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Refactor setup documentation
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32
docs/routes/usage/css.md
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docs/routes/usage/css.md
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---
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title: Writing CSS
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---
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## Conventions
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### Avoid inconsistent CSS units
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Prefer using `rem` units, using only whole and half units, eg. `2rem` or `1.5rem`. If you need a specific pixel (`px`) measurement, use `px` and add comment explaining why you used it. The one exception is that `0.25rem` is allowed.
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> Using `rem` units lets you change the scale of the UI by simply changing the body font size.
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### Always use `HSL` colors
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### All colors should be theme variables
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## Abilities
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Omorphia leverages PostCSS to allow you to write in future-standards-compliant CSS. Browse [the CSSWG drafts](https://cssdb.org/) to see what is possible (not including stage 0).
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Notable features:
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- [Nesting](https://www.w3.org/TR/css-nesting-1/#example-aecb8796)
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- [Gap](https://developer.mozilla.org/en-US/docs/Web/CSS/gap)
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- [`clamp` function](<https://developer.mozilla.org/en-US/docs/Web/CSS/clamp()>)
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- [Custom Media Queries](https://www.w3.org/TR/mediaqueries-5/#example-532b0adb)
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- [`:has()`](https://developer.mozilla.org/en-US/docs/Web/CSS/:has)
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- [place-content](https://developer.mozilla.org/en-US/docs/Web/CSS/place-content)
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## Styles
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Conform to [BEM styling](http://getbem.com/introduction/) wherever possible. When working in components, you may want to leverage [Svelte's conditional class shorthand](https://svelte.dev/tutorial/class-shorthand) instead of BEM's modifier class name format.
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38
docs/routes/usage/generator.md
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docs/routes/usage/generator.md
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---
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title: Generator plugin
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---
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The generator plugin creates static files from API responses to increase performance and perform tasks that would not be possible on the client. It regenerates files every 7 days, or when the plugin settings change.
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### Current options
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- `projectColors` (false) generates colors for every project
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- `tags` (false) copies & parses tags from API
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- `gameVersions` copes game versions from API
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- `landingPage` gets icon urls for top 100 mods
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> All options are disabled by default
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## Configuration
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```js
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import Generator from 'omorphia/plugins/generator'
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/** @type {import('@sveltejs/kit').Config} */
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const config = {
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kit: {
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vite: {
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plugins: [
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Generator({
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projectColors: true,
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tags: true,
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gameVersions: true,
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landingPage: true,
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}),
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],
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},
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},
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}
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export default config
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```
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27
docs/routes/usage/icons.md
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docs/routes/usage/icons.md
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---
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title: Icons
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---
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## Choosing icons
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The follwing icon packs are included with omorphia:
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`heroicons-outline` `lucide` `fa-regular` `heroicons-solid` `carbon` `simple-icons`
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Aim to find icons from `heroicons-outline` first, and then from the following packs if you can't find what you are looking for. [Browse icons...](https://icones.js.org/collection/heroicons-outline)
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## Using icons
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Import an icon in the `<script>` tag of your component.
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Then use the icon as if it were a Svelte component:
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> You can style the icon with the `.icon` class. Note, you will have to use the `:global(.icon)` selector in Svelte components.
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```svelte example
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<script lang="ts">
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import IconHeart from 'virtual:icons/heroicons-outline/heart'
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</script>
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<p>That's lovely! <IconHeart /></p>
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```
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21
docs/routes/usage/illustrations.md
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docs/routes/usage/illustrations.md
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---
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title: Using illustrations
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---
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Find an illustration from [unDraw](https://undraw.co/illustrations) and download it as an SVG.
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Put the illustration in the `src/assets/images/illustrations` folder. Rename it to `undraw_` + the illustration slug.
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Replace colors in the SVG with CSS variables such as `var(--color-brand)` and `var(--color-raised)`. For colors that are the same as the font color, use `currentColor`.
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Add the `.illustration` class to the SVG
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Import the SVG in the `<script>` of your svelte file, and treat the illustration as a Svelte component:
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```svelte
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<script>
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import NoData from '$assets/images/illustrations/undraw_no_data.svg'
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</script>
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<NoData />
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```
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116
docs/routes/usage/utils.md
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docs/routes/usage/utils.md
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---
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title: Built-in utilities
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---
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## API requests
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Use the `send` function to make API requests.
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```svelte example raised
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<script lang="ts">
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import { send } from 'omorphia/utils'
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const project = send<'getProject'>('GET', 'project/sodium')
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</script>
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{#await project}
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fetching...
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{:then project}
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{project.downloads} downloads
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{/await}
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```
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## Markdown
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Use the markdown utilities to parse markdown text into HTML. Both markdown parsers have HTML sanitization built-in.
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### Body parser
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The `markdown` parser is designed for bodies of markdown text and supports images, tables, lists, and youtube `<iframe>`s.
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> Use the `.markdown` class on the element containing your parsed markdown.
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````svelte example
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<script lang="ts">
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import { markdown } from 'omorphia/utils'
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const source =
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'## Example markdown \n\
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This is **some** *text*! \n\
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`console.log("test")` \n\
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#### An image \n\
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'
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</script>
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<div class="card markdown">
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{@html markdown(source)}
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{@html markdown(
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` | Syntax | Description |
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| ----------- | ----------- |
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| Header | Title |
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| Paragraph | Text |`
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)}
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{@html markdown('```js\nconsole.log("test")\n```')}
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</div>
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````
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### Inline parser
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The `markdownInline` parser is perfect for translations and short bios. It doesn't allow complex elements such as images or tables.
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```svelte example raised
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<script lang="ts">
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import { markdownInline } from 'omorphia/utils'
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const source = 'This is some **bolded** and *italicized* text.'
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</script>
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<p>{@html markdownInline(source)}</p>
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```
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## Human readable "ago" times
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```svelte example raised
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<script lang="ts">
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import { ago } from 'omorphia/utils'
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</script>
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<p>Something happened {ago(Date.now())}.</p>
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<p>Something happened {ago(new Date(Date.now() - 1000 * 60 * 60 * 2))}.</p>
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<p>Something happened {ago(new Date(Date.now() - 1000 * 60 * 60 * 24 * 7))}.</p>
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<p>Something happened {ago(new Date(Date.now() - 1000 * 60 * 60 * 24 * 7 * 5))}.</p>
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```
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## Permissions
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The `Permissions` class provides an easy way to manage user permissions.
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```svelte example raised
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<script lang="ts">
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import { Permissions } from 'omorphia/utils'
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const permissions = new Permissions(128) // Can be integer or 'ALL'
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</script>
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<p>
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<input type="checkbox" bind:checked={permissions.uploadVersions} id="ex-1" />
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<label for="ex-1">Can edit versions</label><br />
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<input type="checkbox" bind:checked={permissions.deleteProject} id="ex-2" />
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<label for="ex-2">Can delete project</label><br /><br />
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Integer: {permissions.toInteger()}<br />
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Can access settings page: {permissions.settingsPage}
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</p>
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```
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## Versions
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The `formatVersions` function provides an easy way to parse a project's versions into a readable string.
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```svelte example raised
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<script lang="ts">
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import { formatVersions } from 'omorphia/utils'
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</script>
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<p>{formatVersions(['1.18', '1.18.1', '1.18.2', '1.17.1'])}</p>
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```
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