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Fix dependency updates and creating versions with no game versions/loaders (#280)
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@@ -36,8 +36,10 @@ pub struct InitialVersionData {
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pub version_body: Option<String>,
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#[validate(length(min = 0, max = 256))]
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pub dependencies: Vec<Dependency>,
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#[validate(length(min = 1))]
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pub game_versions: Vec<GameVersion>,
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pub release_channel: VersionType,
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#[validate(length(min = 1))]
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pub loaders: Vec<Loader>,
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pub featured: bool,
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}
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