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Files
AstralRinth/theseus/src/launcher/mod.rs

96 lines
2.7 KiB
Rust

use std::path::Path;
use std::process::{Command, Stdio};
mod args;
pub mod auth;
pub mod download;
pub mod java;
pub mod meta;
mod rules;
pub async fn launch_minecraft(version_name: &str, root_dir: &Path) {
let manifest = meta::fetch_version_manifest().await.unwrap();
let version = meta::fetch_version_info(
manifest
.versions
.iter()
.find(|x| x.id == version_name)
.unwrap(),
)
.await
.unwrap();
//download_minecraft(&version, root_dir).await;
let auth = auth::login("username", "password", true).await;
let arguments = version.arguments.unwrap();
let profile = auth.selected_profile.unwrap();
let mut child = Command::new("java")
.args(args::get_jvm_arguments(
arguments
.get(&meta::ArgumentType::Jvm)
.map(|x| x.as_slice()),
&*root_dir.join("natives").join(&version.id),
&*args::get_class_paths(
&*root_dir.join("libraries"),
version.libraries.as_slice(),
&*root_dir
.join("versions")
.join(&version.id)
.join(format!("{}.jar", &version.id)),
),
))
.arg(version.main_class)
.args(args::get_minecraft_arguments(
arguments
.get(&meta::ArgumentType::Game)
.map(|x| x.as_slice()),
version.minecraft_arguments.as_deref(),
&*auth.access_token,
&*profile.name,
&profile.id,
&*version.id,
&version.asset_index.id,
root_dir,
&*root_dir.join("assets"),
&version.type_,
))
.current_dir(root_dir)
.stdout(Stdio::inherit())
.stderr(Stdio::inherit())
.spawn()
.unwrap();
child.wait().unwrap();
}
pub async fn download_minecraft(version: &meta::VersionInfo, root_dir: &Path) {
let assets_dir = meta::fetch_assets_index(&version).await.unwrap();
let legacy_dir = root_dir.join("resources");
futures::future::join3(
download::download_client(&*root_dir.join("versions"), &version),
download::download_assets(
&*root_dir.join("assets"),
if version.assets == "legacy" {
Some(legacy_dir.as_path())
} else {
None
},
&version.asset_index,
&assets_dir,
),
download::download_libraries(
&*root_dir.join("libraries"),
&*root_dir.join("natives").join(&version.id),
version.libraries.as_slice(),
),
)
.await;
}