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forked from didirus/AstralRinth
Error handling (#121)
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@@ -1,5 +1,6 @@
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import { add_project_from_version as installMod, check_installed } from '@/helpers/profile'
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import { ofetch } from 'ofetch'
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import { useFetch } from '@/helpers/fetch.js'
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import { handleError } from '@/store/notifications.js'
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export const releaseColor = (releaseType) => {
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switch (releaseType) {
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@@ -17,19 +18,20 @@ export const releaseColor = (releaseType) => {
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export const installVersionDependencies = async (profile, version) => {
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for (const dep of version.dependencies) {
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if (dep.version_id) {
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if (await check_installed(profile.path, dep.project_id)) continue
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if (await check_installed(profile.path, dep.project_id).catch(handleError)) continue
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await installMod(profile.path, dep.version_id)
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} else {
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if (await check_installed(profile.path, dep.project_id)) continue
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const depVersions = await ofetch(
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`https://api.modrinth.com/v2/project/${dep.project_id}/version`
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if (await check_installed(profile.path, dep.project_id).catch(handleError)) continue
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const depVersions = await useFetch(
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`https://api.modrinth.com/v2/project/${dep.project_id}/version`,
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'dependency versions'
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)
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const latest = depVersions.find(
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(v) =>
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v.game_versions.includes(profile.metadata.game_version) &&
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v.loaders.includes(profile.metadata.loader)
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)
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await installMod(profile.path, latest.id)
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await installMod(profile.path, latest.id).catch(handleError)
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}
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}
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}
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