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* start modal, working show modal * add stages and implement MultiModalStage component * add project versions context and add file button * implement add files stage * export interfaces * move MultiStageModal to /base * small update to file input * add version types to api-client * wrap version namespace under v3 * implement add details stage fields and loaders component * start create MC versions stage * implement changelog stage and bring width into a per stage concern * implement loader picker with grouping * improve grouping and sorting for loader picker * use chips component * small updaets * fix loader icon color * componentize mc version picker * initial version of shift click to select range * use newModal for markdown editor * start add dependencies stage with search * implement showing mod options in search * componentize modselect and add version/dependency relation select * hide version and dependency relation when no project selected * fix project facet search * implement api-client versions requests * fix search api request facet type to be string * fix new modal outer container scroll * implement add dependency stage * fix parse error * add placeholders * fix types * update dependency row styles * small change * fix the types on manage versions to be correct with labrinth request bodies * fix create version file parts * use draft version ref in flow and implement proper file handlling * use draft version ref for mc versions select * implement reactive modal state and conditionally disabled next buttons * ensure all data is using draftVersion ref * remove shift click to select range since it sucks * fix up add dependencies stage state/types * small fixes * implement adding dependencies connected to api calls and make adding dependencies work * add final create version button config * start create version backend call and bring versions table to project settings * set add files stage width * remove version file upload in project page * small fix * fix create version api call * implement error handling * implement mc versions search * implement showing all mc versions * small fix * implement prefill data * add success notification * add cancel button * add new dropzone file input * run pnpm run fix * add tailwind preset in ui package * polish file version row * fix modal widths * hide added versions when no versions added * implement add loaders stage * implement small chips and small fixes * implement grouping for all releases * implement new all releases grouping * implement better shift click for version select * small fixes * fix search input style * delete versions provider and start project type inferring * implement getting project type * add versions empty state, add folder up icon and pnpm run fix * implement create version in project versions table * update side nav * implement dynamic create version flow depending on project type and detected data * add id to stages and fix calling setStage not working * move added loaded out of loader picker * remove selected and detected MC versions * add loading message to dependency search and fix dependency type always being "required" * fix components in ref * fix width on dropdown * implement toggle all mc versions based on state of last in range * fix mc version text colour * do proper clean up * update loaders to use tag item * update UI to use TagItem and better match styles * handle detected data when setting primary file * add progress bar * hide progress bar for non-progress stage * add loading state on submit * properly cache dependencies projects/versions * pnpm run fix * add dragover show purple border on dropzone file input * better handle added dependencies * move versions in side nav * implement adding file type * fix api body format for file type * implement working edit existing version - working add/remove file - working edit version details * a step towards proper versions refresh * add gallery to project settings * actually figured out refresh versions * move checklist into settings page * remove editing version from version page and add button to versions table in project settings * remove edit and delete buttons from gallery in project page * add empty state messages for project page * add default scroll bar styles * implement support for new file types * remove edit from dropdown in project page versions table * redirect to settings page * move changelog to row with actions * fix overflow on added dependencies * fix redirect * update scroll styles * implement add environment stage (create and modify version not persisting environment to backend) * small style fixes * small spacing fix * small style fixes * add a flag for loading dependency projects * address PR comments * fix modrinth ui imports * use magic keys instead of window.addeventlistener * add spacing in bottom of settings page * useDebounceFn from vue * fix inconsistent stroke * persist scroll through * fix remove button * fix api fields * fix version file dropdown: hide primary option in edit mode and fix setting initial value * fix links in nags * implement skipped field for skipping steps instead of mutating stages array's elements * implement suggested dependencies components * implement suggested dependencies api call * refactor cached get project and get version calls * always hide environments * update links * set scroll in 10ms * update links * fix links pt2 * fix shadow * fix progress bar * dont include mc versions in suggested versions finder * fix text overflow styles * use tooltip * fix change version name api * implement set environment api call * delete unused vue pages * implement detected environment, edit environment step, and fix showing loaders in details for no loader projects * small fix * no loaders project wrong check * fix not having 'minecraft' loader for resource pack * implement updating existing files file type * move add minecraft loader outside try catch * add datapack to have environment * fix being able to select duplicate MC versions * remove datapack project from environment * fix version fetch * fix having detected environment not properly skipping step * only add detected data when primary file changes * fix unknown environemtn * implement gallery and versions have moved admonition * update project page for creator view * small copy update * merge fixes * pnpm run fix * fix checkmark squished * fix version type can be deselected * refactor: DI context + better typed MultistageModal * fix type import * Misc QA fixes * fix allowed file types with no project type * implement new add files stage * fix versiosn header with new pagination * hide buttons when no files for add file stage * use prettier formatter * allow signature file types * add detecting primary file * fix progress bar in firefox * fix environment not correctly being hidden/shown * remove environment missing nag * temp bring back environment page * remove delete version action from project page * replace "continue" next button label with actual next step * fix types * pnpm run fix * move supplementary files alert up and update border radius style on dropzone * copy updates * small update on version num placeholder * update placeholder * make timeout on upload routes 2 minutes * fix lint issues * run pnpm intl:extract --------- Co-authored-by: Calum H. (IMB11) <contact@cal.engineer>
209 lines
5.8 KiB
Vue
209 lines
5.8 KiB
Vue
<template>
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<div class="space-y-2.5">
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<div class="flex items-center justify-between">
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<span class="font-semibold text-contrast">
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Minecraft versions <span class="text-red">*</span>
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</span>
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<Chips
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v-model="versionType"
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:items="['release', 'all']"
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:never-empty="true"
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:capitalize="true"
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size="small"
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/>
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</div>
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<div class="iconified-input w-full">
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<SearchIcon aria-hidden="true" />
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<input v-model="searchQuery" type="text" placeholder="Search versions" />
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</div>
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<div
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class="flex h-72 select-none flex-col gap-3 overflow-y-auto rounded-xl border border-solid border-surface-5 p-3 py-4"
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>
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<div v-for="group in groupedGameVersions" :key="group.key" class="space-y-1.5">
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<span class="font-semibold">{{ group.key }}</span>
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<div class="flex flex-wrap gap-2 gap-x-1.5">
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<ButtonStyled
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v-for="version in group.versions"
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:key="version"
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:color="
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holdingShift && version === anchorVersion
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? 'purple'
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: modelValue.includes(version)
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? 'green'
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: 'standard'
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"
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:highlighted="modelValue.includes(version)"
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type="chip"
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>
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<button
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class="!py-1.5 focus:outline-none"
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:class="[
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versionType === 'all' && !group.isReleaseGroup ? 'w-max' : 'w-16',
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modelValue.includes(version) ? '!text-contrast' : '',
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]"
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@click="() => handleToggleVersion(version)"
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@blur="
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() => {
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if (!holdingShift) anchorVersion = ''
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}
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"
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>
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{{ version }}
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</button>
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</ButtonStyled>
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</div>
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</div>
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<span v-if="!filteredVersions.length">No versions found.</span>
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</div>
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<div>Hold shift and click to select range.</div>
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</div>
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</template>
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<script lang="ts" setup>
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import type { Labrinth } from '@modrinth/api-client'
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import { SearchIcon } from '@modrinth/assets'
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import { ButtonStyled, Chips } from '@modrinth/ui'
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import { useMagicKeys } from '@vueuse/core'
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import { computed, ref } from 'vue'
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type GameVersion = Labrinth.Tags.v2.GameVersion
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const props = defineProps<{
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modelValue: string[]
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gameVersions: Labrinth.Tags.v2.GameVersion[]
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}>()
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const emit = defineEmits<{
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(e: 'update:modelValue', value: string[]): void
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}>()
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const keys = useMagicKeys()
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const holdingShift = computed(() => keys.shift.value)
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const versionType = ref<string | null>('release')
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const searchQuery = ref('')
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const filteredVersions = computed(() =>
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props.gameVersions
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.filter((v) => versionType.value === 'all' || v.version_type === versionType.value)
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.filter(searchFilter),
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)
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const groupedGameVersions = computed(() => groupVersions(filteredVersions.value))
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const allVersionsFlat = computed(() => groupedGameVersions.value.flatMap((group) => group.versions))
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const anchorVersion = ref<string | null>(null)
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const handleToggleVersion = (version: string) => {
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const flat = allVersionsFlat.value
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if (holdingShift.value && anchorVersion.value && flat.length) {
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const anchorIdx = flat.indexOf(anchorVersion.value)
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const targetIdx = flat.indexOf(version)
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if (anchorIdx === -1 || targetIdx === -1) {
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return toggleVersion(version)
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}
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const start = Math.min(anchorIdx, targetIdx)
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const end = Math.max(anchorIdx, targetIdx)
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const range = flat.slice(start, end + 1)
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const isTargetSelected = props.modelValue.includes(version)
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if (isTargetSelected) {
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emit(
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'update:modelValue',
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props.modelValue.filter((v) => !range.includes(v)),
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)
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} else {
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const newVersions = range.filter((v) => !props.modelValue.includes(v))
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emit('update:modelValue', [...props.modelValue, ...newVersions])
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}
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anchorVersion.value = ''
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return
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}
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toggleVersion(version)
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anchorVersion.value = version
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}
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const toggleVersion = (version: string) => {
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const isSelected = props.modelValue.includes(version)
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const next = isSelected
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? props.modelValue.filter((v) => v !== version)
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: [...props.modelValue, version]
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emit('update:modelValue', next)
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}
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const DEV_RELEASE_KEY = 'Snapshots'
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function groupVersions(gameVersions: GameVersion[]) {
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gameVersions = [...gameVersions].sort(
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(a, b) => new Date(b.date).getTime() - new Date(a.date).getTime(),
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)
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const getGroupKey = (v: string) => v.split('.').slice(0, 2).join('.')
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const groups: Record<string, string[]> = {}
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let currentGroupKey = getGroupKey(gameVersions.find((v) => v.major)?.version || '')
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gameVersions.forEach((gameVersion) => {
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if (gameVersion.version_type === 'release') {
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currentGroupKey = getGroupKey(gameVersion.version)
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if (!groups[currentGroupKey]) groups[currentGroupKey] = []
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groups[currentGroupKey].push(gameVersion.version)
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} else {
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const key = `${currentGroupKey} ${DEV_RELEASE_KEY}`
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if (!groups[key]) groups[key] = []
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groups[key].push(gameVersion.version)
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}
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})
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const sortedKeys = Object.keys(groups).sort(compareGroupKeys)
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return sortedKeys.map((key) => ({
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key,
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versions: groups[key].sort((a, b) => compareVersions(b, a)),
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isReleaseGroup: !key.includes(DEV_RELEASE_KEY),
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}))
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}
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const getBaseVersion = (key: string) => key.split(' ')[0]
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function compareVersions(a: string, b: string) {
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const pa = a.split('.').map(Number)
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const pb = b.split('.').map(Number)
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for (let i = 0; i < 2; i++) {
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const na = pa[i] || 0
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const nb = pb[i] || 0
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if (na > nb) return 1
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if (na < nb) return -1
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}
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return 0
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}
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function compareGroupKeys(a: string, b: string) {
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const aBase = getBaseVersion(a)
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const bBase = getBaseVersion(b)
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const versionSort = compareVersions(aBase, bBase)
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if (versionSort !== 0) return -versionSort // descending
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const isADev = a.includes(DEV_RELEASE_KEY)
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const isBDev = b.includes(DEV_RELEASE_KEY)
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if (isADev && !isBDev) return 1
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if (!isADev && isBDev) return -1
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return 0
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}
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function searchFilter(gameVersion: Labrinth.Tags.v2.GameVersion) {
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return gameVersion.version.toLowerCase().includes(searchQuery.value.toLowerCase())
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}
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</script>
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