Files
AstralRinth/apps/labrinth/src/routes/updates.rs
Prospector 3dad6b317f MR App 0.9.5 - Big bugfix update (#3585)
* Add launcher_feature_version to Profile

* Misc fixes

- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added

* Make old instances scan the logs folder for joined servers on launcher startup

* Create AttachedWorldData

* Change AttachedWorldData interface

* Rename WorldType::World to WorldType::Singleplayer

* Implement world display status system

* Fix Minecraft font

* Fix set_world_display_status Tauri error

* Add 'Play instance' option

* Add option to disable worlds showing in Home

* Fixes

- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description

* Fixed sometimes more than 6 items showing up in Jump back in

* Fix servers.dat issue with instances you haven't played before

* Fix too large of bulk requests being made, limit max to 800 #3430

* Add hiding from home page, add types to Mods.vue

* Make recent worlds go into grid when display is huge

* Fix lint

* Remove redundant media query

* Fix protocol version on home page, and home page being blocked by pinging servers

* Clippy fix

* More Clippy fixes

* Fix Prettier lints

* Undo `from_string` changes

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Alejandro González <me@alegon.dev>
2025-05-01 16:13:13 -07:00

134 lines
3.9 KiB
Rust

use std::collections::HashMap;
use actix_web::{get, web, HttpRequest, HttpResponse};
use serde::{Deserialize, Serialize};
use sqlx::PgPool;
use crate::auth::checks::{filter_visible_versions, is_visible_project};
use crate::auth::get_user_from_headers;
use crate::database;
use crate::database::models::legacy_loader_fields::MinecraftGameVersion;
use crate::database::redis::RedisPool;
use crate::models::pats::Scopes;
use crate::models::projects::VersionType;
use crate::queue::session::AuthQueue;
use super::ApiError;
pub fn config(cfg: &mut web::ServiceConfig) {
cfg.service(forge_updates);
}
#[derive(Serialize, Deserialize)]
pub struct NeoForge {
#[serde(default = "default_neoforge")]
pub neoforge: String,
}
fn default_neoforge() -> String {
"none".into()
}
#[get("{id}/forge_updates.json")]
pub async fn forge_updates(
req: HttpRequest,
web::Query(neo): web::Query<NeoForge>,
info: web::Path<(String,)>,
pool: web::Data<PgPool>,
redis: web::Data<RedisPool>,
session_queue: web::Data<AuthQueue>,
) -> Result<HttpResponse, ApiError> {
const ERROR: &str = "The specified project does not exist!";
let (id,) = info.into_inner();
let project = database::models::Project::get(&id, &**pool, &redis)
.await?
.ok_or_else(|| ApiError::InvalidInput(ERROR.to_string()))?;
let user_option = get_user_from_headers(
&req,
&**pool,
&redis,
&session_queue,
Some(&[Scopes::PROJECT_READ]),
)
.await
.map(|x| x.1)
.ok();
if !is_visible_project(&project.inner, &user_option, &pool, false).await? {
return Err(ApiError::InvalidInput(ERROR.to_string()));
}
let versions =
database::models::Version::get_many(&project.versions, &**pool, &redis)
.await?;
let loaders = match &*neo.neoforge {
"only" => |x: &String| *x == "neoforge",
"include" => |x: &String| *x == "forge" || *x == "neoforge",
_ => |x: &String| *x == "forge",
};
let mut versions = filter_visible_versions(
versions
.into_iter()
.filter(|x| x.loaders.iter().any(loaders))
.collect(),
&user_option,
&pool,
&redis,
)
.await?;
versions.sort_by(|a, b| b.date_published.cmp(&a.date_published));
#[derive(Serialize)]
struct ForgeUpdates {
homepage: String,
promos: HashMap<String, String>,
}
let mut response = ForgeUpdates {
homepage: format!(
"{}/mod/{}",
dotenvy::var("SITE_URL").unwrap_or_default(),
id
),
promos: HashMap::new(),
};
for version in versions {
// For forge in particular, we will hardcode it to use GameVersions rather than generic loader fields, as this is minecraft-java exclusive
// Will have duplicates between game_versions (for non-forge loaders), but that's okay as
// before v3 this was stored to the project and not the version
let game_versions: Vec<String> = version
.fields
.iter()
.find(|(key, _)| key.as_str() == MinecraftGameVersion::FIELD_NAME)
.and_then(|(_, value)| {
serde_json::from_value::<Vec<String>>(value.clone()).ok()
})
.unwrap_or_default();
if version.version_type == VersionType::Release {
for game_version in &game_versions {
response
.promos
.entry(format!("{game_version}-recommended"))
.or_insert_with(|| version.version_number.clone());
}
}
for game_version in &game_versions {
response
.promos
.entry(format!("{game_version}-latest"))
.or_insert_with(|| version.version_number.clone());
}
}
Ok(HttpResponse::Ok().json(response))
}