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* initial fixes * 0.8.0 beta fixes * run actions * run fmt * Fix windows build * Add purge cache opt * add must revalidate to project req * lint + clippy * fix processes, open folder * Update migrator to use old launcher cache for perf * fix empty dirs not moving * fix lint + create natives dir if not exist * fix large request batches * finish * Fix deep linking on mac * fix comp err * fix comp err (2) --------- Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
115 lines
3.6 KiB
Rust
115 lines
3.6 KiB
Rust
#![cfg_attr(
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all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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)]
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use theseus::pack::install_from::{get_profile_from_pack, CreatePackLocation};
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use theseus::pack::install_mrpack::install_zipped_mrpack;
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use theseus::prelude::*;
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use theseus::profile::create::profile_create;
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// A simple Rust implementation of the authentication run
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// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
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// 2) open the URL in a browser
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// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
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pub async fn authenticate_run() -> theseus::Result<Credentials> {
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println!("A browser window will now open, follow the login flow there.");
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let login = minecraft_auth::begin_login().await?;
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println!("URL {}", login.redirect_uri.as_str());
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webbrowser::open(login.redirect_uri.as_str())?;
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println!("Please enter URL code: ");
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let mut input = String::new();
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std::io::stdin()
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.read_line(&mut input)
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.expect("error: unable to read user input");
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println!("You entered: {}", input.trim());
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let credentials = minecraft_auth::finish_login(&input, login).await?;
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println!("Logged in user {}.", credentials.username);
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Ok(credentials)
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}
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#[tokio::main]
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async fn main() -> theseus::Result<()> {
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println!("Starting.");
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let _log_guard = theseus::start_logger();
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// Initialize state
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State::init().await?;
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if minecraft_auth::users().await?.is_empty() {
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println!("No users found, authenticating.");
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authenticate_run().await?; // could take credentials from here direct, but also deposited in state users
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}
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//
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// st.settings
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// .write()
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// .await
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// .java_globals
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// .insert(JAVA_8_KEY.to_string(), check_jre(path).await?.unwrap());
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// Clear profiles
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println!("Clearing profiles.");
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{
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let h = profile::list().await?;
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for profile in h.into_iter() {
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profile::remove(&profile.path).await?;
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}
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}
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println!("Creating/adding profile.");
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// let name = "Example".to_string();
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// let game_version = "1.21".to_string();
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// let modloader = ModLoader::Fabric;
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// let loader_version = "stable".to_string();
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let pack = CreatePackLocation::FromVersionId {
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project_id: "1KVo5zza".to_string(),
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version_id: "lKloE8SA".to_string(),
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title: "Fabulously Optimized".to_string(),
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icon_url: Some("https://cdn.modrinth.com/data/1KVo5zza/d8152911f8fd5d7e9a8c499fe89045af81fe816e.png".to_string()),
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};
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let profile = get_profile_from_pack(pack.clone());
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let profile_path = profile_create(
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profile.name,
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profile.game_version,
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profile.modloader,
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profile.loader_version,
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None,
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None,
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None,
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)
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.await?;
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install_zipped_mrpack(pack, profile_path.to_string()).await?;
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let projects = profile::get_projects(&profile_path, None).await?;
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for (path, file) in projects {
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println!(
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"{path} {} {:?} {:?}",
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file.file_name, file.update_version_id, file.metadata
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)
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}
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println!("running");
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// Run a profile, running minecraft and store the RwLock to the process
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let process = profile::run(&profile_path).await?;
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println!("Minecraft UUID: {}", process.uuid);
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println!("All running process UUID {:?}", process::get_all().await?);
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// hold the lock to the process until it ends
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println!("Waiting for process to end...");
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process::wait_for(process.uuid).await?;
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Ok(())
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}
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