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Legacy ping support (#4062)
* Detection of protocol versions before 18w47b * Refactor old_protocol_versions into protocol_version * Ping servers closer to how a client of an instance's version would ping a server * Allow pinging legacy servers from a modern profile in the same way a modern client would * Ping 1.4.2 through 1.5.2 like a Vanilla client in those versions would when in such an instance
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@@ -1,5 +1,6 @@
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<script setup lang="ts">
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import {
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type ProtocolVersion,
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type ServerWorld,
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type ServerData,
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type WorldWithProfile,
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@@ -33,7 +34,7 @@ const theme = useTheming()
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const jumpBackInItems = ref<JumpBackInItem[]>([])
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const serverData = ref<Record<string, ServerData>>({})
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const protocolVersions = ref<Record<string, number | null>>({})
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const protocolVersions = ref<Record<string, ProtocolVersion | null>>({})
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const MIN_JUMP_BACK_IN = 3
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const MAX_JUMP_BACK_IN = 6
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@@ -121,11 +122,8 @@ async function populateJumpBackIn() {
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}
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})
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// fetch each server's data
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Promise.all(
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servers.map(({ instancePath, address }) =>
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refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
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),
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servers.forEach(({ instancePath, address }) =>
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refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
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)
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}
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@@ -150,8 +148,8 @@ async function populateJumpBackIn() {
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.slice(0, MAX_JUMP_BACK_IN)
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}
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async function refreshServer(address: string, instancePath: string) {
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await refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address)
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function refreshServer(address: string, instancePath: string) {
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refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address)
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}
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async function joinWorld(world: WorldWithProfile) {
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@@ -1,7 +1,14 @@
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<script setup lang="ts">
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import dayjs from 'dayjs'
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import type { ServerStatus, ServerWorld, SingleplayerWorld, World } from '@/helpers/worlds.ts'
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import { set_world_display_status, getWorldIdentifier } from '@/helpers/worlds.ts'
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import type {
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ProtocolVersion,
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ServerStatus,
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ServerWorld,
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SingleplayerWorld,
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World,
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set_world_display_status,
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getWorldIdentifier,
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} from '@/helpers/worlds.ts'
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import { formatNumber, getPingLevel } from '@modrinth/utils'
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import {
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useRelativeTime,
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@@ -55,7 +62,7 @@ const props = withDefaults(
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playingWorld?: boolean
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startingInstance?: boolean
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supportsQuickPlay?: boolean
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currentProtocol?: number | null
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currentProtocol?: ProtocolVersion | null
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highlighted?: boolean
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// Server only
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@@ -102,7 +109,8 @@ const serverIncompatible = computed(
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!!props.serverStatus &&
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!!props.serverStatus.version?.protocol &&
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!!props.currentProtocol &&
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props.serverStatus.version.protocol !== props.currentProtocol,
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(props.serverStatus.version.protocol !== props.currentProtocol.version ||
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props.serverStatus.version.legacy !== props.currentProtocol.legacy),
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)
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const locked = computed(() => props.world.type === 'singleplayer' && props.world.locked)
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