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AstralRinth/apps/labrinth/src/validate/datapack.rs
Alejandro González fb30c0ba2b feat(labrinth): allow protected resource and data packs to pass validation (#3792)
* fix(labrinth): return version artifact size exceeded error eagerly

Now we don't wait until the result memory buffer has grown to a size
greater than the maximum allowed, and instead we return such an error
before the buffer is grown with the current chunk, which should reduce
memory usage.

* fix(labrinth): proper supported game versions range for datapacks

* feat(labrinth): allow protected resource and data packs to pass validation
2025-06-16 16:30:01 +00:00

45 lines
1.3 KiB
Rust

use crate::validate::{
MaybeProtectedZipFile, PLAUSIBLE_PACK_REGEX, SupportedGameVersions,
ValidationError, ValidationResult,
};
use chrono::DateTime;
pub struct DataPackValidator;
impl super::Validator for DataPackValidator {
fn get_file_extensions(&self) -> &[&str] {
&["zip"]
}
fn get_supported_loaders(&self) -> &[&str] {
&["datapack"]
}
fn get_supported_game_versions(&self) -> SupportedGameVersions {
// Time since release of 17w43a, 2017-10-25, which introduced datapacks
SupportedGameVersions::PastDate(
DateTime::from_timestamp(1508889600, 0).unwrap(),
)
}
fn validate_maybe_protected_zip(
&self,
file: &mut MaybeProtectedZipFile,
) -> Result<ValidationResult, ValidationError> {
if match file {
MaybeProtectedZipFile::Unprotected(archive) => {
archive.by_name("pack.mcmeta").is_ok()
}
MaybeProtectedZipFile::MaybeProtected { data, .. } => {
PLAUSIBLE_PACK_REGEX.is_match(data)
}
} {
Ok(ValidationResult::Pass)
} else {
Ok(ValidationResult::Warning(
"No pack.mcmeta present for datapack file. Tip: Make sure pack.mcmeta is in the root directory of your datapack!",
))
}
}
}