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* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
196 lines
5.2 KiB
Rust
196 lines
5.2 KiB
Rust
use crate::api::Result;
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use either::Either;
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use tauri::{AppHandle, Manager, Runtime};
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use theseus::prelude::ProcessMetadata;
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use theseus::profile::{get_full_path, QuickPlayType};
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use theseus::worlds::{
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ServerPackStatus, ServerStatus, World, WorldWithProfile,
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};
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use theseus::{profile, worlds};
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pub fn init<R: Runtime>() -> tauri::plugin::TauriPlugin<R> {
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tauri::plugin::Builder::new("worlds")
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.invoke_handler(tauri::generate_handler![
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get_recent_worlds,
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get_profile_worlds,
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get_singleplayer_world,
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rename_world,
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reset_world_icon,
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backup_world,
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delete_world,
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add_server_to_profile,
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edit_server_in_profile,
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remove_server_from_profile,
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get_profile_protocol_version,
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get_server_status,
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start_join_singleplayer_world,
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start_join_server,
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])
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.build()
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}
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#[tauri::command]
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pub async fn get_recent_worlds<R: Runtime>(
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app_handle: AppHandle<R>,
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limit: usize,
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) -> Result<Vec<WorldWithProfile>> {
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let mut result = worlds::get_recent_worlds(limit).await?;
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for world in result.iter_mut() {
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adapt_world_icon(&app_handle, &mut world.world);
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}
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Ok(result)
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}
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#[tauri::command]
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pub async fn get_profile_worlds<R: Runtime>(
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app_handle: AppHandle<R>,
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path: &str,
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) -> Result<Vec<World>> {
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let mut result = worlds::get_profile_worlds(path).await?;
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for world in result.iter_mut() {
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adapt_world_icon(&app_handle, world);
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}
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Ok(result)
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}
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#[tauri::command]
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pub async fn get_singleplayer_world<R: Runtime>(
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app_handle: AppHandle<R>,
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instance: &str,
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world: &str,
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) -> Result<World> {
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let instance = get_full_path(instance).await?;
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let mut world = worlds::get_singleplayer_world(&instance, world).await?;
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adapt_world_icon(&app_handle, &mut world);
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Ok(world)
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}
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fn adapt_world_icon<R: Runtime>(app_handle: &AppHandle<R>, world: &mut World) {
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if let Some(Either::Left(icon_path)) = &world.icon {
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let icon_path = icon_path.clone();
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if let Ok(new_url) = super::utils::tauri_convert_file_src(&icon_path) {
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world.icon = Some(Either::Right(new_url));
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if let Err(e) =
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app_handle.asset_protocol_scope().allow_file(&icon_path)
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{
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tracing::warn!(
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"Failed to allow file access for icon {}: {}",
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icon_path.display(),
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e
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);
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}
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} else {
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tracing::warn!(
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"Encountered invalid icon path for world {}: {}",
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world.name,
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icon_path.display()
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);
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world.icon = None;
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}
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}
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}
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#[tauri::command]
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pub async fn rename_world(
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instance: &str,
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world: &str,
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new_name: &str,
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) -> Result<()> {
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let instance = get_full_path(instance).await?;
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worlds::rename_world(&instance, world, new_name).await?;
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Ok(())
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}
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#[tauri::command]
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pub async fn reset_world_icon(instance: &str, world: &str) -> Result<()> {
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let instance = get_full_path(instance).await?;
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worlds::reset_world_icon(&instance, world).await?;
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Ok(())
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}
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#[tauri::command]
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pub async fn backup_world(instance: &str, world: &str) -> Result<u64> {
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let instance = get_full_path(instance).await?;
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Ok(worlds::backup_world(&instance, world).await?)
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}
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#[tauri::command]
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pub async fn delete_world(instance: &str, world: &str) -> Result<()> {
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let instance = get_full_path(instance).await?;
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worlds::delete_world(&instance, world).await?;
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Ok(())
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}
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#[tauri::command]
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pub async fn add_server_to_profile(
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path: &str,
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name: String,
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address: String,
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pack_status: ServerPackStatus,
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) -> Result<usize> {
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let path = get_full_path(path).await?;
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Ok(
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worlds::add_server_to_profile(&path, name, address, pack_status)
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.await?,
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)
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}
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#[tauri::command]
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pub async fn edit_server_in_profile(
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path: &str,
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index: usize,
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name: String,
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address: String,
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pack_status: ServerPackStatus,
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) -> Result<()> {
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let path = get_full_path(path).await?;
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worlds::edit_server_in_profile(&path, index, name, address, pack_status)
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.await?;
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Ok(())
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}
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#[tauri::command]
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pub async fn remove_server_from_profile(
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path: &str,
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index: usize,
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) -> Result<()> {
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let path = get_full_path(path).await?;
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worlds::remove_server_from_profile(&path, index).await?;
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Ok(())
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}
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#[tauri::command]
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pub async fn get_profile_protocol_version(path: &str) -> Result<Option<i32>> {
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Ok(worlds::get_profile_protocol_version(path).await?)
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}
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#[tauri::command]
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pub async fn get_server_status(
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address: &str,
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protocol_version: Option<i32>,
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) -> Result<ServerStatus> {
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Ok(worlds::get_server_status(address, protocol_version).await?)
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}
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#[tauri::command]
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pub async fn start_join_singleplayer_world(
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path: &str,
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world: String,
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) -> Result<ProcessMetadata> {
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let process =
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profile::run(path, &QuickPlayType::Singleplayer(world)).await?;
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Ok(process)
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}
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#[tauri::command]
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pub async fn start_join_server(
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path: &str,
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address: &str,
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) -> Result<ProcessMetadata> {
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let process =
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profile::run(path, &QuickPlayType::Server(address.to_owned())).await?;
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Ok(process)
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}
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