You've already forked AstralRinth
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335 lines
10 KiB
Vue
335 lines
10 KiB
Vue
<template>
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<div class="relative h-full w-full select-none overflow-y-auto">
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<div
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v-if="server.moduleErrors.fs"
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class="flex w-full flex-col items-center justify-center gap-4 p-4"
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>
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<div class="flex max-w-lg flex-col items-center rounded-3xl bg-bg-raised p-6 shadow-xl">
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<div class="flex flex-col items-center text-center">
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<div class="flex flex-col items-center gap-4">
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<div class="grid place-content-center rounded-full bg-bg-orange p-4">
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<IssuesIcon class="size-12 text-orange" />
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</div>
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<h1 class="m-0 mb-2 w-fit text-4xl font-bold">Failed to load properties</h1>
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</div>
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<p class="text-lg text-secondary">
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We couldn't access your server's properties. Here's what we know:
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<span class="break-all font-mono">{{
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JSON.stringify(server.moduleErrors.fs.error)
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}}</span>
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</p>
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<ButtonStyled size="large" color="brand" @click="() => server.refresh(['fs'])">
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<button class="mt-6 !w-full">Retry</button>
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</ButtonStyled>
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</div>
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</div>
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</div>
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<div
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v-else-if="propsData && status === 'success'"
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class="flex h-full w-full flex-col justify-between gap-6 overflow-y-auto"
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>
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<div class="card flex flex-col gap-4">
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<div class="flex flex-col gap-2">
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<h2 class="m-0 text-lg font-bold text-contrast">Server properties</h2>
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<div class="m-0">
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Edit the Minecraft server properties file. If you're unsure about a specific property,
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the
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<NuxtLink
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class="goto-link !inline-block"
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to="https://minecraft.wiki/w/Server.properties"
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external
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>
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Minecraft Wiki
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</NuxtLink>
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has more detailed information.
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</div>
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</div>
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<div class="flex flex-col gap-4 rounded-2xl bg-table-alternateRow p-4">
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<div class="relative w-full text-sm">
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<label for="search-server-properties" class="sr-only">Search server properties</label>
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<SearchIcon
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class="pointer-events-none absolute left-3 top-1/2 h-4 w-4 -translate-y-1/2"
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aria-hidden="true"
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/>
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<input
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id="search-server-properties"
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v-model="searchInput"
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class="w-full pl-9"
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type="search"
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name="search"
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autocomplete="off"
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placeholder="Search server properties..."
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/>
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</div>
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<div
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v-for="(property, index) in filteredProperties"
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:key="index"
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class="flex flex-row flex-wrap items-center justify-between py-2"
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>
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<div class="flex items-center">
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<span :id="`property-label-${index}`">{{ formatPropertyName(index) }}</span>
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<span v-if="overrides[index] && overrides[index].info" class="ml-2">
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<EyeIcon v-tooltip="overrides[index].info" />
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</span>
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</div>
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<div
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v-if="overrides[index] && overrides[index].type === 'dropdown'"
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class="mt-2 flex w-full sm:w-[320px] sm:justify-end"
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>
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<TeleportDropdownMenu
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:id="`server-property-${index}`"
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v-model="liveProperties[index]"
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:name="formatPropertyName(index)"
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:options="overrides[index].options || []"
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:aria-labelledby="`property-label-${index}`"
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placeholder="Select..."
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/>
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</div>
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<div v-else-if="typeof property === 'boolean'" class="flex justify-end">
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<input
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:id="`server-property-${index}`"
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v-model="liveProperties[index]"
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class="switch stylized-toggle"
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type="checkbox"
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:aria-labelledby="`property-label-${index}`"
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/>
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</div>
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<div v-else-if="typeof property === 'number'" class="mt-2 w-full sm:w-[320px]">
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<input
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:id="`server-property-${index}`"
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v-model.number="liveProperties[index]"
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type="number"
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class="w-full border p-2"
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:aria-labelledby="`property-label-${index}`"
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/>
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</div>
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<div v-else-if="isComplexProperty(property)" class="mt-2 w-full sm:w-[320px]">
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<textarea
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:id="`server-property-${index}`"
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v-model="liveProperties[index]"
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class="w-full resize-y rounded-xl border p-2"
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:aria-labelledby="`property-label-${index}`"
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></textarea>
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</div>
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<div v-else class="mt-2 flex w-full justify-end sm:w-[320px]">
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<input
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:id="`server-property-${index}`"
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v-model="liveProperties[index]"
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type="text"
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class="w-full rounded-xl border p-2"
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:aria-labelledby="`property-label-${index}`"
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/>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div v-else class="card flex h-full w-full items-center justify-center">
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<p class="text-contrast">
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The server properties file has not been generated yet. Start up your server to generate it.
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</p>
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</div>
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<SaveBanner
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:is-visible="hasUnsavedChanges"
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:server="props.server"
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:is-updating="isUpdating"
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restart
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:save="saveProperties"
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:reset="resetProperties"
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/>
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</div>
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</template>
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<script setup lang="ts">
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import { EyeIcon, IssuesIcon, SearchIcon } from '@modrinth/assets'
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import { ButtonStyled, injectNotificationManager, TeleportDropdownMenu } from '@modrinth/ui'
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import Fuse from 'fuse.js'
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import { computed, inject, ref, watch } from 'vue'
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import SaveBanner from '~/components/ui/servers/SaveBanner.vue'
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import type { ModrinthServer } from '~/composables/servers/modrinth-servers.ts'
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const { addNotification } = injectNotificationManager()
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const props = defineProps<{
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server: ModrinthServer
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}>()
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const tags = useTags()
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const isUpdating = ref(false)
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const searchInput = ref('')
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const data = computed(() => props.server.general)
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const modulesLoaded = inject<Promise<void>>('modulesLoaded')
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const { data: propsData, status } = await useAsyncData('ServerProperties', async () => {
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await modulesLoaded
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const rawProps = await props.server.fs?.downloadFile('server.properties')
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if (!rawProps) return null
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const properties: Record<string, any> = {}
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const lines = rawProps.split('\n')
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for (const line of lines) {
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if (line.startsWith('#') || !line.includes('=')) continue
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const [key, ...valueParts] = line.split('=')
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let value = valueParts.join('=')
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if (value.toLowerCase() === 'true' || value.toLowerCase() === 'false') {
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value = value.toLowerCase() === 'true'
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} else if (!isNaN(value as any) && value !== '') {
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value = Number(value)
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}
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properties[key.trim()] = value
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}
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return properties
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})
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const liveProperties = ref<Record<string, any>>({})
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const originalProperties = ref<Record<string, any>>({})
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watch(
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propsData,
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(newPropsData) => {
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if (newPropsData) {
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liveProperties.value = JSON.parse(JSON.stringify(newPropsData))
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originalProperties.value = JSON.parse(JSON.stringify(newPropsData))
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}
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},
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{ immediate: true },
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)
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const hasUnsavedChanges = computed(() => {
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return Object.keys(liveProperties.value).some(
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(key) =>
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JSON.stringify(liveProperties.value[key]) !== JSON.stringify(originalProperties.value[key]),
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)
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})
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const getDifficultyOptions = () => {
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const pre113Versions = tags.value.gameVersions
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.filter((v) => {
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const versionNumbers = v.version.split('.').map(Number)
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return versionNumbers[0] === 1 && versionNumbers[1] < 13
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})
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.map((v) => v.version)
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if (data.value?.mc_version && pre113Versions.includes(data.value.mc_version)) {
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return ['0', '1', '2', '3']
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} else {
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return ['peaceful', 'easy', 'normal', 'hard']
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}
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}
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const overrides: { [key: string]: { type: string; options?: string[]; info?: string } } = {
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difficulty: {
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type: 'dropdown',
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options: getDifficultyOptions(),
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},
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gamemode: {
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type: 'dropdown',
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options: ['survival', 'creative', 'adventure', 'spectator'],
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},
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}
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const fuse = computed(() => {
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if (!liveProperties.value) return null
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const propertiesToFuse = Object.entries(liveProperties.value).map(([key, value]) => ({
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key,
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value: String(value),
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}))
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return new Fuse(propertiesToFuse, {
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keys: ['key', 'value'],
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threshold: 0.2,
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})
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})
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const filteredProperties = computed(() => {
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if (!searchInput.value?.trim()) {
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return liveProperties.value
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}
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const results = fuse.value?.search(searchInput.value) ?? []
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return Object.fromEntries(results.map(({ item }) => [item.key, liveProperties.value[item.key]]))
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})
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const constructServerProperties = (): string => {
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const properties = liveProperties.value
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let fileContent = `#Minecraft server properties\n#${new Date().toUTCString()}\n`
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for (const [key, value] of Object.entries(properties)) {
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if (typeof value === 'object') {
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fileContent += `${key}=${JSON.stringify(value)}\n`
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} else if (typeof value === 'boolean') {
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fileContent += `${key}=${value ? 'true' : 'false'}\n`
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} else {
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fileContent += `${key}=${value}\n`
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}
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}
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return fileContent
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}
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const saveProperties = async () => {
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try {
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isUpdating.value = true
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await props.server.fs?.updateFile('server.properties', constructServerProperties())
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await new Promise((resolve) => setTimeout(resolve, 500))
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originalProperties.value = JSON.parse(JSON.stringify(liveProperties.value))
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await props.server.refresh()
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addNotification({
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type: 'success',
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title: 'Server properties updated',
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text: 'Your server properties were successfully changed.',
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})
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} catch (error) {
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console.error('Error updating server properties:', error)
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addNotification({
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type: 'error',
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title: 'Failed to update server properties',
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text: 'An error occurred while attempting to update your server properties.',
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})
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} finally {
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isUpdating.value = false
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}
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}
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const resetProperties = async () => {
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liveProperties.value = JSON.parse(JSON.stringify(originalProperties.value))
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await new Promise((resolve) => setTimeout(resolve, 200))
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}
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const formatPropertyName = (propertyName: string): string => {
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return propertyName
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.split(/[-.]/)
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.map((word) => word.charAt(0).toUpperCase() + word.slice(1))
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.join(' ')
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}
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const isComplexProperty = (property: any): boolean => {
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return (
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typeof property === 'object' ||
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(typeof property === 'string' &&
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(property.includes(',') ||
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property.includes('{') ||
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property.includes('}') ||
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property.includes('[') ||
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property.includes(']') ||
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property.length > 30))
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)
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}
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</script>
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<style scoped>
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.stylized-toggle:checked::after {
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background: var(--color-accent-contrast) !important;
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}
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</style>
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