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refactor: migrate to common eslint+prettier configs (#4168)
* refactor: migrate to common eslint+prettier configs * fix: prettier frontend * feat: config changes * fix: lint issues * fix: lint * fix: type imports * fix: cyclical import issue * fix: lockfile * fix: missing dep * fix: switch to tabs * fix: continue switch to tabs * fix: rustfmt parity * fix: moderation lint issue * fix: lint issues * fix: ui intl * fix: lint issues * Revert "fix: rustfmt parity" This reverts commit cb99d2376c321d813d4b7fc7e2a213bb30a54711. * feat: revert last rs
This commit is contained in:
@@ -1,350 +1,351 @@
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import { autoToHTML } from '@geometrically/minecraft-motd-parser'
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import type { GameVersion } from '@modrinth/ui'
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import { invoke } from '@tauri-apps/api/core'
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import dayjs from 'dayjs'
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import { get_full_path } from '@/helpers/profile'
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import { openPath } from '@/helpers/utils'
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import { autoToHTML } from '@geometrically/minecraft-motd-parser'
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import dayjs from 'dayjs'
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import type { GameVersion } from '@modrinth/ui'
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type BaseWorld = {
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name: string
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last_played?: string
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icon?: string
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display_status: DisplayStatus
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type: WorldType
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name: string
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last_played?: string
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icon?: string
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display_status: DisplayStatus
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type: WorldType
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}
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export type WorldType = 'singleplayer' | 'server'
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export type DisplayStatus = 'normal' | 'hidden' | 'favorite'
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export type SingleplayerWorld = BaseWorld & {
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type: 'singleplayer'
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path: string
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game_mode: SingleplayerGameMode
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hardcore: boolean
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locked: boolean
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type: 'singleplayer'
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path: string
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game_mode: SingleplayerGameMode
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hardcore: boolean
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locked: boolean
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}
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export type ServerWorld = BaseWorld & {
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type: 'server'
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index: number
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address: string
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pack_status: ServerPackStatus
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type: 'server'
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index: number
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address: string
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pack_status: ServerPackStatus
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}
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export type World = SingleplayerWorld | ServerWorld
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export type WorldWithProfile = {
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profile: string
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profile: string
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} & World
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export type SingleplayerGameMode = 'survival' | 'creative' | 'adventure' | 'spectator'
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export type ServerPackStatus = 'enabled' | 'disabled' | 'prompt'
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export type ServerStatus = {
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// https://minecraft.wiki/w/Text_component_format
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description?: string | Chat
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players?: {
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max: number
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online: number
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sample: { name: string; id: string }[]
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}
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version?: {
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name: string
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protocol: number
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legacy: boolean
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}
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favicon?: string
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enforces_secure_chat: boolean
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ping?: number
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// https://minecraft.wiki/w/Text_component_format
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description?: string | Chat
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players?: {
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max: number
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online: number
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sample: { name: string; id: string }[]
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}
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version?: {
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name: string
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protocol: number
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legacy: boolean
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}
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favicon?: string
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enforces_secure_chat: boolean
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ping?: number
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}
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export interface Chat {
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text: string
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bold: boolean
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italic: boolean
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underlined: boolean
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strikethrough: boolean
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obfuscated: boolean
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color?: string
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extra: Chat[]
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text: string
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bold: boolean
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italic: boolean
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underlined: boolean
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strikethrough: boolean
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obfuscated: boolean
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color?: string
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extra: Chat[]
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}
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export type ServerData = {
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refreshing: boolean
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lastSuccessfulRefresh?: number
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status?: ServerStatus
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rawMotd?: string | Chat
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renderedMotd?: string
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refreshing: boolean
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lastSuccessfulRefresh?: number
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status?: ServerStatus
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rawMotd?: string | Chat
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renderedMotd?: string
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}
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export type ProtocolVersion = {
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version: number
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legacy: boolean
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version: number
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legacy: boolean
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}
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export async function get_recent_worlds(
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limit: number,
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displayStatuses?: DisplayStatus[],
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limit: number,
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displayStatuses?: DisplayStatus[],
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): Promise<WorldWithProfile[]> {
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return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
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return await invoke('plugin:worlds|get_recent_worlds', { limit, displayStatuses })
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}
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export async function get_profile_worlds(path: string): Promise<World[]> {
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return await invoke('plugin:worlds|get_profile_worlds', { path })
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return await invoke('plugin:worlds|get_profile_worlds', { path })
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}
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export async function get_singleplayer_world(
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instance: string,
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world: string,
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instance: string,
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world: string,
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): Promise<SingleplayerWorld> {
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return await invoke('plugin:worlds|get_singleplayer_world', { instance, world })
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return await invoke('plugin:worlds|get_singleplayer_world', { instance, world })
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}
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export async function set_world_display_status(
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instance: string,
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worldType: WorldType,
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worldId: string,
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displayStatus: DisplayStatus,
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instance: string,
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worldType: WorldType,
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worldId: string,
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displayStatus: DisplayStatus,
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): Promise<void> {
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return await invoke('plugin:worlds|set_world_display_status', {
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instance,
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worldType,
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worldId,
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displayStatus,
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})
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return await invoke('plugin:worlds|set_world_display_status', {
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instance,
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worldType,
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worldId,
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displayStatus,
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})
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}
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export async function rename_world(
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instance: string,
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world: string,
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newName: string,
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instance: string,
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world: string,
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newName: string,
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): Promise<void> {
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return await invoke('plugin:worlds|rename_world', { instance, world, newName })
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return await invoke('plugin:worlds|rename_world', { instance, world, newName })
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}
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export async function reset_world_icon(instance: string, world: string): Promise<void> {
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return await invoke('plugin:worlds|reset_world_icon', { instance, world })
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return await invoke('plugin:worlds|reset_world_icon', { instance, world })
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}
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export async function backup_world(instance: string, world: string): Promise<number> {
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return await invoke('plugin:worlds|backup_world', { instance, world })
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return await invoke('plugin:worlds|backup_world', { instance, world })
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}
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export async function delete_world(instance: string, world: string): Promise<void> {
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return await invoke('plugin:worlds|delete_world', { instance, world })
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return await invoke('plugin:worlds|delete_world', { instance, world })
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}
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export async function add_server_to_profile(
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path: string,
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name: string,
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address: string,
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packStatus: ServerPackStatus,
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path: string,
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name: string,
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address: string,
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packStatus: ServerPackStatus,
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): Promise<number> {
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return await invoke('plugin:worlds|add_server_to_profile', { path, name, address, packStatus })
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return await invoke('plugin:worlds|add_server_to_profile', { path, name, address, packStatus })
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}
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export async function edit_server_in_profile(
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path: string,
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index: number,
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name: string,
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address: string,
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packStatus: ServerPackStatus,
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path: string,
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index: number,
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name: string,
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address: string,
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packStatus: ServerPackStatus,
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): Promise<void> {
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return await invoke('plugin:worlds|edit_server_in_profile', {
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path,
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index,
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name,
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address,
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packStatus,
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})
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return await invoke('plugin:worlds|edit_server_in_profile', {
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path,
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index,
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name,
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address,
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packStatus,
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})
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}
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export async function remove_server_from_profile(path: string, index: number): Promise<void> {
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return await invoke('plugin:worlds|remove_server_from_profile', { path, index })
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return await invoke('plugin:worlds|remove_server_from_profile', { path, index })
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}
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export async function get_profile_protocol_version(path: string): Promise<ProtocolVersion | null> {
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return await invoke('plugin:worlds|get_profile_protocol_version', { path })
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return await invoke('plugin:worlds|get_profile_protocol_version', { path })
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}
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export async function get_server_status(
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address: string,
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protocolVersion: ProtocolVersion | null = null,
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address: string,
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protocolVersion: ProtocolVersion | null = null,
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): Promise<ServerStatus> {
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return await invoke('plugin:worlds|get_server_status', { address, protocolVersion })
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return await invoke('plugin:worlds|get_server_status', { address, protocolVersion })
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}
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export async function start_join_singleplayer_world(path: string, world: string): Promise<unknown> {
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return await invoke('plugin:worlds|start_join_singleplayer_world', { path, world })
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return await invoke('plugin:worlds|start_join_singleplayer_world', { path, world })
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}
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export async function start_join_server(path: string, address: string): Promise<unknown> {
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return await invoke('plugin:worlds|start_join_server', { path, address })
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return await invoke('plugin:worlds|start_join_server', { path, address })
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}
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export async function showWorldInFolder(instancePath: string, worldPath: string) {
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const fullPath = await get_full_path(instancePath)
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return await openPath(fullPath + '/saves/' + worldPath)
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const fullPath = await get_full_path(instancePath)
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return await openPath(fullPath + '/saves/' + worldPath)
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}
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export function getWorldIdentifier(world: World) {
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return world.type === 'singleplayer' ? world.path : world.address
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return world.type === 'singleplayer' ? world.path : world.address
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}
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export function sortWorlds(worlds: World[]) {
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worlds.sort((a, b) => {
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if (!a.last_played) {
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return 1
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}
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if (!b.last_played) {
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return -1
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}
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return dayjs(b.last_played).diff(dayjs(a.last_played))
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})
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worlds.sort((a, b) => {
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if (!a.last_played) {
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return 1
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}
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if (!b.last_played) {
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return -1
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}
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return dayjs(b.last_played).diff(dayjs(a.last_played))
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})
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}
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export function isSingleplayerWorld(world: World): world is SingleplayerWorld {
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return world.type === 'singleplayer'
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return world.type === 'singleplayer'
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}
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export function isServerWorld(world: World): world is ServerWorld {
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return world.type === 'server'
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return world.type === 'server'
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}
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export async function refreshServerData(
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serverData: ServerData,
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protocolVersion: ProtocolVersion | null,
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address: string,
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serverData: ServerData,
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protocolVersion: ProtocolVersion | null,
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address: string,
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): Promise<void> {
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const refreshTime = Date.now()
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serverData.refreshing = true
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await get_server_status(address, protocolVersion)
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.then((status) => {
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if (serverData.lastSuccessfulRefresh && serverData.lastSuccessfulRefresh > refreshTime) {
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// Don't update if there was a more recent successful refresh
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return
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}
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serverData.lastSuccessfulRefresh = Date.now()
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serverData.status = status
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if (status.description) {
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serverData.rawMotd = status.description
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serverData.renderedMotd = autoToHTML(status.description)
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}
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})
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.finally(() => {
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serverData.refreshing = false
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})
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.catch((err) => {
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console.error(`Refreshing addr ${address}`, protocolVersion, err)
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if (!protocolVersion?.legacy) {
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refreshServerData(serverData, { version: 74, legacy: true }, address)
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}
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})
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const refreshTime = Date.now()
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serverData.refreshing = true
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await get_server_status(address, protocolVersion)
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.then((status) => {
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if (serverData.lastSuccessfulRefresh && serverData.lastSuccessfulRefresh > refreshTime) {
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// Don't update if there was a more recent successful refresh
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return
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}
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serverData.lastSuccessfulRefresh = Date.now()
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serverData.status = status
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if (status.description) {
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serverData.rawMotd = status.description
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serverData.renderedMotd = autoToHTML(status.description)
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}
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})
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.finally(() => {
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serverData.refreshing = false
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})
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.catch((err) => {
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console.error(`Refreshing addr ${address}`, protocolVersion, err)
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if (!protocolVersion?.legacy) {
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refreshServerData(serverData, { version: 74, legacy: true }, address)
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}
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})
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}
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export function refreshServers(
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worlds: World[],
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serverData: Record<string, ServerData>,
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protocolVersion: ProtocolVersion | null,
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worlds: World[],
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serverData: Record<string, ServerData>,
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protocolVersion: ProtocolVersion | null,
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) {
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const servers = worlds.filter(isServerWorld)
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servers.forEach((server) => {
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if (!serverData[server.address]) {
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serverData[server.address] = {
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refreshing: true,
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}
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} else {
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serverData[server.address].refreshing = true
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}
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})
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const servers = worlds.filter(isServerWorld)
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servers.forEach((server) => {
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if (!serverData[server.address]) {
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serverData[server.address] = {
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refreshing: true,
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}
|
||||
} else {
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serverData[server.address].refreshing = true
|
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}
|
||||
})
|
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|
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// noinspection ES6MissingAwait - handled with .then by refreshServerData already
|
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Object.keys(serverData).forEach((address) =>
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refreshServerData(serverData[address], protocolVersion, address),
|
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)
|
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// noinspection ES6MissingAwait - handled with .then by refreshServerData already
|
||||
Object.keys(serverData).forEach((address) =>
|
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refreshServerData(serverData[address], protocolVersion, address),
|
||||
)
|
||||
}
|
||||
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||||
export async function refreshWorld(worlds: World[], instancePath: string, worldPath: string) {
|
||||
const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
|
||||
const newWorld = await get_singleplayer_world(instancePath, worldPath)
|
||||
if (index !== -1) {
|
||||
worlds[index] = newWorld
|
||||
} else {
|
||||
console.info(`Adding new world at path: ${worldPath}.`)
|
||||
worlds.push(newWorld)
|
||||
}
|
||||
sortWorlds(worlds)
|
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const index = worlds.findIndex((w) => w.type === 'singleplayer' && w.path === worldPath)
|
||||
const newWorld = await get_singleplayer_world(instancePath, worldPath)
|
||||
if (index !== -1) {
|
||||
worlds[index] = newWorld
|
||||
} else {
|
||||
console.info(`Adding new world at path: ${worldPath}.`)
|
||||
worlds.push(newWorld)
|
||||
}
|
||||
sortWorlds(worlds)
|
||||
}
|
||||
|
||||
export async function handleDefaultProfileUpdateEvent(
|
||||
worlds: World[],
|
||||
instancePath: string,
|
||||
e: ProfileEvent,
|
||||
worlds: World[],
|
||||
instancePath: string,
|
||||
e: ProfileEvent,
|
||||
) {
|
||||
if (e.event === 'world_updated') {
|
||||
await refreshWorld(worlds, instancePath, e.world)
|
||||
}
|
||||
if (e.event === 'world_updated') {
|
||||
await refreshWorld(worlds, instancePath, e.world)
|
||||
}
|
||||
|
||||
if (e.event === 'server_joined') {
|
||||
const world = worlds.find(
|
||||
(w) =>
|
||||
w.type === 'server' &&
|
||||
(w.address === `${e.host}:${e.port}` || (e.port == 25565 && w.address == e.host)),
|
||||
)
|
||||
if (world) {
|
||||
world.last_played = e.timestamp
|
||||
sortWorlds(worlds)
|
||||
} else {
|
||||
console.error(`Could not find world for server join event: ${e.host}:${e.port}`)
|
||||
}
|
||||
}
|
||||
if (e.event === 'server_joined') {
|
||||
const world = worlds.find(
|
||||
(w) =>
|
||||
w.type === 'server' &&
|
||||
(w.address === `${e.host}:${e.port}` || (e.port == 25565 && w.address == e.host)),
|
||||
)
|
||||
if (world) {
|
||||
world.last_played = e.timestamp
|
||||
sortWorlds(worlds)
|
||||
} else {
|
||||
console.error(`Could not find world for server join event: ${e.host}:${e.port}`)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export async function refreshWorlds(instancePath: string): Promise<World[]> {
|
||||
const worlds = await get_profile_worlds(instancePath).catch((err) => {
|
||||
console.error(`Error refreshing worlds for instance: ${instancePath}`, err)
|
||||
})
|
||||
if (worlds) {
|
||||
sortWorlds(worlds)
|
||||
}
|
||||
const worlds = await get_profile_worlds(instancePath).catch((err) => {
|
||||
console.error(`Error refreshing worlds for instance: ${instancePath}`, err)
|
||||
})
|
||||
if (worlds) {
|
||||
sortWorlds(worlds)
|
||||
}
|
||||
|
||||
return worlds ?? []
|
||||
return worlds ?? []
|
||||
}
|
||||
|
||||
export function hasServerQuickPlaySupport(gameVersions: GameVersion[], currentVersion: string) {
|
||||
if (!gameVersions.length) {
|
||||
return true
|
||||
}
|
||||
if (!gameVersions.length) {
|
||||
return true
|
||||
}
|
||||
|
||||
const versionIndex = gameVersions.findIndex((v) => v.version === currentVersion)
|
||||
const targetIndex = gameVersions.findIndex((v) => v.version === 'a1.0.5_01')
|
||||
const versionIndex = gameVersions.findIndex((v) => v.version === currentVersion)
|
||||
const targetIndex = gameVersions.findIndex((v) => v.version === 'a1.0.5_01')
|
||||
|
||||
return versionIndex === -1 || targetIndex === -1 || versionIndex <= targetIndex
|
||||
return versionIndex === -1 || targetIndex === -1 || versionIndex <= targetIndex
|
||||
}
|
||||
|
||||
export function hasWorldQuickPlaySupport(gameVersions: GameVersion[], currentVersion: string) {
|
||||
if (!gameVersions.length) {
|
||||
return false
|
||||
}
|
||||
if (!gameVersions.length) {
|
||||
return false
|
||||
}
|
||||
|
||||
const versionIndex = gameVersions.findIndex((v) => v.version === currentVersion)
|
||||
const targetIndex = gameVersions.findIndex((v) => v.version === '23w14a')
|
||||
const versionIndex = gameVersions.findIndex((v) => v.version === currentVersion)
|
||||
const targetIndex = gameVersions.findIndex((v) => v.version === '23w14a')
|
||||
|
||||
return versionIndex !== -1 && targetIndex !== -1 && versionIndex <= targetIndex
|
||||
return versionIndex !== -1 && targetIndex !== -1 && versionIndex <= targetIndex
|
||||
}
|
||||
|
||||
export type ProfileEvent = { profile_path_id: string } & (
|
||||
| {
|
||||
event: 'servers_updated'
|
||||
}
|
||||
| {
|
||||
event: 'world_updated'
|
||||
world: string
|
||||
}
|
||||
| {
|
||||
event: 'server_joined'
|
||||
host: string
|
||||
port: number
|
||||
timestamp: string
|
||||
}
|
||||
| {
|
||||
event: 'servers_updated'
|
||||
}
|
||||
| {
|
||||
event: 'world_updated'
|
||||
world: string
|
||||
}
|
||||
| {
|
||||
event: 'server_joined'
|
||||
host: string
|
||||
port: number
|
||||
timestamp: string
|
||||
}
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user