 lines
12 KiB
Rust
use crate::config::MODRINTH_API_URL;
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use crate::data::ModLoader;
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use crate::event::emit::{emit_loading, init_loading};
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use crate::event::{LoadingBarId, LoadingBarType};
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use crate::prelude::ProfilePathId;
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use crate::state::{
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LinkedData, ModrinthProject, ModrinthVersion, ProfileInstallStage, SideType,
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};
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use crate::util::fetch::{
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fetch, fetch_advanced, fetch_json, write_cached_icon,
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};
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use crate::util::io;
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use crate::{InnerProjectPathUnix, State};
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use reqwest::Method;
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::path::PathBuf;
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#[derive(Serialize, Deserialize, Eq, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct PackFormat {
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pub game: String,
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pub format_version: i32,
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pub version_id: String,
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pub name: String,
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pub summary: Option<String>,
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pub files: Vec<PackFile>,
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pub dependencies: HashMap<PackDependency, String>,
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}
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#[derive(Serialize, Deserialize, Eq, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct PackFile {
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pub path: InnerProjectPathUnix,
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pub hashes: HashMap<PackFileHash, String>,
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pub env: Option<HashMap<EnvType, SideType>>,
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pub downloads: Vec<String>,
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pub file_size: u32,
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}
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#[derive(Serialize, Deserialize, Eq, PartialEq, Hash)]
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#[serde(rename_all = "camelCase", from = "String")]
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pub enum PackFileHash {
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Sha1,
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Sha512,
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Unknown(String),
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}
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impl From<String> for PackFileHash {
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fn from(s: String) -> Self {
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return match s.as_str() {
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"sha1" => PackFileHash::Sha1,
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"sha512" => PackFileHash::Sha512,
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_ => PackFileHash::Unknown(s),
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};
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}
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}
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#[derive(Serialize, Deserialize, Eq, PartialEq, Hash)]
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#[serde(rename_all = "camelCase")]
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pub enum EnvType {
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Client,
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Server,
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}
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#[derive(Serialize, Deserialize, Clone, Copy, Hash, PartialEq, Eq, Debug)]
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pub enum PackDependency {
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#[serde(rename = "forge")]
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Forge,
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#[serde(rename = "neoforge")]
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#[serde(alias = "neo-forge")]
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NeoForge,
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#[serde(rename = "fabric-loader")]
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FabricLoader,
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#[serde(rename = "quilt-loader")]
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QuiltLoader,
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#[serde(rename = "minecraft")]
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Minecraft,
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[serde(rename_all = "camelCase", tag = "type")]
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pub enum CreatePackLocation {
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// Create a pack from a modrinth version ID (such as a modpack)
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FromVersionId {
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project_id: String,
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version_id: String,
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title: String,
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icon_url: Option<String>,
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},
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// Create a pack from a file (such as an .mrpack for installing from a file, or a folder name for importing)
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FromFile {
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path: PathBuf,
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},
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}
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#[derive(Serialize, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct CreatePackProfile {
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pub name: String, // the name of the profile, and relative path
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pub game_version: String, // the game version of the profile
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pub modloader: ModLoader, // the modloader to use
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pub loader_version: Option<String>, // the modloader version to use, set to "latest", "stable", or the ID of your chosen loader. defaults to latest
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pub icon: Option<PathBuf>, // the icon for the profile
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pub icon_url: Option<String>, // the URL icon for a profile (ONLY USED FOR TEMPORARY PROFILES)
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pub linked_data: Option<LinkedData>, // the linked project ID (mainly for modpacks)- used for updating
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pub skip_install_profile: Option<bool>,
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pub no_watch: Option<bool>,
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}
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// default
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impl Default for CreatePackProfile {
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fn default() -> Self {
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CreatePackProfile {
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name: "Untitled".to_string(),
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game_version: "1.19.4".to_string(),
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modloader: ModLoader::Vanilla,
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loader_version: None,
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icon: None,
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icon_url: None,
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linked_data: None,
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skip_install_profile: Some(true),
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no_watch: Some(false),
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}
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}
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}
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#[derive(Clone)]
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pub struct CreatePack {
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pub file: bytes::Bytes,
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pub description: CreatePackDescription,
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}
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#[derive(Clone, Debug)]
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pub struct CreatePackDescription {
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pub icon: Option<PathBuf>,
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pub override_title: Option<String>,
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pub project_id: Option<String>,
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pub version_id: Option<String>,
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pub existing_loading_bar: Option<LoadingBarId>,
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pub profile_path: ProfilePathId,
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}
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pub fn get_profile_from_pack(
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location: CreatePackLocation,
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) -> CreatePackProfile {
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match location {
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CreatePackLocation::FromVersionId {
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project_id,
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version_id,
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title,
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icon_url,
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} => CreatePackProfile {
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name: title,
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icon_url,
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linked_data: Some(LinkedData {
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project_id: Some(project_id),
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version_id: Some(version_id),
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locked: Some(true),
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}),
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..Default::default()
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},
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CreatePackLocation::FromFile { path } => {
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let file_name = path
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.file_stem()
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.unwrap_or_default()
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.to_string_lossy()
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.to_string();
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CreatePackProfile {
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name: file_name,
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..Default::default()
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}
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}
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}
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}
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#[tracing::instrument]
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#[theseus_macros::debug_pin]
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pub async fn generate_pack_from_version_id(
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project_id: String,
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version_id: String,
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title: String,
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icon_url: Option<String>,
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profile_path: ProfilePathId,
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// Existing loading bar. Unlike when existing_loading_bar is used, this one is pre-initialized with PackFileDownload
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// For example, you might use this if multiple packs are being downloaded at once and you want to use the same loading bar
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initialized_loading_bar: Option<LoadingBarId>,
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) -> crate::Result<CreatePack> {
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let state = State::get().await?;
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let loading_bar = if let Some(bar) = initialized_loading_bar {
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emit_loading(&bar, 0.0, Some("Downloading pack file")).await?;
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bar
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} else {
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init_loading(
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LoadingBarType::PackFileDownload {
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profile_path: profile_path.get_full_path().await?,
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pack_name: title,
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icon: icon_url,
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pack_version: version_id.clone(),
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},
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100.0,
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"Downloading pack file",
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)
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.await?
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};
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emit_loading(&loading_bar, 0.0, Some("Fetching version")).await?;
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let creds = state.credentials.read().await;
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let version: ModrinthVersion = fetch_json(
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Method::GET,
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&format!("{}version/{}", MODRINTH_API_URL, version_id),
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None,
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None,
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&state.fetch_semaphore,
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&creds,
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)
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.await?;
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emit_loading(&loading_bar, 10.0, None).await?;
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let (url, hash) =
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if let Some(file) = version.files.iter().find(|x| x.primary) {
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Some((file.url.clone(), file.hashes.get("sha1")))
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} else {
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version
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.files
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.first()
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.map(|file| (file.url.clone(), file.hashes.get("sha1")))
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}
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.ok_or_else(|| {
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crate::ErrorKind::InputError(
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"Specified version has no files".to_string(),
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)
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})?;
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let file = fetch_advanced(
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Method::GET,
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&url,
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hash.map(|x| &**x),
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None,
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None,
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Some((&loading_bar, 70.0)),
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&state.fetch_semaphore,
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&creds,
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)
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.await?;
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emit_loading(&loading_bar, 0.0, Some("Fetching project metadata")).await?;
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let project: ModrinthProject = fetch_json(
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Method::GET,
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&format!("{}project/{}", MODRINTH_API_URL, version.project_id),
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None,
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None,
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&state.fetch_semaphore,
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&creds,
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)
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.await?;
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emit_loading(&loading_bar, 10.0, Some("Retrieving icon")).await?;
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let icon = if let Some(icon_url) = project.icon_url {
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let state = State::get().await?;
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let icon_bytes =
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fetch(&icon_url, None, &state.fetch_semaphore, &creds).await?;
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drop(creds);
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let filename = icon_url.rsplit('/').next();
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if let Some(filename) = filename {
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Some(
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write_cached_icon(
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filename,
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&state.directories.caches_dir(),
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icon_bytes,
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&state.io_semaphore,
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)
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.await?,
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)
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} else {
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None
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}
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} else {
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None
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};
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emit_loading(&loading_bar, 10.0, None).await?;
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Ok(CreatePack {
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file,
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description: CreatePackDescription {
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icon,
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override_title: None,
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project_id: Some(project_id),
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version_id: Some(version_id),
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existing_loading_bar: Some(loading_bar),
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profile_path,
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},
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})
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}
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#[tracing::instrument]
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#[theseus_macros::debug_pin]
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pub async fn generate_pack_from_file(
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path: PathBuf,
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profile_path: ProfilePathId,
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) -> crate::Result<CreatePack> {
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let file = io::read(&path).await?;
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Ok(CreatePack {
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file: bytes::Bytes::from(file),
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description: CreatePackDescription {
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icon: None,
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override_title: None,
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project_id: None,
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version_id: None,
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existing_loading_bar: None,
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profile_path,
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},
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})
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}
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/// Sets generated profile attributes to the pack ones (using profile::edit)
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/// This includes the pack name, icon, game version, loader version, and loader
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#[theseus_macros::debug_pin]
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pub async fn set_profile_information(
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profile_path: ProfilePathId,
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description: &CreatePackDescription,
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backup_name: &str,
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dependencies: &HashMap<PackDependency, String>,
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ignore_lock: bool, // do not change locked status
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) -> crate::Result<()> {
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let mut game_version: Option<&String> = None;
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let mut mod_loader = None;
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let mut loader_version = None;
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for (key, value) in dependencies {
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match key {
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PackDependency::Forge => {
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mod_loader = Some(ModLoader::Forge);
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loader_version = Some(value);
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}
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PackDependency::NeoForge => {
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mod_loader = Some(ModLoader::NeoForge);
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loader_version = Some(value);
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}
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PackDependency::FabricLoader => {
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mod_loader = Some(ModLoader::Fabric);
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loader_version = Some(value);
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}
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PackDependency::QuiltLoader => {
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mod_loader = Some(ModLoader::Quilt);
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loader_version = Some(value);
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}
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PackDependency::Minecraft => game_version = Some(value),
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}
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}
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let game_version = if let Some(game_version) = game_version {
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game_version
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} else {
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return Err(crate::ErrorKind::InputError(
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"Pack did not specify Minecraft version".to_string(),
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)
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.into());
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};
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let mod_loader = mod_loader.unwrap_or(ModLoader::Vanilla);
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let loader_version = if mod_loader != ModLoader::Vanilla {
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crate::profile::create::get_loader_version_from_loader(
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game_version.clone(),
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mod_loader,
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loader_version.cloned(),
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)
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.await?
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} else {
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None
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};
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// Sets values in profile
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crate::api::profile::edit(&profile_path, |prof| {
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prof.metadata.name = description
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.override_title
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.clone()
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.unwrap_or_else(|| backup_name.to_string());
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prof.install_stage = ProfileInstallStage::PackInstalling;
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let project_id = description.project_id.clone();
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let version_id = description.version_id.clone();
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prof.metadata.linked_data = if project_id.is_some()
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&& version_id.is_some()
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{
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Some(LinkedData {
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project_id,
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version_id,
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locked: if !ignore_lock {
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Some(true)
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} else {
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prof.metadata.linked_data.as_ref().and_then(|x| x.locked)
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},
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})
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} else {
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None
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};
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prof.metadata.icon.clone_from(&description.icon);
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prof.metadata.game_version.clone_from(game_version);
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prof.metadata.loader_version.clone_from(&loader_version);
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prof.metadata.loader = mod_loader;
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async { Ok(()) }
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})
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.await?;
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Ok(())
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}
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