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Profile bindings (#55)
* basic framework. still has errors * added functionality for main endpoints + some structuring * formatting * unused code * mimicked CLI function with wait_for process * made PR changes, added playground * cargo fmt * removed missed println * misc tests fixes * cargo fmt * added windows support * cargo fmt * all OS use dunce * restructured profile slightly; fixed mac bug * profile changes, new main.rs * fixed requested pr + canonicaliation bug * fixed regressed bug in ui * fixed regressed bugs * fixed git error * typo * ran prettier * clippy * playground clippy * ported profile loading fix * profile change for real, url println and clippy * PR changes --------- Co-authored-by: Wyatt <wyatt@modrinth.com>
This commit is contained in:
165
theseus/src/api/profile_create.rs
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165
theseus/src/api/profile_create.rs
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//! Theseus profile management interface
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use crate::{prelude::ModLoader, profile};
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pub use crate::{
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state::{JavaSettings, Profile},
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State,
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};
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use daedalus::modded::LoaderVersion;
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use dunce::canonicalize;
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use futures::prelude::*;
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use std::path::PathBuf;
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use tokio::fs;
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use tokio_stream::wrappers::ReadDirStream;
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use uuid::Uuid;
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const DEFAULT_NAME: &str = "Untitled Instance";
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// Generic basic profile creation tool.
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// Creates an essentially empty dummy profile with profile_create
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#[tracing::instrument]
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pub async fn profile_create_empty() -> crate::Result<PathBuf> {
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profile_create(
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String::from(DEFAULT_NAME), // the name/path of the profile
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String::from("1.19.2"), // the game version of the profile
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ModLoader::Vanilla, // the modloader to use
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String::from("stable"), // the modloader version to use, set to "latest", "stable", or the ID of your chosen loader
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None, // the icon for the profile
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)
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.await
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}
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// Creates a profile at the given filepath and adds it to the in-memory state
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// Returns filepath at which it can be accessed in the State
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#[tracing::instrument]
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pub async fn profile_create(
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name: String, // the name of the profile, and relative path
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game_version: String, // the game version of the profile
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modloader: ModLoader, // the modloader to use
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loader_version: String, // the modloader version to use, set to "latest", "stable", or the ID of your chosen loader
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icon: Option<PathBuf>, // the icon for the profile
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) -> crate::Result<PathBuf> {
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let state = State::get().await?;
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let uuid = Uuid::new_v4();
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let path = state.directories.profiles_dir().join(uuid.to_string());
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if path.exists() {
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if !path.is_dir() {
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return Err(ProfileCreationError::NotFolder.into());
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}
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if path.join("profile.json").exists() {
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return Err(ProfileCreationError::ProfileExistsError(
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path.join("profile.json"),
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)
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.into());
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}
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if ReadDirStream::new(fs::read_dir(&path).await?)
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.next()
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.await
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.is_some()
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{
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return Err(ProfileCreationError::NotEmptyFolder.into());
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}
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} else {
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fs::create_dir_all(&path).await?;
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}
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println!(
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"Creating profile at path {}",
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&canonicalize(&path)?.display()
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);
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let loader = modloader;
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let loader = if loader != ModLoader::Vanilla {
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let version = loader_version;
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let filter = |it: &LoaderVersion| match version.as_str() {
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"latest" => true,
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"stable" => it.stable,
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id => it.id == *id,
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};
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let loader_data = match loader {
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ModLoader::Forge => &state.metadata.forge,
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ModLoader::Fabric => &state.metadata.fabric,
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_ => {
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return Err(ProfileCreationError::NoManifest(
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loader.to_string(),
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)
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.into())
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}
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};
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let loaders = &loader_data
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.game_versions
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.iter()
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.find(|it| it.id == game_version)
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.ok_or_else(|| {
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ProfileCreationError::ModloaderUnsupported(
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loader.to_string(),
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game_version.clone(),
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)
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})?
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.loaders;
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let loader_version = loaders
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.iter()
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.cloned()
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.find(filter)
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.or(
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// If stable was searched for but not found, return latest by default
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if version == "stable" {
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loaders.iter().next().cloned()
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} else {
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None
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},
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)
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.ok_or_else(|| {
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ProfileCreationError::InvalidVersionModloader(
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version,
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loader.to_string(),
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)
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})?;
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Some((loader_version, loader))
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} else {
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None
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};
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// Fully canonicalize now that its created for storing purposes
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let path = canonicalize(&path)?;
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let mut profile = Profile::new(name, game_version, path.clone()).await?;
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if let Some(ref icon) = icon {
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profile.with_icon(icon).await?;
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}
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if let Some((loader_version, loader)) = loader {
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profile.with_loader(loader, Some(loader_version));
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}
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profile::add(profile).await?;
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State::sync().await?;
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Ok(path)
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}
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#[derive(thiserror::Error, Debug)]
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pub enum ProfileCreationError {
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#[error("Profile .json exists: {0}")]
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ProfileExistsError(PathBuf),
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#[error("Modloader {0} unsupported for Minecraft version {1}")]
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ModloaderUnsupported(String, String),
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#[error("Invalid version {0} for modloader {1}")]
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InvalidVersionModloader(String, String),
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#[error("Could not get manifest for loader {0}. This is a bug in the GUI")]
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NoManifest(String),
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#[error("Could not get State.")]
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NoState,
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#[error("Attempted to create project in something other than a folder.")]
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NotFolder,
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#[error("You are trying to create a profile in a non-empty directory")]
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NotEmptyFolder,
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#[error("IO error: {0}")]
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IOError(#[from] std::io::Error),
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}
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