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* added settings API + fixed bug * removed redundant API funcs * comment clarifications --------- Co-authored-by: Wyatt <wyatt@modrinth.com>
128 lines
4.4 KiB
Rust
128 lines
4.4 KiB
Rust
#![cfg_attr(
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all(not(debug_assertions), target_os = "windows"),
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windows_subsystem = "windows"
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)]
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use dunce::canonicalize;
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use std::path::Path;
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use theseus::{prelude::*, profile_create::profile_create};
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use tokio::process::Child;
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use tokio::sync::RwLockWriteGuard;
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// A simple Rust implementation of the authentication run
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// 1) call the authenticate_begin_flow() function to get the URL to open (like you would in the frontend)
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// 2) open the URL in a browser
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// 3) call the authenticate_await_complete_flow() function to get the credentials (like you would in the frontend)
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pub async fn authenticate_run() -> theseus::Result<Credentials> {
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println!("A browser window will now open, follow the login flow there.");
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let url = auth::authenticate_begin_flow().await?;
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println!("URL {}", url.as_str());
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webbrowser::open(url.as_str())?;
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let credentials = auth::authenticate_await_complete_flow().await?;
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State::sync().await?;
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println!("Logged in user {}.", credentials.username);
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Ok(credentials)
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}
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#[tokio::main]
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async fn main() -> theseus::Result<()> {
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println!("Starting.");
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// Initialize state
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let st = State::get().await?;
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// Set max concurrent downloads to 10
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st.settings.write().await.max_concurrent_downloads = 10;
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// Example variables for simple project case
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let name = "Example".to_string();
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let game_version = "1.19.2".to_string();
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let modloader = ModLoader::Vanilla;
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let loader_version = "stable".to_string();
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// let icon = Some(
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// Path::new("../icon_test.png")
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// .canonicalize()
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// .expect("Icon could be not be found. If not using, set to None"),
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// );
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let icon = None;
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// Clear profiles
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println!("Clearing profiles.");
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let h = profile::list().await?;
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for (path, _) in h.into_iter() {
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profile::remove(&path).await?;
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}
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println!("Creating/adding profile.");
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// Attempt to create a profile. If that fails, try adding one from the same path.
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// TODO: actually do a nested error check for the correct profile error.
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let profile_path = profile_create(
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name.clone(),
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game_version,
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modloader,
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loader_version,
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icon,
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)
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.await?;
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State::sync().await?;
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// async closure for testing any desired edits
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// (ie: changing the java runtime of an added profile)
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println!("Editing.");
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profile::edit(&profile_path, |profile| {
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// Eg: Java. TODO: hook up to jre.rs class to pick optimal java
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profile.java = Some(JavaSettings {
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install: Some(Path::new("/usr/bin/java").to_path_buf()),
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extra_arguments: None,
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});
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async { Ok(()) }
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})
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.await?;
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State::sync().await?;
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// Attempt to get the default user, if it exists, and refresh their credentials
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let default_user_uuid = {
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let settings = st.settings.read().await;
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settings.default_user
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};
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let credentials = if let Some(uuid) = default_user_uuid {
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println!("Attempting to refresh existing authentication.");
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auth::refresh(uuid, false).await
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} else {
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println!("Freshly authenticating.");
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authenticate_run().await
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};
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// Check attempt to get Credentials
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// If successful, run the profile and store the RwLock to the process
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let proc_lock = match credentials {
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Ok(credentials) => {
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println!("Preparing to run Minecraft.");
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profile::run(&canonicalize(&profile_path)?, &credentials).await
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}
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Err(e) => {
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// If Hydra could not be accessed, for testing, attempt to load credentials from disk and do the same
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println!("Could not authenticate: {}.\nAttempting stored authentication.",e);
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let users = auth::users().await.expect(
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"Could not access any stored users- state was dropped.",
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);
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let credentials = users
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.first()
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.expect("Hydra failed, and no stored users were found.");
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println!("Preparing to run Minecraft.");
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profile::run(&canonicalize(&profile_path)?, credentials).await
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}
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}?;
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// Spawn a thread and hold the lock to the process until it ends
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println!("Started Minecraft. Waiting for process to end...");
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let mut proc: RwLockWriteGuard<Child> = proc_lock.write().await;
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profile::wait_for(&mut proc).await?;
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Ok(())
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}
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