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forked from didirus/AstralRinth
Skins improvements/fixes (#3943)
* feat: only initialize batch renderer if needed & head storage * feat: support webp storage of skin renders if supported (falls back to png if not) * fix: performance improvements with cache loading+saving * fix: mirrored skins + remove cape model for embedded cape * feat: antialiasing * fix: leg jumping & store fbx's for reference * fix: lint issues * fix: lint issues * feat: tweaks to radial spotlight * fix: app nav btn colors
This commit is contained in:
@@ -32,6 +32,7 @@
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"@modrinth/utils": "workspace:*",
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"@tresjs/cientos": "^4.3.0",
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"@tresjs/core": "^4.3.4",
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"@tresjs/post-processing": "^2.4.0",
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"@types/markdown-it": "^14.1.1",
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"@types/three": "^0.172.0",
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"@vintl/how-ago": "^3.0.1",
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@@ -41,6 +42,7 @@
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"floating-vue": "^5.2.2",
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"highlight.js": "^11.9.0",
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"markdown-it": "^13.0.2",
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"postprocessing": "^6.37.6",
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"qrcode.vue": "^3.4.1",
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"three": "^0.172.0",
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"vue-multiselect": "3.0.0",
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@@ -23,7 +23,7 @@
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<TresCanvas
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shadows
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alpha
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:antialias="antialias"
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:antialias="true"
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:renderer-options="{
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outputColorSpace: THREE.SRGBColorSpace,
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toneMapping: THREE.NoToneMapping,
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@@ -46,36 +46,39 @@
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<primitive v-if="scene" :object="scene" />
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</Group>
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<TresMesh
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<!-- <TresMesh
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:position="[0, -0.095 * scale, 2]"
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:rotation="[-Math.PI / 2, 0, 0]"
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:scale="[0.5 * 0.75 * scale, 0.5 * 0.75 * scale, 0.5 * 0.75 * scale]"
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:scale="[0.4 * 0.75 * scale, 0.4 * 0.75 * scale, 0.4 * 0.75 * scale]"
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>
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<TresCircleGeometry :args="[1, 128]" />
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<TresMeshBasicMaterial
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color="#000000"
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:opacity="0.2"
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:opacity="0.5"
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transparent
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:depth-write="false"
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/>
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</TresMesh>
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<TresMesh
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:position="[0, -0.1 * scale, 2]"
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:rotation="[-Math.PI / 2, 0, 0]"
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:scale="[0.75 * scale, 0.75 * scale, 0.75 * scale]"
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>
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<TresCircleGeometry :args="[1, 128]" />
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<TresMeshBasicMaterial
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:map="radialTexture"
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transparent
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:depth-write="false"
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:blending="THREE.AdditiveBlending"
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/>
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</TresMesh>
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</TresMesh> -->
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</Group>
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</Suspense>
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<Suspense>
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<EffectComposerPmndrs>
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<FXAAPmndrs />
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</EffectComposerPmndrs>
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</Suspense>
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<Suspense>
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<TresMesh
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:position="[0, -0.1 * scale, 2]"
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:rotation="[-Math.PI / 2, 0, 0]"
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:scale="[0.75 * scale, 0.75 * scale, 0.75 * scale]"
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>
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<TresCircleGeometry :args="[1, 128]" />
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<TresShaderMaterial v-bind="radialSpotlightShader" />
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</TresMesh>
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</Suspense>
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<TresPerspectiveCamera
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:make-default.camel="true"
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:fov="fov"
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@@ -101,6 +104,7 @@
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import * as THREE from 'three'
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import { useGLTF } from '@tresjs/cientos'
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import { useTexture, TresCanvas, useRenderLoop } from '@tresjs/core'
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import { EffectComposerPmndrs, FXAAPmndrs } from '@tresjs/post-processing'
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import {
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shallowRef,
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ref,
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@@ -115,13 +119,11 @@ import {
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import {
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applyTexture,
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applyCapeTexture,
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attachCapeToBody,
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findBodyNode,
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createTransparentTexture,
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loadTexture as loadSkinTexture,
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} from '@modrinth/utils'
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import { useDynamicFontSize } from '../../composables'
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import { CapeModel, ClassicPlayerModel, SlimPlayerModel } from '@modrinth/assets'
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import { ClassicPlayerModel, SlimPlayerModel } from '@modrinth/assets'
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interface AnimationConfig {
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baseAnimation: string
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@@ -136,7 +138,6 @@ const props = withDefaults(
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capeSrc?: string
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variant?: 'SLIM' | 'CLASSIC' | 'UNKNOWN'
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nametag?: string
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antialias?: boolean
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scale?: number
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fov?: number
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initialRotation?: number
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@@ -144,7 +145,6 @@ const props = withDefaults(
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}>(),
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{
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variant: 'CLASSIC',
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antialias: false,
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scale: 1,
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fov: 40,
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capeSrc: undefined,
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@@ -177,9 +177,6 @@ const selectedModelSrc = computed(() =>
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)
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const scene = shallowRef<THREE.Object3D | null>(null)
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const capeScene = shallowRef<THREE.Object3D | null>(null)
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const bodyNode = shallowRef<THREE.Object3D | null>(null)
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const capeAttached = ref(false)
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const lastCapeSrc = ref<string | undefined>(undefined)
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const texture = shallowRef<THREE.Texture | null>(null)
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const capeTexture = shallowRef<THREE.Texture | null>(null)
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@@ -196,6 +193,54 @@ const currentAnimation = ref<string>('')
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const randomAnimationTimer = ref<number | null>(null)
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const lastRandomAnimation = ref<string>('')
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const radialSpotlightShader = computed(() => ({
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uniforms: {
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innerColor: { value: new THREE.Color(0x000000) },
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outerColor: { value: new THREE.Color(0xffffff) },
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innerOpacity: { value: 0.3 },
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outerOpacity: { value: 0.0 },
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falloffPower: { value: 1.2 },
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shadowRadius: { value: 7 },
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},
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vertexShader: `
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: `
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uniform vec3 innerColor;
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uniform vec3 outerColor;
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uniform float innerOpacity;
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uniform float outerOpacity;
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uniform float falloffPower;
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uniform float shadowRadius;
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varying vec2 vUv;
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void main() {
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vec2 center = vec2(0.5, 0.5);
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float dist = distance(vUv, center) * 2.0;
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// Create shadow in the center
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float shadowFalloff = 1.0 - smoothstep(0.0, shadowRadius, dist);
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// Create overall spotlight falloff
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float spotlightFalloff = 1.0 - smoothstep(0.0, 1.0, pow(dist, falloffPower));
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// Combine both effects
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vec3 color = mix(outerColor, innerColor, shadowFalloff);
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float opacity = mix(outerOpacity, innerOpacity * shadowFalloff, spotlightFalloff);
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gl_FragColor = vec4(color, opacity);
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}
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`,
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transparent: true,
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depthWrite: false,
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depthTest: false,
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}))
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const { baseAnimation, randomAnimations } = toRefs(props.animationConfig)
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function initializeAnimations(loadedScene: THREE.Object3D, clips: THREE.AnimationClip[]) {
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@@ -400,11 +445,9 @@ async function loadModel(src: string) {
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if (texture.value) {
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applyTexture(scene.value, texture.value)
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texture.value.needsUpdate = true
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}
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bodyNode.value = findBodyNode(loadedScene)
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capeAttached.value = false
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applyCapeTexture(scene.value, capeTexture.value, transparentTexture)
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if (animations && animations.length > 0) {
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initializeAnimations(loadedScene, animations)
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@@ -418,22 +461,6 @@ async function loadModel(src: string) {
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}
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}
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async function loadCape() {
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try {
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const { scene: loadedCape } = await useGLTF(CapeModel)
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capeScene.value = markRaw(loadedCape)
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applyCapeTexture(capeScene.value, capeTexture.value, transparentTexture)
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if (bodyNode.value && !capeAttached.value) {
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attachCapeToBodyWrapper()
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}
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} catch (error) {
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console.error('Failed to load cape:', error)
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capeScene.value = null
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}
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}
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async function loadAndApplyTexture(src: string) {
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if (!src) return null
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@@ -465,25 +492,9 @@ async function loadAndApplyCapeTexture(src: string | undefined) {
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capeTexture.value = null
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}
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if (capeScene.value) {
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applyCapeTexture(capeScene.value, capeTexture.value, transparentTexture)
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if (scene.value) {
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applyCapeTexture(scene.value, capeTexture.value, transparentTexture)
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}
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if (capeScene.value && bodyNode.value) {
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if (!src && capeAttached.value && capeScene.value.parent) {
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capeScene.value.parent.remove(capeScene.value)
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capeAttached.value = false
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} else if (src && !capeAttached.value) {
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attachCapeToBodyWrapper()
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}
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}
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}
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function attachCapeToBodyWrapper() {
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if (!bodyNode.value || !capeScene.value || capeAttached.value) return
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attachCapeToBody(bodyNode.value, capeScene.value)
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capeAttached.value = true
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}
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const centre = ref<[number, number, number]>([0, 1, 0])
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@@ -539,39 +550,6 @@ function onCanvasClick() {
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hasDragged.value = false
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}
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const radialTexture = createRadialTexture(512)
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radialTexture.minFilter = THREE.LinearFilter
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radialTexture.magFilter = THREE.LinearFilter
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radialTexture.wrapS = radialTexture.wrapT = THREE.ClampToEdgeWrapping
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function createRadialTexture(size: number): THREE.CanvasTexture {
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const canvas = document.createElement('canvas')
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canvas.width = canvas.height = size
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const ctx = canvas.getContext('2d') as CanvasRenderingContext2D
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const grad = ctx.createRadialGradient(size / 2, size / 2, 0, size / 2, size / 2, size / 2)
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grad.addColorStop(0, 'rgba(119,119,119,0.1)')
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grad.addColorStop(0.9, 'rgba(255,255,255,0)')
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ctx.fillStyle = grad
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ctx.fillRect(0, 0, size, size)
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return new THREE.CanvasTexture(canvas)
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}
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watch(
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[bodyNode, capeScene, isModelLoaded],
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([newBodyNode, newCapeScene, modelLoaded]) => {
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if (newBodyNode && newCapeScene && modelLoaded && !capeAttached.value) {
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attachCapeToBodyWrapper()
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}
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},
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{ immediate: true },
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)
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watch(capeScene, (newCapeScene) => {
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if (newCapeScene && bodyNode.value && isModelLoaded.value && !capeAttached.value) {
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attachCapeToBodyWrapper()
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}
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})
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watch(selectedModelSrc, (src) => loadModel(src))
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watch(
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() => props.textureSrc,
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@@ -587,7 +565,6 @@ watch(
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watch(
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() => props.capeSrc,
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async (newCapeSrc) => {
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await loadCape()
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await loadAndApplyCapeTexture(newCapeSrc)
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},
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)
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@@ -619,8 +596,6 @@ onBeforeMount(async () => {
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if (props.capeSrc) {
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await loadAndApplyCapeTexture(props.capeSrc)
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}
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await loadCape()
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} catch (error) {
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console.error('Failed to initialize skin preview:', error)
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}
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