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* Add even more validators I was gonna add shaderpacks too, but those have no standard metadata file at all. * Make it compile * Fix logic * Update validators * fix mistake Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
106 lines
3.2 KiB
Rust
106 lines
3.2 KiB
Rust
use crate::models::pack::{PackFileHash, PackFormat};
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use crate::util::validate::validation_errors_to_string;
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use crate::validate::{
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SupportedGameVersions, ValidationError, ValidationResult,
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};
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use std::io::{Cursor, Read};
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use std::path::Component;
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use validator::Validate;
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use zip::ZipArchive;
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pub struct ModpackValidator;
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impl super::Validator for ModpackValidator {
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fn get_file_extensions(&self) -> &[&str] {
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&["mrpack"]
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}
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fn get_project_types(&self) -> &[&str] {
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&["modpack"]
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}
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fn get_supported_loaders(&self) -> &[&str] {
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&["forge", "fabric", "quilt"]
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}
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fn get_supported_game_versions(&self) -> SupportedGameVersions {
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SupportedGameVersions::All
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}
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fn validate(
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&self,
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archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
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) -> Result<ValidationResult, ValidationError> {
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let pack: PackFormat = {
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let mut file =
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archive.by_name("modrinth.index.json").map_err(|_| {
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ValidationError::InvalidInput(
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"Pack manifest is missing.".into(),
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)
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})?;
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let mut contents = String::new();
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file.read_to_string(&mut contents)?;
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serde_json::from_str(&contents)?
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};
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pack.validate().map_err(|err| {
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ValidationError::InvalidInput(
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validation_errors_to_string(err, None).into(),
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)
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})?;
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if pack.game != "minecraft" {
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return Err(ValidationError::InvalidInput(
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format!("Game {0} does not exist!", pack.game).into(),
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));
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}
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for file in &pack.files {
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if file.hashes.get(&PackFileHash::Sha1).is_none() {
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return Err(ValidationError::InvalidInput(
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"All pack files must provide a SHA1 hash!".into(),
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));
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}
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if file.hashes.get(&PackFileHash::Sha512).is_none() {
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return Err(ValidationError::InvalidInput(
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"All pack files must provide a SHA512 hash!".into(),
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));
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}
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let path = std::path::Path::new(&file.path)
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.components()
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.next()
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.ok_or_else(|| {
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ValidationError::InvalidInput(
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"Invalid pack file path!".into(),
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)
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})?;
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match path {
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Component::CurDir | Component::Normal(_) => {}
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_ => {
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return Err(ValidationError::InvalidInput(
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"Invalid pack file path!".into(),
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))
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}
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};
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}
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Ok(ValidationResult::PassWithPackDataAndFiles {
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format: pack,
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files: archive
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.file_names()
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.filter(|x| {
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x.starts_with("overrides/mods")
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|| x.starts_with("client-overrides/mods")
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|| x.starts_with("server-overrides/mods")
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})
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.flat_map(|x| x.rsplit('/').next().map(|x| x.to_string()))
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.collect::<Vec<String>>(),
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})
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}
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}
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