Files
AstralRinth/src/validate/shader.rs
Geometrically d8b9d8431e Shader fixes (#495)
* Shader fixes

* Add core shaders validator

* Update validator again

* Rename shaders

* Fix build
2022-12-08 15:13:01 -07:00

120 lines
3.1 KiB
Rust

use crate::validate::{
SupportedGameVersions, ValidationError, ValidationResult,
};
use std::io::Cursor;
use zip::ZipArchive;
pub struct ShaderValidator;
impl super::Validator for ShaderValidator {
fn get_file_extensions(&self) -> &[&str] {
&["zip"]
}
fn get_project_types(&self) -> &[&str] {
&["shader"]
}
fn get_supported_loaders(&self) -> &[&str] {
&["optifine", "iris"]
}
fn get_supported_game_versions(&self) -> SupportedGameVersions {
SupportedGameVersions::All
}
fn validate(
&self,
archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
) -> Result<ValidationResult, ValidationError> {
if !archive.file_names().any(|x| x.starts_with("shaders/")) {
return Err(ValidationError::InvalidInput(
"No shaders folder present for OptiFine/Iris shader.".into(),
));
}
Ok(ValidationResult::Pass)
}
}
pub struct CanvasShaderValidator;
impl super::Validator for CanvasShaderValidator {
fn get_file_extensions(&self) -> &[&str] {
&["zip"]
}
fn get_project_types(&self) -> &[&str] {
&["shader"]
}
fn get_supported_loaders(&self) -> &[&str] {
&["canvas"]
}
fn get_supported_game_versions(&self) -> SupportedGameVersions {
SupportedGameVersions::All
}
fn validate(
&self,
archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
) -> Result<ValidationResult, ValidationError> {
archive.by_name("pack.mcmeta").map_err(|_| {
ValidationError::InvalidInput(
"No pack.mcmeta present for pack file. Tip: Make sure pack.mcmeta is in the root directory of your pack!".into(),
)
})?;
if !archive.file_names().any(|x| x.contains("/pipelines/")) {
return Err(ValidationError::InvalidInput(
"No pipeline shaders folder present for canvas shaders.".into(),
));
}
Ok(ValidationResult::Pass)
}
}
pub struct CoreShaderValidator;
impl super::Validator for CoreShaderValidator {
fn get_file_extensions(&self) -> &[&str] {
&["zip"]
}
fn get_project_types(&self) -> &[&str] {
&["shader"]
}
fn get_supported_loaders(&self) -> &[&str] {
&["vanilla"]
}
fn get_supported_game_versions(&self) -> SupportedGameVersions {
SupportedGameVersions::All
}
fn validate(
&self,
archive: &mut ZipArchive<Cursor<bytes::Bytes>>,
) -> Result<ValidationResult, ValidationError> {
archive.by_name("pack.mcmeta").map_err(|_| {
ValidationError::InvalidInput(
"No pack.mcmeta present for pack file. Tip: Make sure pack.mcmeta is in the root directory of your pack!".into(),
)
})?;
if !archive
.file_names()
.any(|x| x.starts_with("assets/minecraft/shaders/"))
{
return Err(ValidationError::InvalidInput(
"No shaders folder present for vanilla shaders.".into(),
));
}
Ok(ValidationResult::Pass)
}
}