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Legacy ping support (#4062)
* Detection of protocol versions before 18w47b * Refactor old_protocol_versions into protocol_version * Ping servers closer to how a client of an instance's version would ping a server * Allow pinging legacy servers from a modern profile in the same way a modern client would * Ping 1.4.2 through 1.5.2 like a Vanilla client in those versions would when in such an instance
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@@ -1,5 +1,6 @@
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<script setup lang="ts">
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import {
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type ProtocolVersion,
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type ServerWorld,
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type ServerData,
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type WorldWithProfile,
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@@ -33,7 +34,7 @@ const theme = useTheming()
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const jumpBackInItems = ref<JumpBackInItem[]>([])
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const serverData = ref<Record<string, ServerData>>({})
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const protocolVersions = ref<Record<string, number | null>>({})
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const protocolVersions = ref<Record<string, ProtocolVersion | null>>({})
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const MIN_JUMP_BACK_IN = 3
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const MAX_JUMP_BACK_IN = 6
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@@ -121,11 +122,8 @@ async function populateJumpBackIn() {
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}
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})
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// fetch each server's data
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Promise.all(
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servers.map(({ instancePath, address }) =>
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refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
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),
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servers.forEach(({ instancePath, address }) =>
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refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
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)
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}
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@@ -150,8 +148,8 @@ async function populateJumpBackIn() {
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.slice(0, MAX_JUMP_BACK_IN)
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}
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async function refreshServer(address: string, instancePath: string) {
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await refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address)
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function refreshServer(address: string, instancePath: string) {
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refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address)
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}
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async function joinWorld(world: WorldWithProfile) {
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@@ -1,7 +1,14 @@
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<script setup lang="ts">
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import dayjs from 'dayjs'
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import type { ServerStatus, ServerWorld, SingleplayerWorld, World } from '@/helpers/worlds.ts'
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import { set_world_display_status, getWorldIdentifier } from '@/helpers/worlds.ts'
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import type {
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ProtocolVersion,
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ServerStatus,
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ServerWorld,
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SingleplayerWorld,
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World,
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set_world_display_status,
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getWorldIdentifier,
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} from '@/helpers/worlds.ts'
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import { formatNumber, getPingLevel } from '@modrinth/utils'
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import {
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useRelativeTime,
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@@ -55,7 +62,7 @@ const props = withDefaults(
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playingWorld?: boolean
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startingInstance?: boolean
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supportsQuickPlay?: boolean
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currentProtocol?: number | null
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currentProtocol?: ProtocolVersion | null
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highlighted?: boolean
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// Server only
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@@ -102,7 +109,8 @@ const serverIncompatible = computed(
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!!props.serverStatus &&
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!!props.serverStatus.version?.protocol &&
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!!props.currentProtocol &&
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props.serverStatus.version.protocol !== props.currentProtocol,
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(props.serverStatus.version.protocol !== props.currentProtocol.version ||
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props.serverStatus.version.legacy !== props.currentProtocol.legacy),
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)
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const locked = computed(() => props.world.type === 'singleplayer' && props.world.locked)
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@@ -51,6 +51,7 @@ export type ServerStatus = {
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version?: {
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name: string
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protocol: number
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legacy: boolean
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}
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favicon?: string
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enforces_secure_chat: boolean
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@@ -70,11 +71,17 @@ export interface Chat {
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export type ServerData = {
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refreshing: boolean
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lastSuccessfulRefresh?: number
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status?: ServerStatus
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rawMotd?: string | Chat
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renderedMotd?: string
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}
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export type ProtocolVersion = {
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version: number
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legacy: boolean
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}
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export async function get_recent_worlds(
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limit: number,
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displayStatuses?: DisplayStatus[],
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@@ -156,13 +163,13 @@ export async function remove_server_from_profile(path: string, index: number): P
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return await invoke('plugin:worlds|remove_server_from_profile', { path, index })
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}
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export async function get_profile_protocol_version(path: string): Promise<number | null> {
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export async function get_profile_protocol_version(path: string): Promise<ProtocolVersion | null> {
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return await invoke('plugin:worlds|get_profile_protocol_version', { path })
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}
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export async function get_server_status(
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address: string,
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protocolVersion: number | null = null,
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protocolVersion: ProtocolVersion | null = null,
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): Promise<ServerStatus> {
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return await invoke('plugin:worlds|get_server_status', { address, protocolVersion })
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}
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@@ -206,30 +213,39 @@ export function isServerWorld(world: World): world is ServerWorld {
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export async function refreshServerData(
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serverData: ServerData,
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protocolVersion: number | null,
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protocolVersion: ProtocolVersion | null,
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address: string,
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): Promise<void> {
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const refreshTime = Date.now()
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serverData.refreshing = true
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await get_server_status(address, protocolVersion)
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.then((status) => {
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if (serverData.lastSuccessfulRefresh && serverData.lastSuccessfulRefresh > refreshTime) {
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// Don't update if there was a more recent successful refresh
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return
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}
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serverData.lastSuccessfulRefresh = Date.now()
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serverData.status = status
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if (status.description) {
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serverData.rawMotd = status.description
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serverData.renderedMotd = autoToHTML(status.description)
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}
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})
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.catch((err) => {
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console.error(`Refreshing addr: ${address}`, err)
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})
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.finally(() => {
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serverData.refreshing = false
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})
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.catch((err) => {
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console.error(`Refreshing addr ${address}`, protocolVersion, err)
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if (!protocolVersion?.legacy) {
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refreshServerData(serverData, { version: 74, legacy: true }, address)
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}
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})
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}
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export async function refreshServers(
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export function refreshServers(
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worlds: World[],
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serverData: Record<string, ServerData>,
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protocolVersion: number | null,
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protocolVersion: ProtocolVersion | null,
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) {
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const servers = worlds.filter(isServerWorld)
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servers.forEach((server) => {
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@@ -243,10 +259,8 @@ export async function refreshServers(
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})
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// noinspection ES6MissingAwait - handled with .then by refreshServerData already
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Promise.all(
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Object.keys(serverData).map((address) =>
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refreshServerData(serverData[address], protocolVersion, address),
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),
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Object.keys(serverData).forEach((address) =>
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refreshServerData(serverData[address], protocolVersion, address),
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)
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}
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@@ -134,6 +134,7 @@ import {
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} from '@modrinth/ui'
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import { PlusIcon, SpinnerIcon, UpdatedIcon, SearchIcon, XIcon } from '@modrinth/assets'
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import {
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type ProtocolVersion,
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type SingleplayerWorld,
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type World,
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type ServerWorld,
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@@ -210,7 +211,9 @@ const worldPlaying = ref<World>()
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const worlds = ref<World[]>([])
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const serverData = ref<Record<string, ServerData>>({})
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const protocolVersion = ref<number | null>(await get_profile_protocol_version(instance.value.path))
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const protocolVersion = ref<ProtocolVersion | null>(
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await get_profile_protocol_version(instance.value.path),
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)
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const unlistenProfile = await profile_listener(async (e: ProfileEvent) => {
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if (e.profile_path_id !== instance.value.path) return
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@@ -246,7 +249,7 @@ async function refreshAllWorlds() {
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worlds.value = await refreshWorlds(instance.value.path).finally(
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() => (refreshingAll.value = false),
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)
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await refreshServers(worlds.value, serverData.value, protocolVersion.value)
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refreshServers(worlds.value, serverData.value, protocolVersion.value)
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const hasNoWorlds = worlds.value.length === 0
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@@ -5,8 +5,8 @@ use tauri::{AppHandle, Manager, Runtime};
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use theseus::prelude::ProcessMetadata;
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use theseus::profile::{QuickPlayType, get_full_path};
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use theseus::worlds::{
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DisplayStatus, ServerPackStatus, ServerStatus, World, WorldType,
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WorldWithProfile,
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DisplayStatus, ProtocolVersion, ServerPackStatus, ServerStatus, World,
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WorldType, WorldWithProfile,
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};
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use theseus::{profile, worlds};
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@@ -183,14 +183,16 @@ pub async fn remove_server_from_profile(
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}
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#[tauri::command]
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pub async fn get_profile_protocol_version(path: &str) -> Result<Option<i32>> {
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pub async fn get_profile_protocol_version(
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path: &str,
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) -> Result<Option<ProtocolVersion>> {
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Ok(worlds::get_profile_protocol_version(path).await?)
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}
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#[tauri::command]
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pub async fn get_server_status(
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address: &str,
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protocol_version: Option<i32>,
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protocol_version: Option<ProtocolVersion>,
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) -> Result<ServerStatus> {
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Ok(worlds::get_server_status(address, protocol_version).await?)
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}
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