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AstralRinth/theseus_gui/src/helpers/profile.js
Wyatt Verchere a13b7a2566 added settings API + fixed bug (#62)
* added settings API + fixed bug

* removed redundant API funcs

* comment clarifications

---------

Co-authored-by: Wyatt <wyatt@modrinth.com>
2023-04-03 13:46:04 -07:00

79 lines
2.2 KiB
JavaScript

/**
* All theseus API calls return serialized values (both return values and errors);
* So, for example, addDefaultInstance creates a blank Profile object, where the Rust struct is serialized,
* and deserialized into a usable JS object.
*/
import { invoke } from '@tauri-apps/api/tauri'
// Add empty default instance
export async function addDefaultInstance() {
return await invoke('profile_create_empty')
}
/// Add empty default instance
/// Returns a path to the profile created
export async function create() {
return await invoke('profile_create')
}
// Add a profile to the in-memory state
export async function add(profile) {
return await invoke('profile_add', { profile })
}
// Add a path as a profile in-memory
export async function add_path(path) {
return await invoke('profile_add_path', { path })
}
// Remove a profile
export async function remove(path) {
return await invoke('profile_remove', { path })
}
// Get a profile by path
// Returns a Profile
export async function get(path) {
return await invoke('profile_get', { path })
}
// Check if a pathed profile is already managed by Theseus
// Returns bool
export async function is_managed(path) {
return await invoke('profile_is_managed', { path })
}
// Check if a pathed profile is loaded
// Returns bool
export async function is_loaded(path) {
return await invoke('profile_is_loaded', { path })
}
// Get a copy of the profile set
// Returns hashmap of path -> Profile
export async function list() {
return await invoke('profile_list')
}
// Run Minecraft using a pathed profile
// Returns PID of child
export async function run(path, credentials) {
return await invoke('profile_run', { path, credentials })
}
// Run Minecraft using a pathed profile
// Waits for end
export async function run_wait(path, credentials) {
return await invoke('profile_run_wait', { path, credentials })
}
// Tries to kill a running minecraft process (if PID is still stored)
export async function kill(child_pid) {
return await invoke('profile_kill', { child_pid })
}
// Wait for a running minecraft process (a Child)
export async function wait_for(child_pid) {
return await invoke('profile_wait_for', { child_pid })
}