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MR App 0.9.5 - Big bugfix update (#3585)

* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
This commit is contained in:
Prospector
2025-05-01 16:13:13 -07:00
committed by GitHub
parent 4a2605bc1e
commit 3dad6b317f
123 changed files with 1622 additions and 744 deletions

View File

@@ -153,7 +153,7 @@ onUnmounted(() => {
<span v-if="modpack" class="flex items-center gap-1 truncate text-secondary">
<router-link
class="inline-flex items-center gap-1 truncate hover:underline text-secondary"
class="inline-flex items-center gap-1 truncate hover:underline text-secondary smart-clickable:allow-pointer-events"
:to="`/project/${modpack.id}`"
>
<Avatar :src="modpack.icon_url" size="16px" class="shrink-0" />

View File

@@ -13,16 +13,17 @@ import {
import { HeadingLink, GAME_MODES } from '@modrinth/ui'
import WorldItem from '@/components/ui/world/WorldItem.vue'
import InstanceItem from '@/components/ui/world/InstanceItem.vue'
import { watch, onMounted, onUnmounted, ref } from 'vue'
import { watch, onMounted, onUnmounted, ref, computed } from 'vue'
import type { Dayjs } from 'dayjs'
import dayjs from 'dayjs'
import { useTheming } from '@/store/theme'
import { kill } from '@/helpers/profile'
import { useTheming } from '@/store/theme.ts'
import { kill, run } from '@/helpers/profile'
import { handleError } from '@/store/notifications'
import { trackEvent } from '@/helpers/analytics'
import { process_listener, profile_listener } from '@/helpers/events'
import { get_all } from '@/helpers/process'
import type { GameInstance } from '@/helpers/types'
import { handleSevereError } from '@/store/error'
const props = defineProps<{
recentInstances: GameInstance[]
@@ -54,7 +55,9 @@ type WorldJumpBackInItem = BaseJumpBackInItem & {
type JumpBackInItem = InstanceJumpBackInItem | WorldJumpBackInItem
watch(props.recentInstances, async () => {
const showWorlds = computed(() => theme.getFeatureFlag('worlds_in_home'))
watch([() => props.recentInstances, () => showWorlds.value], async () => {
await populateJumpBackIn().catch(() => {
console.error('Failed to populate jump back in')
})
@@ -66,66 +69,71 @@ await populateJumpBackIn().catch(() => {
async function populateJumpBackIn() {
console.info('Repopulating jump back in...')
const worlds = await get_recent_worlds(MAX_JUMP_BACK_IN)
const worldItems: WorldJumpBackInItem[] = []
worlds.forEach((world) => {
const instance = props.recentInstances.find((instance) => instance.path === world.profile)
if (!instance || !world.last_played) {
return
}
if (showWorlds.value) {
const worlds = await get_recent_worlds(MAX_JUMP_BACK_IN, ['normal', 'favorite'])
worldItems.push({
type: 'world',
last_played: dayjs(world.last_played),
world: world,
instance: instance,
})
})
worlds.forEach((world) => {
const instance = props.recentInstances.find((instance) => instance.path === world.profile)
const servers: {
instancePath: string
address: string
}[] = worldItems
.filter((item) => item.world.type === 'server' && item.instance)
.map((item) => ({
instancePath: item.instance.path,
address: (item.world as ServerWorld).address,
}))
// fetch protocol versions for all unique MC versions with server worlds
const uniqueServerInstances = new Set<string>(servers.map((x) => x.instancePath))
await Promise.all(
[...uniqueServerInstances].map((path) => {
get_profile_protocol_version(path)
.then((protoVer) => (protocolVersions.value[path] = protoVer))
.catch(() => {
console.error(`Failed to get profile protocol for: ${path} `)
})
}),
)
// initialize server data
servers.forEach(({ address }) => {
if (!serverData.value[address]) {
serverData.value[address] = {
refreshing: true,
if (!instance || !world.last_played) {
return
}
}
})
// fetch each server's data
await Promise.all(
servers.map(({ instancePath, address }) =>
refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
),
)
worldItems.push({
type: 'world',
last_played: dayjs(world.last_played),
world: world,
instance: instance,
})
})
const servers: {
instancePath: string
address: string
}[] = worldItems
.filter((item) => item.world.type === 'server' && item.instance)
.map((item) => ({
instancePath: item.instance.path,
address: (item.world as ServerWorld).address,
}))
// fetch protocol versions for all unique MC versions with server worlds
const uniqueServerInstances = new Set<string>(servers.map((x) => x.instancePath))
await Promise.all(
[...uniqueServerInstances].map((path) =>
get_profile_protocol_version(path)
.then((protoVer) => (protocolVersions.value[path] = protoVer))
.catch(() => {
console.error(`Failed to get profile protocol for: ${path} `)
}),
),
)
// initialize server data
servers.forEach(({ address }) => {
if (!serverData.value[address]) {
serverData.value[address] = {
refreshing: true,
}
}
})
// fetch each server's data
Promise.all(
servers.map(({ instancePath, address }) =>
refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
),
)
}
const instanceItems: InstanceJumpBackInItem[] = []
props.recentInstances.forEach((instance) => {
if (worldItems.some((item) => item.instance.path === instance.path) || !instance.last_played) {
return
for (const instance of props.recentInstances) {
const worldItem = worldItems.find((item) => item.instance.path === instance.path)
if ((worldItem && worldItem.last_played.isAfter(TWO_WEEKS_AGO)) || !instance.last_played) {
continue
}
instanceItems.push({
@@ -133,13 +141,13 @@ async function populateJumpBackIn() {
last_played: dayjs(instance.last_played),
instance: instance,
})
})
}
const items: JumpBackInItem[] = [...worldItems, ...instanceItems]
items.sort((a, b) => dayjs(b.last_played).diff(dayjs(a.last_played)))
jumpBackInItems.value = items.filter(
(item, index) => index < MIN_JUMP_BACK_IN || item.last_played.isAfter(TWO_WEEKS_AGO),
)
jumpBackInItems.value = items
.filter((item, index) => index < MIN_JUMP_BACK_IN || item.last_played.isAfter(TWO_WEEKS_AGO))
.slice(0, MAX_JUMP_BACK_IN)
}
async function refreshServer(address: string, instancePath: string) {
@@ -155,6 +163,18 @@ async function joinWorld(world: WorldWithProfile) {
}
}
async function playInstance(instance: GameInstance) {
await run(instance.path)
.catch((err) => handleSevereError(err, { profilePath: instance.path }))
.finally(() => {
trackEvent('InstancePlay', {
loader: instance.loader,
game_version: instance.game_version,
source: 'WorldItem',
})
})
}
async function stopInstance(path: string) {
await kill(path).catch(handleError)
trackEvent('InstanceStop', {
@@ -209,11 +229,7 @@ onUnmounted(() => {
<template>
<div v-if="jumpBackInItems.length > 0" class="flex flex-col gap-2">
<HeadingLink
v-if="(theme.featureFlags as Record<string, boolean>)['worlds_tab']"
to="/worlds"
class="mt-1"
>
<HeadingLink v-if="theme.getFeatureFlag('worlds_tab')" to="/worlds" class="mt-1">
Jump back in
</HeadingLink>
<span
@@ -222,7 +238,7 @@ onUnmounted(() => {
>
Jump back in
</span>
<div class="flex flex-col w-full gap-2">
<div class="grid-when-huge flex flex-col w-full gap-2">
<template
v-for="item in jumpBackInItems"
:key="`${item.instance.path}-${item.type === 'world' ? getWorldIdentifier(item.world) : 'instance'}`"
@@ -246,7 +262,7 @@ onUnmounted(() => {
:rendered-motd="
item.world.type === 'server' ? serverData[item.world.address].renderedMotd : undefined
"
:current-protocol="protocolVersions[item.instance.game_version]"
:current-protocol="protocolVersions[item.instance.path]"
:game-mode="
item.world.type === 'singleplayer' ? GAME_MODES[item.world.game_mode] : undefined
"
@@ -259,6 +275,7 @@ onUnmounted(() => {
? refreshServer(item.world.address, item.instance.path)
: {}
"
@update="() => populateJumpBackIn()"
@play="
() => {
currentProfile = item.instance.path
@@ -266,6 +283,12 @@ onUnmounted(() => {
joinWorld(item.world)
}
"
@play-instance="
() => {
currentProfile = item.instance.path
playInstance(item.instance)
}
"
@stop="() => stopInstance(item.instance.path)"
/>
<InstanceItem v-else :instance="item.instance" />
@@ -273,3 +296,9 @@ onUnmounted(() => {
</div>
</div>
</template>
<style scoped lang="scss">
.grid-when-huge {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(670px, 1fr));
}
</style>

View File

@@ -1,7 +1,11 @@
<script setup lang="ts">
import dayjs from 'dayjs'
import type { ServerStatus, ServerWorld, World } from '@/helpers/worlds.ts'
import { getWorldIdentifier, showWorldInFolder } from '@/helpers/worlds.ts'
import {
set_world_display_status,
getWorldIdentifier,
showWorldInFolder,
} from '@/helpers/worlds.ts'
import { formatNumber } from '@modrinth/utils'
import {
IssuesIcon,
@@ -19,6 +23,7 @@ import {
TrashIcon,
UpdatedIcon,
UserIcon,
XIcon,
} from '@modrinth/assets'
import { Avatar, ButtonStyled, commonMessages, OverflowMenu, SmartClickable } from '@modrinth/ui'
import type { MessageDescriptor } from '@vintl/vintl'
@@ -35,7 +40,7 @@ const { formatMessage } = useVIntl()
const router = useRouter()
const emit = defineEmits<{
(e: 'play' | 'stop' | 'refresh' | 'edit' | 'delete'): void
(e: 'play' | 'play-instance' | 'update' | 'stop' | 'refresh' | 'edit' | 'delete'): void
}>()
const props = withDefaults(
@@ -69,6 +74,7 @@ const props = withDefaults(
playingWorld: false,
startingInstance: false,
supportsQuickPlay: false,
currentProtocol: null,
refreshing: false,
serverStatus: undefined,
@@ -143,10 +149,18 @@ const messages = defineMessages({
id: 'instance.worlds.play_anyway',
defaultMessage: 'Play anyway',
},
playInstance: {
id: 'instance.worlds.play_instance',
defaultMessage: 'Play instance',
},
worldInUse: {
id: 'instance.worlds.world_in_use',
defaultMessage: 'World is in use',
},
dontShowOnHome: {
id: 'instance.worlds.dont_show_on_home',
defaultMessage: `Don't show on Home`,
},
})
</script>
<template>
@@ -336,6 +350,12 @@ const messages = defineMessages({
<ButtonStyled circular type="transparent">
<OverflowMenu
:options="[
{
id: 'play-instance',
shown: !!instancePath,
disabled: playingInstance,
action: () => emit('play-instance'),
},
{
id: 'play-anyway',
shown: serverIncompatible && !playingInstance && supportsQuickPlay,
@@ -344,7 +364,7 @@ const messages = defineMessages({
{
id: 'open-instance',
shown: !!instancePath,
action: () => router.push(encodeURI(`/instance/${instancePath}/worlds`)),
action: () => router.push(encodeURI(`/instance/${instancePath}`)),
},
{
id: 'refresh',
@@ -369,6 +389,24 @@ const messages = defineMessages({
action: () =>
world.type === 'singleplayer' ? showWorldInFolder(instancePath, world.path) : {},
},
{
divider: true,
shown: !!instancePath,
},
{
id: 'dont-show-on-home',
shown: !!instancePath,
action: () => {
set_world_display_status(
instancePath,
world.type,
getWorldIdentifier(world),
'hidden',
).then(() => {
emit('update')
})
},
},
{
divider: true,
shown: !instancePath,
@@ -385,6 +423,10 @@ const messages = defineMessages({
]"
>
<MoreVerticalIcon aria-hidden="true" />
<template #play-instance>
<PlayIcon aria-hidden="true" />
{{ formatMessage(messages.playInstance) }}
</template>
<template #play-anyway>
<PlayIcon aria-hidden="true" />
{{ formatMessage(messages.playAnyway) }}
@@ -406,6 +448,10 @@ const messages = defineMessages({
<template #refresh>
<UpdatedIcon aria-hidden="true" /> {{ formatMessage(commonMessages.refreshButton) }}
</template>
<template #dont-show-on-home>
<XIcon aria-hidden="true" />
{{ formatMessage(messages.dontShowOnHome) }}
</template>
<template #delete>
<TrashIcon aria-hidden="true" />
{{

View File

@@ -1,13 +1,20 @@
<script setup lang="ts">
import { SaveIcon, XIcon } from '@modrinth/assets'
import { ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import { computed, ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import { edit_server_in_profile, type ServerWorld } from '@/helpers/worlds.ts'
import {
type ServerPackStatus,
edit_server_in_profile,
type ServerWorld,
set_world_display_status,
type DisplayStatus,
} from '@/helpers/worlds.ts'
import { defineMessage, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
import HideFromHomeOption from '@/components/ui/world/modal/HideFromHomeOption.vue'
const { formatMessage } = useVIntl()
@@ -21,10 +28,14 @@ const props = defineProps<{
const modal = ref()
const name = ref()
const address = ref()
const resourcePack = ref('enabled')
const index = ref()
const name = ref<string>('')
const address = ref<string>('')
const resourcePack = ref<ServerPackStatus>('enabled')
const index = ref<number>(0)
const displayStatus = ref<DisplayStatus>('normal')
const hideFromHome = ref(false)
const newDisplayStatus = computed(() => (hideFromHome.value ? 'hidden' : 'normal'))
async function saveServer() {
const serverName = name.value ? name.value : address.value
@@ -36,12 +47,23 @@ async function saveServer() {
address.value,
resourcePackStatus,
).catch(handleError)
if (newDisplayStatus.value !== displayStatus.value) {
await set_world_display_status(
props.instance.path,
'server',
address.value,
newDisplayStatus.value,
)
}
emit('submit', {
name: serverName,
type: 'server',
index: index.value,
address: address.value,
pack_status: resourcePackStatus,
display_status: newDisplayStatus.value,
})
hide()
}
@@ -51,6 +73,8 @@ function show(server: ServerWorld) {
address.value = server.address
resourcePack.value = server.pack_status
index.value = server.index
displayStatus.value = server.display_status
hideFromHome.value = server.display_status === 'hidden'
modal.value.show()
}
@@ -75,6 +99,7 @@ const titleMessage = defineMessage({
v-model:address="address"
v-model:resource-pack="resourcePack"
/>
<HideFromHomeOption v-model="hideFromHome" class="mt-3" />
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">
<button :disabled="!address" @click="saveServer">

View File

@@ -1,18 +1,19 @@
<script setup lang="ts">
import { ChevronRightIcon, SaveIcon, XIcon, UndoIcon } from '@modrinth/assets'
import { Avatar, ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import { computed, ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import type { SingleplayerWorld } from '@/helpers/worlds.ts'
import { rename_world, reset_world_icon } from '@/helpers/worlds.ts'
import type { DisplayStatus, SingleplayerWorld } from '@/helpers/worlds.ts'
import { set_world_display_status, rename_world, reset_world_icon } from '@/helpers/worlds.ts'
import { defineMessages, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
import HideFromHomeOption from '@/components/ui/world/modal/HideFromHomeOption.vue'
const { formatMessage } = useVIntl()
const emit = defineEmits<{
submit: [path: string, name: string, removeIcon: boolean]
submit: [path: string, name: string, removeIcon: boolean, displayStatus: DisplayStatus]
}>()
const props = defineProps<{
@@ -25,6 +26,10 @@ const icon = ref()
const name = ref()
const path = ref()
const removeIcon = ref(false)
const displayStatus = ref<DisplayStatus>('normal')
const hideFromHome = ref(false)
const newDisplayStatus = computed(() => (hideFromHome.value ? 'hidden' : 'normal'))
async function saveWorld() {
await rename_world(props.instance.path, path.value, name.value).catch(handleError)
@@ -32,8 +37,16 @@ async function saveWorld() {
if (removeIcon.value) {
await reset_world_icon(props.instance.path, path.value).catch(handleError)
}
if (newDisplayStatus.value !== displayStatus.value) {
await set_world_display_status(
props.instance.path,
'singleplayer',
path.value,
newDisplayStatus.value,
)
}
emit('submit', path.value, name.value, removeIcon.value)
emit('submit', path.value, name.value, removeIcon.value, newDisplayStatus.value)
hide()
}
@@ -41,6 +54,8 @@ function show(world: SingleplayerWorld) {
name.value = world.name
path.value = world.path
icon.value = world.icon
displayStatus.value = world.display_status
hideFromHome.value = world.display_status === 'hidden'
modal.value.show()
}
@@ -87,6 +102,7 @@ const messages = defineMessages({
class="w-full"
autocomplete="off"
/>
<HideFromHomeOption v-model="hideFromHome" class="mt-3" />
</div>
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">

View File

@@ -0,0 +1,18 @@
<script setup lang="ts">
import { defineMessage, useVIntl } from '@vintl/vintl'
import { computed } from 'vue'
import { Checkbox } from '@modrinth/ui'
const { formatMessage } = useVIntl()
const value = defineModel<boolean>({ required: true })
const labelMessage = defineMessage({
id: 'instance.edit-world.hide-from-home',
defaultMessage: `Hide from the Home page`,
})
const label = computed(() => formatMessage(labelMessage))
</script>
<template>
<Checkbox v-model="value" :label="label" />
</template>