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AstralRinth/src/models/v2/projects.rs
Wyatt Verchere fd18185ef0 More staging fixes (#768)
* Fixes issues

* staging fixes

* passes tests

* fixes. fmt/clippy

* drops datapack/plugin extras

* fixed failing test

---------

Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2023-11-26 20:29:59 -07:00

314 lines
11 KiB
Rust

use super::super::ids::OrganizationId;
use super::super::teams::TeamId;
use super::super::users::UserId;
use crate::database::models::legacy_loader_fields::MinecraftGameVersion;
use crate::database::models::{version_item, DatabaseError};
use crate::database::redis::RedisPool;
use crate::models::ids::{ProjectId, VersionId};
use crate::models::projects::{
Dependency, DonationLink, GalleryItem, License, Loader, ModeratorMessage, MonetizationStatus,
Project, ProjectStatus, Version, VersionFile, VersionStatus, VersionType,
};
use crate::models::threads::ThreadId;
use chrono::{DateTime, Utc};
use serde::{Deserialize, Serialize};
/// A project returned from the API
#[derive(Serialize, Deserialize, Clone)]
pub struct LegacyProject {
/// Relevant V2 fields- these were removed or modfified in V3,
/// and are now part of the dynamic fields system
/// The support range for the client project*
pub client_side: LegacySideType,
/// The support range for the server project
pub server_side: LegacySideType,
/// A list of game versions this project supports
pub game_versions: Vec<String>,
// All other fields are the same as V3
// If they change, or their constituent types change, we may need to
// add a new struct for them here.
pub id: ProjectId,
pub slug: Option<String>,
pub project_type: String,
pub team: TeamId,
pub organization: Option<OrganizationId>,
pub title: String,
pub description: String,
pub body: String,
pub body_url: Option<String>,
pub published: DateTime<Utc>,
pub updated: DateTime<Utc>,
pub approved: Option<DateTime<Utc>>,
pub queued: Option<DateTime<Utc>>,
pub status: ProjectStatus,
pub requested_status: Option<ProjectStatus>,
pub moderator_message: Option<ModeratorMessage>,
pub license: License,
pub downloads: u32,
pub followers: u32,
pub categories: Vec<String>,
pub additional_categories: Vec<String>,
pub loaders: Vec<String>,
pub versions: Vec<VersionId>,
pub icon_url: Option<String>,
pub issues_url: Option<String>,
pub source_url: Option<String>,
pub wiki_url: Option<String>,
pub discord_url: Option<String>,
pub donation_urls: Option<Vec<DonationLink>>,
pub gallery: Vec<GalleryItem>,
pub color: Option<u32>,
pub thread_id: ThreadId,
pub monetization_status: MonetizationStatus,
}
impl LegacyProject {
// Convert from a standard V3 project to a V2 project
// Requires any queried versions to be passed in, to get access to certain version fields contained within.
// - This can be any version, because the fields are ones that used to be on the project itself.
// - Its conceivable that certain V3 projects that have many different ones may not have the same fields on all of them.
// TODO: Should this return an error instead for v2 users?
// It's safe to use a db version_item for this as the only info is side types, game versions, and loader fields (for loaders), which used to be public on project anyway.
pub fn from(data: Project, versions_item: Option<version_item::QueryVersion>) -> Self {
let mut client_side = LegacySideType::Unknown;
let mut server_side = LegacySideType::Unknown;
let mut game_versions = Vec::new();
// V2 versions only have one project type- v3 versions can rarely have multiple.
// We'll just use the first one.
let mut project_type = data
.project_types
.first()
.cloned()
.unwrap_or("unknown".to_string());
let mut loaders = data.loaders;
if let Some(versions_item) = versions_item {
client_side = versions_item
.version_fields
.iter()
.find(|f| f.field_name == "client_side")
.and_then(|f| {
Some(LegacySideType::from_string(
f.value.serialize_internal().as_str()?,
))
})
.unwrap_or(LegacySideType::Unknown);
server_side = versions_item
.version_fields
.iter()
.find(|f| f.field_name == "server_side")
.and_then(|f| {
Some(LegacySideType::from_string(
f.value.serialize_internal().as_str()?,
))
})
.unwrap_or(LegacySideType::Unknown);
game_versions = versions_item
.version_fields
.iter()
.find(|f| f.field_name == "game_versions")
.and_then(|f| MinecraftGameVersion::try_from_version_field(f).ok())
.map(|v| v.into_iter().map(|v| v.version).collect())
.unwrap_or(Vec::new());
// - if loader is mrpack, this is a modpack
// the loaders are whatever the corresponding loader fields are
if versions_item.loaders == vec!["mrpack".to_string()] {
project_type = "modpack".to_string();
if let Some(mrpack_loaders) = versions_item
.version_fields
.iter()
.find(|f| f.field_name == "mrpack_loaders")
{
loaders = mrpack_loaders.value.as_strings();
}
}
}
Self {
id: data.id,
slug: data.slug,
project_type,
team: data.team,
organization: data.organization,
title: data.title,
description: data.description,
body: data.body,
body_url: data.body_url,
published: data.published,
updated: data.updated,
approved: data.approved,
queued: data.queued,
status: data.status,
requested_status: data.requested_status,
moderator_message: data.moderator_message,
license: data.license,
downloads: data.downloads,
followers: data.followers,
categories: data.categories,
additional_categories: data.additional_categories,
loaders,
versions: data.versions,
icon_url: data.icon_url,
issues_url: data.issues_url,
source_url: data.source_url,
wiki_url: data.wiki_url,
discord_url: data.discord_url,
donation_urls: data.donation_urls,
gallery: data.gallery,
color: data.color,
thread_id: data.thread_id,
monetization_status: data.monetization_status,
client_side,
server_side,
game_versions,
}
}
// Because from needs a version_item, this is a helper function to get many from one db query.
pub async fn from_many<'a, E>(
data: Vec<Project>,
exec: E,
redis: &RedisPool,
) -> Result<Vec<Self>, DatabaseError>
where
E: sqlx::Executor<'a, Database = sqlx::Postgres>,
{
let version_ids: Vec<_> = data
.iter()
.filter_map(|p| p.versions.first().map(|i| (*i).into()))
.collect();
let example_versions = version_item::Version::get_many(&version_ids, exec, redis).await?;
let mut legacy_projects = Vec::new();
for project in data {
let version_item = example_versions
.iter()
.find(|v| v.inner.project_id == project.id.into())
.cloned();
let project = LegacyProject::from(project, version_item);
legacy_projects.push(project);
}
Ok(legacy_projects)
}
}
#[derive(Serialize, Deserialize, Clone, Debug, Eq, PartialEq)]
#[serde(rename_all = "kebab-case")]
pub enum LegacySideType {
Required,
Optional,
Unsupported,
Unknown,
}
impl std::fmt::Display for LegacySideType {
fn fmt(&self, fmt: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(fmt, "{}", self.as_str())
}
}
impl LegacySideType {
// These are constant, so this can remove unneccessary allocations (`to_string`)
pub fn as_str(&self) -> &'static str {
match self {
LegacySideType::Required => "required",
LegacySideType::Optional => "optional",
LegacySideType::Unsupported => "unsupported",
LegacySideType::Unknown => "unknown",
}
}
pub fn from_string(string: &str) -> LegacySideType {
match string {
"required" => LegacySideType::Required,
"optional" => LegacySideType::Optional,
"unsupported" => LegacySideType::Unsupported,
_ => LegacySideType::Unknown,
}
}
}
/// A specific version of a project
#[derive(Serialize, Deserialize, Clone)]
pub struct LegacyVersion {
/// Relevant V2 fields- these were removed or modfified in V3,
/// and are now part of the dynamic fields system
/// A list of game versions this project supports
pub game_versions: Vec<String>,
/// A list of loaders this project supports (has a newtype struct)
pub loaders: Vec<Loader>,
// TODO: should we remove this? as this is a v3 field and tests for it should be isolated to v3
// it allows us to keep tests that use this struct in common
pub ordering: Option<i32>,
pub id: VersionId,
pub project_id: ProjectId,
pub author_id: UserId,
pub featured: bool,
pub name: String,
pub version_number: String,
pub changelog: String,
pub changelog_url: Option<String>,
pub date_published: DateTime<Utc>,
pub downloads: u32,
pub version_type: VersionType,
pub status: VersionStatus,
pub requested_status: Option<VersionStatus>,
pub files: Vec<VersionFile>,
pub dependencies: Vec<Dependency>,
}
impl From<Version> for LegacyVersion {
fn from(data: Version) -> Self {
let mut game_versions = Vec::new();
if let Some(value) = data.fields.get("game_versions").and_then(|v| v.as_array()) {
for gv in value {
if let Some(game_version) = gv.as_str() {
game_versions.push(game_version.to_string());
}
}
}
// - if loader is mrpack, this is a modpack
// the v2 loaders are whatever the corresponding loader fields are
let mut loaders = data.loaders.into_iter().map(|l| l.0).collect::<Vec<_>>();
if loaders == vec!["mrpack".to_string()] {
if let Some((_, mrpack_loaders)) = data
.fields
.into_iter()
.find(|(key, _)| key == "mrpack_loaders")
{
if let Ok(mrpack_loaders) = serde_json::from_value(mrpack_loaders) {
loaders = mrpack_loaders;
}
}
}
let loaders = loaders.into_iter().map(Loader).collect::<Vec<_>>();
Self {
id: data.id,
project_id: data.project_id,
author_id: data.author_id,
featured: data.featured,
name: data.name,
version_number: data.version_number,
changelog: data.changelog,
changelog_url: data.changelog_url,
date_published: data.date_published,
downloads: data.downloads,
version_type: data.version_type,
status: data.status,
requested_status: data.requested_status,
files: data.files,
dependencies: data.dependencies,
game_versions,
ordering: data.ordering,
loaders,
}
}
}