Direct World Joining (#3457)

* Begin work on worlds backend

* Finish implementing get_profile_worlds and get_server_status (except pinning)

* Create TS types and manually copy unparsed chat components

* Clippy fix

* Update types.d.ts

* Initial worlds UI work

* Fix api::get_profile_worlds to take in a relative path

* sanitize & security update

* Fix sanitizePotentialFileUrl

* Fix sanitizePotentialFileUrl (for real)

* Fix empty motd causing error

* Finally actually fix world icons

* Fix world icon not being visible on non-Windows

* Use the correct generics to take in AppHandle

* Implement start_join_singleplayer_world and start_join_server for modern versions

* Don't error if server has no cached icon

* Migrate to own server pinging

* Ignore missing server hidden field and missing saves dir

* Update world list frontend

* More frontend work

* Server status player sample can be absent

* Fix refresh state

* Add get_profile_protocol_version

* Add protocol_version column to database

* SQL INTEGER is i64 in sqlx

* sqlx prepare

* Cache protocol version in database

* Continue worlds UI work

* Fix motds being bold

* Remove legacy pinging and add a 30-second timeout

* Remove pinned for now and match world (and server) parsing closer to spec

* Move type ServerStatus to worlds.ts

* Implement add_server_to_profile

* Fix pack_status being ignored when joining from launcher

* Make World path field be relative

* Implement rename_world and reset_world_icon

* Clippy fix

* Fix rename_world

* UI enhancements

* Implement backup_world, which returns the backup size in bytes

* Clippy fix

* Return index when adding servers to profile

* Fix backup

* Implement delete_world

* Implement edit_server_in_profile and remove_server_from_profile

* Clippy fix

* Log server joins

* Add edit and delete support

* Fix ts errors

* Fix minecraft font

* Switch font out for non-monospaced.

* Fix font proper

* Some more world cleanup, handle play state, check quickplay compatibility

* Clear the cached protocol version when a profile's game version is changed

* Fix tint colors in navbar

* Fix server protocol version pinging

* UI fixes

* Fix protocol version handler

* Fix MOTD parsing

* Add worlds_updated profile event

* fix pkg

* Functional home screen with worlds

* lint

* Fix incorrect folder creation

* Make items clickable

* Add locked field to SingleplayerWorld indicating whether the world is locked by the game

* Implement locking frontend

* Fix locking condition

* Split worlds_updated profile event into servers_updated and world_updated

* Fix compile error

* Use port from resolve SRV record

* Fix serialization of ProfilePayload and ProfilePayloadType

* Individual singleplayer world refreshing

* Log when worlds are perceived to be updated

* Push logging + total refresh lock

* Unlisten fixes

* Highlight current world when clicked

* Launcher logs refactor (#3444)

* Switch live log to use STDOUT

* fix clippy, legacy logs support

* Fix lint

* Handle non-XML log messages in XML logging, and don't escape log messages into XML

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>

* Update incompatibility text

* Home page fixes, and unlock after close

* Remove logging

* Add join log database migration

* Switch server join timing to being in the database instead of in a separate log file

* Create optimized get_recent_worlds function that takes in a limit

* Update dependencies and fix Cargo.lock

* temp disable overflow menus

* revert home page changes

* Enable overflow menus again

* Remove list

* Revert

* Push dev tools

* Remove default filter

* Disable debug renderer

* Fix random app errors

* Refactor

* Fix missing computed import

* Fix light mode issues

* Fix TS errors

* Lint

* Fix bad link in change modpack version modal

* fix lint

* fix intl

---------

Co-authored-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
This commit is contained in:
Prospector
2025-04-26 18:09:58 -07:00
committed by GitHub
parent 25016053ca
commit ff4c7f47b2
106 changed files with 5852 additions and 1346 deletions

View File

@@ -19,6 +19,7 @@
path: breadcrumb.link.replace('{id}', encodeURIComponent($route.params.id)),
query: breadcrumb.query,
}"
class="text-primary"
>{{
breadcrumb.name.charAt(0) === '?'
? breadcrumbData.getName(breadcrumb.name.slice(1))

View File

@@ -70,7 +70,7 @@ const onHide = () => {
v-for="version in filteredVersions"
:key="version.id"
class="table-row with-columns selectable"
@click="$router.push(`/project/${$route.params.id}/version/${version.id}`)"
@click="$router.push(`/project/${version.project_id}/version/${version.id}`)"
>
<div class="table-cell table-text">
<Button

View File

@@ -7,7 +7,7 @@
'router-link-active': isPrimary && isPrimary(route),
'subpage-active': isSubpage && isSubpage(route),
}"
class="w-12 h-12 rounded-full flex items-center justify-center text-2xl transition-all bg-transparent hover:bg-button-bg hover:text-contrast"
class="w-12 h-12 text-primary rounded-full flex items-center justify-center text-2xl transition-all bg-transparent hover:bg-button-bg hover:text-contrast"
>
<slot />
</RouterLink>

View File

@@ -14,7 +14,10 @@
<div v-if="selectedProcess" class="status">
<span class="circle running" />
<div ref="profileButton" class="running-text">
<router-link :to="`/instance/${encodeURIComponent(selectedProcess.profile.path)}`">
<router-link
class="text-primary"
:to="`/instance/${encodeURIComponent(selectedProcess.profile.path)}`"
>
{{ selectedProcess.profile.name }}
</router-link>
<div

View File

@@ -41,6 +41,10 @@ const props = defineProps({
type: Boolean,
default: true,
},
markdown: {
type: Boolean,
default: true,
},
})
const emit = defineEmits(['proceed'])
@@ -80,6 +84,7 @@ function proceed() {
:on-hide="onModalHide"
:noblur="!themeStore.advancedRendering"
:danger="danger"
:markdown="markdown"
@proceed="proceed"
/>
</template>

View File

@@ -0,0 +1,20 @@
<script setup lang="ts">
import { ChevronRightIcon } from '@modrinth/assets'
import { Avatar } from '@modrinth/ui'
import { convertFileSrc } from '@tauri-apps/api/core'
import type { GameInstance } from '@/helpers/types'
defineProps<{
instance: GameInstance
}>()
</script>
<template>
<span class="flex items-center gap-2 text-lg font-semibold text-primary">
<Avatar
:src="instance.icon_path ? convertFileSrc(instance.icon_path) : undefined"
size="24px"
:tint-by="instance.path"
/>
{{ instance.name }} <ChevronRightIcon />
</span>
</template>

View File

@@ -7,7 +7,7 @@ import { get, set } from '@/helpers/settings'
const themeStore = useTheming()
const settings = ref(await get())
const options = ref(['project_background', 'page_path'])
const options = ref(['project_background', 'page_path', 'worlds_tab'])
function getStoreValue(key: string) {
return themeStore.featureFlags[key] ?? false
@@ -30,7 +30,7 @@ watch(
<div v-for="option in options" :key="option" class="mt-4 flex items-center justify-between">
<div>
<h2 class="m-0 text-lg font-extrabold text-contrast capitalize">
{{ option }}
{{ option.replaceAll('_', ' ') }}
</h2>
</div>

View File

@@ -0,0 +1,220 @@
<script setup lang="ts">
import dayjs from 'dayjs'
import {
EyeIcon,
FolderOpenIcon,
MoreVerticalIcon,
PlayIcon,
SpinnerIcon,
StopCircleIcon,
} from '@modrinth/assets'
import { Avatar, ButtonStyled, commonMessages, OverflowMenu, SmartClickable } from '@modrinth/ui'
import { useVIntl } from '@vintl/vintl'
import { computed, nextTick, ref, onMounted, onUnmounted } from 'vue'
import { showProfileInFolder } from '@/helpers/utils'
import { convertFileSrc } from '@tauri-apps/api/core'
import { useRouter } from 'vue-router'
import type { GameInstance } from '@/helpers/types'
import { get_project } from '@/helpers/cache'
import { capitalizeString } from '@modrinth/utils'
import { kill, run } from '@/helpers/profile'
import { handleSevereError } from '@/store/error'
import { trackEvent } from '@/helpers/analytics'
import { get_by_profile_path } from '@/helpers/process'
import { handleError } from '@/store/notifications'
import { process_listener } from '@/helpers/events'
const { formatMessage } = useVIntl()
const router = useRouter()
const emit = defineEmits<{
(e: 'play' | 'stop'): void
}>()
const props = defineProps<{
instance: GameInstance
}>()
const loadingModpack = ref(!!props.instance.linked_data)
const modpack = ref()
if (props.instance.linked_data) {
nextTick().then(async () => {
modpack.value = await get_project(props.instance.linked_data?.project_id, 'must_revalidate')
loadingModpack.value = false
})
}
const instanceIcon = computed(() => props.instance.icon_path)
const loader = computed(() => {
if (props.instance.loader === 'vanilla') {
return 'Minecraft'
} else if (props.instance.loader === 'neoforge') {
return 'NeoForge'
} else {
return capitalizeString(props.instance.loader)
}
})
const loading = ref(false)
const playing = ref(false)
const play = async (event: MouseEvent) => {
event?.stopPropagation()
loading.value = true
await run(props.instance.path)
.catch((err) => handleSevereError(err, { profilePath: props.instance.path }))
.finally(() => {
trackEvent('InstancePlay', {
loader: props.instance.loader,
game_version: props.instance.game_version,
source: 'InstanceItem',
})
})
emit('play')
loading.value = false
}
const stop = async (event: MouseEvent) => {
event?.stopPropagation()
loading.value = true
await kill(props.instance.path).catch(handleError)
trackEvent('InstanceStop', {
loader: props.instance.loader,
game_version: props.instance.game_version,
source: 'InstanceItem',
})
emit('stop')
loading.value = false
}
const unlistenProcesses = await process_listener(async () => {
await checkProcess()
})
const checkProcess = async () => {
const runningProcesses = await get_by_profile_path(props.instance.path).catch(handleError)
playing.value = runningProcesses.length > 0
}
onMounted(() => {
checkProcess()
})
onUnmounted(() => {
unlistenProcesses()
})
</script>
<template>
<SmartClickable>
<template #clickable>
<router-link
class="no-click-animation"
:to="`/instance/${encodeURIComponent(instance.path)}`"
/>
</template>
<div
class="grid grid-cols-[auto_minmax(0,3fr)_minmax(0,4fr)_auto] items-center gap-2 p-3 bg-bg-raised rounded-xl smart-clickable:highlight-on-hover"
>
<Avatar
:src="instanceIcon ? convertFileSrc(instanceIcon) : undefined"
:tint-by="instance.path"
size="48px"
/>
<div class="flex flex-col col-span-2 justify-between h-full">
<div class="flex items-center gap-2">
<div class="text-lg text-contrast font-bold truncate smart-clickable:underline-on-hover">
{{ instance.name }}
</div>
</div>
<div class="flex items-center gap-2 text-sm text-secondary">
<div
v-tooltip="
instance.last_played
? dayjs(instance.last_played).format('MMMM D, YYYY [at] h:mm A')
: null
"
class="w-fit shrink-0"
:class="{ 'cursor-help smart-clickable:allow-pointer-events': instance.last_played }"
>
<template v-if="instance.last_played">
{{
formatMessage(commonMessages.playedLabel, {
time: dayjs(instance.last_played).fromNow(),
})
}}
</template>
<template v-else> Not played yet </template>
</div>
<span v-if="modpack" class="flex items-center gap-1 truncate text-secondary">
<router-link
class="inline-flex items-center gap-1 truncate hover:underline text-secondary"
:to="`/project/${modpack.id}`"
>
<Avatar :src="modpack.icon_url" size="16px" class="shrink-0" />
<span class="truncate">{{ modpack.title }}</span>
</router-link>
({{ loader }} {{ instance.game_version }})
</span>
<span v-else-if="loadingModpack" class="flex items-center gap-1 truncate text-secondary">
<SpinnerIcon class="animate-spin shrink-0" />
<span class="truncate">Loading modpack...</span>
</span>
<span v-else class="flex items-center gap-1 truncate text-secondary">
{{ loader }}
{{ instance.game_version }}
</span>
</div>
</div>
<div class="flex gap-1 justify-end smart-clickable:allow-pointer-events">
<ButtonStyled v-if="playing && !loading" color="red">
<button @click="stop">
<StopCircleIcon aria-hidden="true" />
{{ formatMessage(commonMessages.stopButton) }}
</button>
</ButtonStyled>
<ButtonStyled v-else>
<button
v-tooltip="playing ? 'Instance is already open' : null"
:disabled="playing || loading"
@click="play"
>
<SpinnerIcon v-if="loading" class="animate-spin" />
<PlayIcon v-else aria-hidden="true" />
{{ formatMessage(commonMessages.playButton) }}
</button>
</ButtonStyled>
<ButtonStyled circular type="transparent">
<OverflowMenu
:options="[
{
id: 'open-instance',
shown: !!instance.path,
action: () => router.push(encodeURI(`/instance/${instance.path}`)),
},
{
id: 'open-folder',
action: () => showProfileInFolder(instance.path),
},
]"
>
<MoreVerticalIcon aria-hidden="true" />
<template #open-instance>
<EyeIcon aria-hidden="true" />
View instance
</template>
<template #open-folder>
<FolderOpenIcon aria-hidden="true" />
{{ formatMessage(commonMessages.openFolderButton) }}
</template>
</OverflowMenu>
</ButtonStyled>
</div>
</div>
</SmartClickable>
</template>

View File

@@ -0,0 +1,275 @@
<script setup lang="ts">
import {
type ServerWorld,
type ServerData,
type WorldWithProfile,
get_recent_worlds,
getWorldIdentifier,
get_profile_protocol_version,
refreshServerData,
start_join_server,
start_join_singleplayer_world,
} from '@/helpers/worlds.ts'
import { HeadingLink, GAME_MODES } from '@modrinth/ui'
import WorldItem from '@/components/ui/world/WorldItem.vue'
import InstanceItem from '@/components/ui/world/InstanceItem.vue'
import { watch, onMounted, onUnmounted, ref } from 'vue'
import type { Dayjs } from 'dayjs'
import dayjs from 'dayjs'
import { useTheming } from '@/store/theme'
import { kill } from '@/helpers/profile'
import { handleError } from '@/store/notifications'
import { trackEvent } from '@/helpers/analytics'
import { process_listener, profile_listener } from '@/helpers/events'
import { get_all } from '@/helpers/process'
import type { GameInstance } from '@/helpers/types'
const props = defineProps<{
recentInstances: GameInstance[]
}>()
const theme = useTheming()
const jumpBackInItems = ref<JumpBackInItem[]>([])
const serverData = ref<Record<string, ServerData>>({})
const protocolVersions = ref<Record<string, number | null>>({})
const MIN_JUMP_BACK_IN = 3
const MAX_JUMP_BACK_IN = 6
const TWO_WEEKS_AGO = dayjs().subtract(14, 'day')
type BaseJumpBackInItem = {
last_played: Dayjs
instance: GameInstance
}
type InstanceJumpBackInItem = BaseJumpBackInItem & {
type: 'instance'
}
type WorldJumpBackInItem = BaseJumpBackInItem & {
type: 'world'
world: WorldWithProfile
}
type JumpBackInItem = InstanceJumpBackInItem | WorldJumpBackInItem
watch(props.recentInstances, async () => {
await populateJumpBackIn().catch(() => {
console.error('Failed to populate jump back in')
})
})
await populateJumpBackIn().catch(() => {
console.error('Failed to populate jump back in')
})
async function populateJumpBackIn() {
console.info('Repopulating jump back in...')
const worlds = await get_recent_worlds(MAX_JUMP_BACK_IN)
const worldItems: WorldJumpBackInItem[] = []
worlds.forEach((world) => {
const instance = props.recentInstances.find((instance) => instance.path === world.profile)
if (!instance || !world.last_played) {
return
}
worldItems.push({
type: 'world',
last_played: dayjs(world.last_played),
world: world,
instance: instance,
})
})
const servers: {
instancePath: string
address: string
}[] = worldItems
.filter((item) => item.world.type === 'server' && item.instance)
.map((item) => ({
instancePath: item.instance.path,
address: (item.world as ServerWorld).address,
}))
// fetch protocol versions for all unique MC versions with server worlds
const uniqueServerInstances = new Set<string>(servers.map((x) => x.instancePath))
await Promise.all(
[...uniqueServerInstances].map((path) => {
get_profile_protocol_version(path)
.then((protoVer) => (protocolVersions.value[path] = protoVer))
.catch(() => {
console.error(`Failed to get profile protocol for: ${path} `)
})
}),
)
// initialize server data
servers.forEach(({ address }) => {
if (!serverData.value[address]) {
serverData.value[address] = {
refreshing: true,
}
}
})
// fetch each server's data
await Promise.all(
servers.map(({ instancePath, address }) =>
refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address),
),
)
const instanceItems: InstanceJumpBackInItem[] = []
props.recentInstances.forEach((instance) => {
if (worldItems.some((item) => item.instance.path === instance.path) || !instance.last_played) {
return
}
instanceItems.push({
type: 'instance',
last_played: dayjs(instance.last_played),
instance: instance,
})
})
const items: JumpBackInItem[] = [...worldItems, ...instanceItems]
items.sort((a, b) => dayjs(b.last_played).diff(dayjs(a.last_played)))
jumpBackInItems.value = items.filter(
(item, index) => index < MIN_JUMP_BACK_IN || item.last_played.isAfter(TWO_WEEKS_AGO),
)
}
async function refreshServer(address: string, instancePath: string) {
await refreshServerData(serverData.value[address], protocolVersions.value[instancePath], address)
}
async function joinWorld(world: WorldWithProfile) {
console.log(`Joining world ${getWorldIdentifier(world)}`)
if (world.type === 'server') {
await start_join_server(world.profile, world.address).catch(handleError)
} else if (world.type === 'singleplayer') {
await start_join_singleplayer_world(world.profile, world.path).catch(handleError)
}
}
async function stopInstance(path: string) {
await kill(path).catch(handleError)
trackEvent('InstanceStop', {
source: 'RecentWorldsList',
})
}
const currentProfile = ref<string>()
const currentWorld = ref<string>()
const unlistenProcesses = await process_listener(async () => {
await checkProcesses()
})
const unlistenProfiles = await profile_listener(async () => {
await populateJumpBackIn().catch(() => {
console.error('Failed to populate jump back in')
})
})
const runningInstances = ref<string[]>([])
type ProcessMetadata = {
uuid: string
profile_path: string
start_time: string
}
const checkProcesses = async () => {
const runningProcesses: ProcessMetadata[] = await get_all().catch(handleError)
const runningPaths = runningProcesses.map((x) => x.profile_path)
const stoppedInstances = runningInstances.value.filter((x) => !runningPaths.includes(x))
if (currentProfile.value && stoppedInstances.includes(currentProfile.value)) {
currentProfile.value = undefined
currentWorld.value = undefined
}
runningInstances.value = runningPaths
}
onMounted(() => {
checkProcesses()
})
onUnmounted(() => {
unlistenProcesses()
unlistenProfiles()
})
</script>
<template>
<div v-if="jumpBackInItems.length > 0" class="flex flex-col gap-2">
<HeadingLink
v-if="(theme.featureFlags as Record<string, boolean>)['worlds_tab']"
to="/worlds"
class="mt-1"
>
Jump back in
</HeadingLink>
<span
v-else
class="flex mt-1 mb-3 leading-none items-center gap-1 text-primary text-lg font-bold"
>
Jump back in
</span>
<div class="flex flex-col w-full gap-2">
<template
v-for="item in jumpBackInItems"
:key="`${item.instance.path}-${item.type === 'world' ? getWorldIdentifier(item.world) : 'instance'}`"
>
<WorldItem
v-if="item.type === 'world'"
:world="item.world"
:playing-instance="runningInstances.includes(item.instance.path)"
:playing-world="
currentProfile === item.instance.path && currentWorld === getWorldIdentifier(item.world)
"
:refreshing="
item.world.type === 'server'
? serverData[item.world.address].refreshing && !serverData[item.world.address].status
: undefined
"
supports-quick-play
:server-status="
item.world.type === 'server' ? serverData[item.world.address].status : undefined
"
:rendered-motd="
item.world.type === 'server' ? serverData[item.world.address].renderedMotd : undefined
"
:current-protocol="protocolVersions[item.instance.game_version]"
:game-mode="
item.world.type === 'singleplayer' ? GAME_MODES[item.world.game_mode] : undefined
"
:instance-path="item.instance.path"
:instance-name="item.instance.name"
:instance-icon="item.instance.icon_path"
@refresh="
() =>
item.world.type === 'server'
? refreshServer(item.world.address, item.instance.path)
: {}
"
@play="
() => {
currentProfile = item.instance.path
currentWorld = getWorldIdentifier(item.world)
joinWorld(item.world)
}
"
@stop="() => stopInstance(item.instance.path)"
/>
<InstanceItem v-else :instance="item.instance" />
</template>
</div>
</div>
</template>

View File

@@ -0,0 +1,470 @@
<script setup lang="ts">
import dayjs from 'dayjs'
import type { ServerStatus, ServerWorld, World } from '@/helpers/worlds.ts'
import { getWorldIdentifier, showWorldInFolder } from '@/helpers/worlds.ts'
import { formatNumber } from '@modrinth/utils'
import {
IssuesIcon,
EyeIcon,
ClipboardCopyIcon,
EditIcon,
FolderOpenIcon,
MoreVerticalIcon,
NoSignalIcon,
PlayIcon,
SignalIcon,
SkullIcon,
SpinnerIcon,
StopCircleIcon,
TrashIcon,
UpdatedIcon,
UserIcon,
} from '@modrinth/assets'
import { Avatar, ButtonStyled, commonMessages, OverflowMenu, SmartClickable } from '@modrinth/ui'
import type { MessageDescriptor } from '@vintl/vintl'
import { defineMessages, useVIntl } from '@vintl/vintl'
import type { Component } from 'vue'
import { computed } from 'vue'
import { copyToClipboard } from '@/helpers/utils'
import { convertFileSrc } from '@tauri-apps/api/core'
import { useRouter } from 'vue-router'
import { Tooltip } from 'floating-vue'
const { formatMessage } = useVIntl()
const router = useRouter()
const emit = defineEmits<{
(e: 'play' | 'stop' | 'refresh' | 'edit' | 'delete'): void
}>()
const props = withDefaults(
defineProps<{
world: World
playingInstance?: boolean
playingWorld?: boolean
startingInstance?: boolean
supportsQuickPlay?: boolean
currentProtocol?: number | null
highlighted?: boolean
// Server only
refreshing?: boolean
serverStatus?: ServerStatus
renderedMotd?: string
// Singleplayer only
gameMode?: {
icon: Component
message: MessageDescriptor
}
// Instance
instancePath?: string
instanceName?: string
instanceIcon?: string
}>(),
{
playingInstance: false,
playingWorld: false,
startingInstance: false,
supportsQuickPlay: false,
refreshing: false,
serverStatus: undefined,
renderedMotd: undefined,
gameMode: undefined,
instancePath: undefined,
instanceName: undefined,
instanceIcon: undefined,
},
)
const playingOtherWorld = computed(() => props.playingInstance && !props.playingWorld)
const hasPlayersTooltip = computed(
() => !!props.serverStatus?.players?.sample && props.serverStatus.players?.sample?.length > 0,
)
const serverIncompatible = computed(
() =>
!!props.serverStatus &&
!!props.serverStatus.version?.protocol &&
!!props.currentProtocol &&
props.serverStatus.version.protocol !== props.currentProtocol,
)
function getPingLevel(ping: number) {
if (ping < 150) {
return 5
} else if (ping < 300) {
return 4
} else if (ping < 600) {
return 3
} else if (ping < 1000) {
return 2
} else {
return 1
}
}
const locked = computed(() => props.world.type === 'singleplayer' && props.world.locked)
const messages = defineMessages({
hardcore: {
id: 'instance.worlds.hardcore',
defaultMessage: 'Hardcore mode',
},
cantConnect: {
id: 'instance.worlds.cant_connect',
defaultMessage: "Can't connect to server",
},
aMinecraftServer: {
id: 'instance.worlds.a_minecraft_server',
defaultMessage: 'A Minecraft Server',
},
noQuickPlay: {
id: 'instance.worlds.no_quick_play',
defaultMessage: 'You can only jump straight into worlds on Minecraft 1.20+',
},
gameAlreadyOpen: {
id: 'instance.worlds.game_already_open',
defaultMessage: 'Instance is already open',
},
copyAddress: {
id: 'instance.worlds.copy_address',
defaultMessage: 'Copy address',
},
viewInstance: {
id: 'instance.worlds.view_instance',
defaultMessage: 'View instance',
},
playAnyway: {
id: 'instance.worlds.play_anyway',
defaultMessage: 'Play anyway',
},
worldInUse: {
id: 'instance.worlds.world_in_use',
defaultMessage: 'World is in use',
},
})
</script>
<template>
<SmartClickable>
<template v-if="instancePath" #clickable>
<router-link
class="no-click-animation"
:to="`/instance/${encodeURIComponent(instancePath)}/worlds?highlight=${encodeURIComponent(getWorldIdentifier(world))}`"
/>
</template>
<div
class="grid grid-cols-[auto_minmax(0,3fr)_minmax(0,4fr)_auto] items-center gap-2 p-3 bg-bg-raised smart-clickable:highlight-on-hover rounded-xl"
:class="{
'world-item-highlighted': highlighted,
}"
>
<Avatar
:src="
world.type === 'server' && serverStatus ? serverStatus.favicon ?? world.icon : world.icon
"
size="48px"
/>
<div class="flex flex-col justify-between h-full">
<div class="flex items-center gap-2">
<div class="text-lg text-contrast font-bold truncate smart-clickable:underline-on-hover">
{{ world.name }}
</div>
<div
v-if="world.type === 'singleplayer'"
class="text-sm text-secondary flex items-center gap-1 font-semibold"
>
<UserIcon
aria-hidden="true"
class="h-4 w-4 text-secondary shrink-0"
stroke-width="3px"
/>
{{ formatMessage(commonMessages.singleplayerLabel) }}
</div>
<div
v-else-if="world.type === 'server'"
class="text-sm text-secondary flex items-center gap-1 font-semibold flex-nowrap whitespace-nowrap"
>
<template v-if="refreshing">
<SpinnerIcon aria-hidden="true" class="animate-spin shrink-0" />
Loading...
</template>
<template v-else-if="serverStatus">
<template v-if="serverIncompatible">
<IssuesIcon class="shrink-0 text-orange" aria-hidden="true" />
<span class="text-orange">
Incompatible version {{ serverStatus.version?.name }}
</span>
</template>
<template v-else>
<SignalIcon
v-tooltip="serverStatus ? `${serverStatus.ping}ms` : null"
aria-hidden="true"
:style="`--_signal-${getPingLevel(serverStatus.ping || 0)}: var(--color-green)`"
stroke-width="3px"
class="shrink-0"
:class="{
'smart-clickable:allow-pointer-events': serverStatus,
}"
/>
<Tooltip :disabled="!hasPlayersTooltip">
<span :class="{ 'cursor-help': hasPlayersTooltip }">
{{ formatNumber(serverStatus.players?.online, false) }} online
</span>
<template #popper>
<div class="flex flex-col gap-1">
<span v-for="player in serverStatus.players?.sample" :key="player.name">
{{ player.name }}
</span>
</div>
</template>
</Tooltip>
</template>
</template>
<template v-else>
<NoSignalIcon aria-hidden="true" stroke-width="3px" class="shrink-0" /> Offline
</template>
</div>
</div>
<div class="flex items-center gap-2 text-sm text-secondary">
<div
v-tooltip="
world.last_played ? dayjs(world.last_played).format('MMMM D, YYYY [at] h:mm A') : null
"
class="w-fit shrink-0"
:class="{ 'cursor-help smart-clickable:allow-pointer-events': world.last_played }"
>
<template v-if="world.last_played">
{{
formatMessage(commonMessages.playedLabel, {
time: dayjs(world.last_played).fromNow(),
})
}}
</template>
<template v-else> Not played yet </template>
</div>
<template v-if="instancePath">
<router-link
class="flex items-center gap-1 truncate hover:underline text-secondary smart-clickable:allow-pointer-events"
:to="`/instance/${instancePath}`"
>
<Avatar
:src="instanceIcon ? convertFileSrc(instanceIcon) : undefined"
size="16px"
:tint-by="instancePath"
class="shrink-0"
/>
<span class="truncate">{{ instanceName }}</span>
</router-link>
</template>
</div>
</div>
<div
class="font-semibold flex items-center gap-1 justify-center text-center"
:class="world.type === 'singleplayer' && world.hardcore ? `text-red` : 'text-secondary'"
>
<template v-if="world.type === 'server'">
<template v-if="refreshing">
<SpinnerIcon aria-hidden="true" class="animate-spin" />
{{ formatMessage(commonMessages.loadingLabel) }}
</template>
<div
v-else-if="renderedMotd"
class="motd-renderer font-normal font-minecraft line-clamp-2 text-secondary leading-5"
v-html="renderedMotd"
/>
<div v-else-if="!serverStatus" class="font-normal font-minecraft text-red leading-5">
{{ formatMessage(messages.cantConnect) }}
</div>
<div v-else class="font-normal font-minecraft text-secondary leading-5">
{{ formatMessage(messages.aMinecraftServer) }}
</div>
</template>
<template v-else-if="world.type === 'singleplayer' && gameMode">
<template v-if="world.hardcore">
<SkullIcon aria-hidden="true" class="h-4 w-4 shrink-0" />
{{ formatMessage(messages.hardcore) }}
</template>
<template v-else>
<component :is="gameMode.icon" aria-hidden="true" class="h-4 w-4 shrink-0" />
{{ formatMessage(gameMode.message) }}
</template>
</template>
</div>
<div class="flex gap-1 justify-end smart-clickable:allow-pointer-events">
<template v-if="world.type === 'singleplayer' || serverStatus">
<ButtonStyled
v-if="(playingWorld || (locked && playingInstance)) && !startingInstance"
color="red"
>
<button @click="emit('stop')">
<StopCircleIcon aria-hidden="true" />
{{ formatMessage(commonMessages.stopButton) }}
</button>
</ButtonStyled>
<ButtonStyled v-else>
<button
v-tooltip="
serverIncompatible
? 'Server is incompatible'
: !supportsQuickPlay
? formatMessage(messages.noQuickPlay)
: playingOtherWorld || locked
? formatMessage(messages.gameAlreadyOpen)
: null
"
:disabled="!supportsQuickPlay || playingOtherWorld || startingInstance"
@click="emit('play')"
>
<SpinnerIcon v-if="startingInstance && playingWorld" class="animate-spin" />
<PlayIcon v-else aria-hidden="true" />
{{ formatMessage(commonMessages.playButton) }}
</button>
</ButtonStyled>
</template>
<ButtonStyled v-else>
<button class="invisible">
<PlayIcon aria-hidden="true" />
{{ formatMessage(commonMessages.playButton) }}
</button>
</ButtonStyled>
<ButtonStyled circular type="transparent">
<OverflowMenu
:options="[
{
id: 'play-anyway',
shown: serverIncompatible && !playingInstance && supportsQuickPlay,
action: () => emit('play'),
},
{
id: 'open-instance',
shown: !!instancePath,
action: () => router.push(encodeURI(`/instance/${instancePath}/worlds`)),
},
{
id: 'refresh',
shown: world.type === 'server',
action: () => emit('refresh'),
},
{
id: 'copy-address',
shown: world.type === 'server',
action: () => copyToClipboard((world as ServerWorld).address),
},
{
id: 'edit',
action: () => emit('edit'),
shown: !instancePath,
disabled: locked,
tooltip: locked ? formatMessage(messages.worldInUse) : undefined,
},
{
id: 'open-folder',
shown: world.type === 'singleplayer',
action: () =>
world.type === 'singleplayer' ? showWorldInFolder(instancePath, world.path) : {},
},
{
divider: true,
shown: !instancePath,
},
{
id: 'delete',
color: 'red',
hoverFilled: true,
action: () => emit('delete'),
shown: !instancePath,
disabled: locked,
tooltip: locked ? formatMessage(messages.worldInUse) : undefined,
},
]"
>
<MoreVerticalIcon aria-hidden="true" />
<template #play-anyway>
<PlayIcon aria-hidden="true" />
{{ formatMessage(messages.playAnyway) }}
</template>
<template #open-instance>
<EyeIcon aria-hidden="true" />
{{ formatMessage(messages.viewInstance) }}
</template>
<template #edit>
<EditIcon aria-hidden="true" /> {{ formatMessage(commonMessages.editButton) }}
</template>
<template #open-folder>
<FolderOpenIcon aria-hidden="true" />
{{ formatMessage(commonMessages.openFolderButton) }}
</template>
<template #copy-address>
<ClipboardCopyIcon aria-hidden="true" /> {{ formatMessage(messages.copyAddress) }}
</template>
<template #refresh>
<UpdatedIcon aria-hidden="true" /> {{ formatMessage(commonMessages.refreshButton) }}
</template>
<template #delete>
<TrashIcon aria-hidden="true" />
{{
formatMessage(
world.type === 'server'
? commonMessages.removeButton
: commonMessages.deleteLabel,
)
}}
</template>
</OverflowMenu>
</ButtonStyled>
</div>
</div>
</SmartClickable>
</template>
<style scoped lang="scss">
.world-item-highlighted {
position: relative;
animation: fade-highlight 4s ease-out;
filter: brightness(1);
&::before {
@apply rounded-xl inset-0 absolute;
animation: fade-opacity 4s ease-out;
content: '';
box-shadow: 0 0 8px 2px var(--color-brand);
border: 1.5px solid var(--color-brand);
opacity: 0;
}
}
@keyframes fade-highlight {
0% {
filter: brightness(1.25);
}
75% {
filter: brightness(1.25);
}
100% {
filter: brightness(1);
}
}
@keyframes fade-opacity {
0% {
opacity: 0.5;
}
75% {
opacity: 0.5;
}
100% {
opacity: 0;
}
}
.light-mode .motd-renderer {
filter: brightness(0.75);
}
</style>

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<script setup lang="ts">
import { PlayIcon, PlusIcon, XIcon } from '@modrinth/assets'
import { ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import InstanceModalTitlePrefix from '@/components/ui/modal/InstanceModalTitlePrefix.vue'
import { add_server_to_profile, type ServerPackStatus, type ServerWorld } from '@/helpers/worlds.ts'
import { defineMessages, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
const { formatMessage } = useVIntl()
const emit = defineEmits<{
submit: [server: ServerWorld, play: boolean]
}>()
const props = defineProps<{
instance: GameInstance
}>()
const modal = ref()
const name = ref()
const address = ref()
const resourcePack = ref<ServerPackStatus>('enabled')
async function addServer(play: boolean) {
const serverName = name.value ? name.value : address.value
const resourcePackStatus = resourcePack.value
const index =
(await add_server_to_profile(
props.instance.path,
serverName,
address.value,
resourcePackStatus,
).catch(handleError)) ?? 0
emit(
'submit',
{
name: serverName,
type: 'server',
index,
address: address.value,
pack_status: resourcePackStatus,
},
play,
)
hide()
}
function show() {
name.value = ''
address.value = ''
resourcePack.value = 'enabled'
modal.value.show()
}
function hide() {
modal.value.hide()
}
const messages = defineMessages({
title: {
id: 'instance.add-server.title',
defaultMessage: 'Add a server',
},
addServer: {
id: 'instance.add-server.add-server',
defaultMessage: 'Add server',
},
addAndPlay: {
id: 'instance.add-server.add-and-play',
defaultMessage: 'Add and play',
},
})
defineExpose({ show, hide })
</script>
<template>
<ModalWrapper ref="modal">
<template #title>
<span class="flex items-center gap-2 text-lg font-semibold text-primary">
<InstanceModalTitlePrefix :instance="instance" />
<span class="font-extrabold text-contrast">{{ formatMessage(messages.title) }}</span>
</span>
</template>
<ServerModalBody
v-model:name="name"
v-model:address="address"
v-model:resource-pack="resourcePack"
/>
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">
<button :disabled="!address" @click="addServer(true)">
<PlayIcon />
{{ formatMessage(messages.addAndPlay) }}
</button>
</ButtonStyled>
<ButtonStyled>
<button :disabled="!address" @click="addServer(false)">
<PlusIcon />
{{ formatMessage(messages.addServer) }}
</button>
</ButtonStyled>
<ButtonStyled>
<button @click="hide()">
<XIcon />
{{ formatMessage(commonMessages.cancelButton) }}
</button>
</ButtonStyled>
</div>
</ModalWrapper>
</template>

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<script setup lang="ts">
import { SaveIcon, XIcon } from '@modrinth/assets'
import { ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import { edit_server_in_profile, type ServerWorld } from '@/helpers/worlds.ts'
import { defineMessage, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
import ServerModalBody from '@/components/ui/world/modal/ServerModalBody.vue'
const { formatMessage } = useVIntl()
const emit = defineEmits<{
submit: [server: ServerWorld]
}>()
const props = defineProps<{
instance: GameInstance
}>()
const modal = ref()
const name = ref()
const address = ref()
const resourcePack = ref('enabled')
const index = ref()
async function saveServer() {
const serverName = name.value ? name.value : address.value
const resourcePackStatus = resourcePack.value
await edit_server_in_profile(
props.instance.path,
index.value,
serverName,
address.value,
resourcePackStatus,
).catch(handleError)
emit('submit', {
name: serverName,
type: 'server',
index: index.value,
address: address.value,
pack_status: resourcePackStatus,
})
hide()
}
function show(server: ServerWorld) {
name.value = server.name
address.value = server.address
resourcePack.value = server.pack_status
index.value = server.index
modal.value.show()
}
function hide() {
modal.value.hide()
}
defineExpose({ show })
const titleMessage = defineMessage({
id: 'instance.edit-server.title',
defaultMessage: 'Edit server',
})
</script>
<template>
<ModalWrapper ref="modal">
<template #title>
<span class="font-extrabold text-lg text-contrast">{{ formatMessage(titleMessage) }}</span>
</template>
<ServerModalBody
v-model:name="name"
v-model:address="address"
v-model:resource-pack="resourcePack"
/>
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">
<button :disabled="!address" @click="saveServer">
<SaveIcon />
{{ formatMessage(commonMessages.saveChangesButton) }}
</button>
</ButtonStyled>
<ButtonStyled>
<button @click="hide()">
<XIcon />
{{ formatMessage(commonMessages.cancelButton) }}
</button>
</ButtonStyled>
</div>
</ModalWrapper>
</template>

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<script setup lang="ts">
import { ChevronRightIcon, SaveIcon, XIcon, UndoIcon } from '@modrinth/assets'
import { Avatar, ButtonStyled, commonMessages } from '@modrinth/ui'
import { ref } from 'vue'
import ModalWrapper from '@/components/ui/modal/ModalWrapper.vue'
import type { GameInstance } from '@/helpers/types'
import type { SingleplayerWorld } from '@/helpers/worlds.ts'
import { rename_world, reset_world_icon } from '@/helpers/worlds.ts'
import { defineMessages, useVIntl } from '@vintl/vintl'
import { handleError } from '@/store/notifications'
const { formatMessage } = useVIntl()
const emit = defineEmits<{
submit: [path: string, name: string, removeIcon: boolean]
}>()
const props = defineProps<{
instance: GameInstance
}>()
const modal = ref()
const icon = ref()
const name = ref()
const path = ref()
const removeIcon = ref(false)
async function saveWorld() {
await rename_world(props.instance.path, path.value, name.value).catch(handleError)
if (removeIcon.value) {
await reset_world_icon(props.instance.path, path.value).catch(handleError)
}
emit('submit', path.value, name.value, removeIcon.value)
hide()
}
function show(world: SingleplayerWorld) {
name.value = world.name
path.value = world.path
icon.value = world.icon
modal.value.show()
}
function hide() {
modal.value.hide()
}
defineExpose({ show })
const messages = defineMessages({
title: {
id: 'instance.edit-world.title',
defaultMessage: 'Edit world',
},
name: {
id: 'instance.edit-world.name',
defaultMessage: 'Name',
},
placeholderName: {
id: 'instance.edit-world.placeholder-name',
defaultMessage: 'Minecraft World',
},
resetIcon: {
id: 'instance.edit-world.reset-icon',
defaultMessage: 'Reset icon',
},
})
</script>
<template>
<ModalWrapper ref="modal">
<template #title>
<Avatar :src="removeIcon || !icon ? undefined : icon" size="24px" />
{{ instance.name }} <ChevronRightIcon />
<span class="font-extrabold text-lg text-contrast">{{ formatMessage(messages.title) }}</span>
</template>
<div class="w-[450px]">
<h2 class="text-lg font-extrabold text-contrast mt-0 mb-1">
{{ formatMessage(messages.name) }}
</h2>
<input
v-model="name"
type="text"
:placeholder="formatMessage(messages.placeholderName)"
class="w-full"
autocomplete="off"
/>
</div>
<div class="flex gap-2 mt-4">
<ButtonStyled color="brand">
<button @click="saveWorld">
<SaveIcon />
{{ formatMessage(commonMessages.saveChangesButton) }}
</button>
</ButtonStyled>
<ButtonStyled>
<button :disabled="removeIcon || !icon" @click="removeIcon = true">
<UndoIcon />
{{ formatMessage(messages.resetIcon) }}
</button>
</ButtonStyled>
<ButtonStyled>
<button @click="hide()">
<XIcon />
{{ formatMessage(commonMessages.cancelButton) }}
</button>
</ButtonStyled>
</div>
</ModalWrapper>
</template>

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<script setup lang="ts">
import { TeleportDropdownMenu } from '@modrinth/ui'
import type { ServerPackStatus } from '@/helpers/worlds.ts'
import { type MessageDescriptor, defineMessages, useVIntl } from '@vintl/vintl'
const { formatMessage } = useVIntl()
const name = defineModel<string>('name')
const address = defineModel<string>('address')
const resourcePack = defineModel<ServerPackStatus>('resourcePack')
const resourcePackOptions: ServerPackStatus[] = ['enabled', 'prompt', 'disabled']
const resourcePackOptionMessages: Record<ServerPackStatus, MessageDescriptor> = defineMessages({
enabled: {
id: 'instance.add-server.resource-pack.enabled',
defaultMessage: 'Enabled',
},
prompt: {
id: 'instance.add-server.resource-pack.prompt',
defaultMessage: 'Prompt',
},
disabled: {
id: 'instance.add-server.resource-pack.disabled',
defaultMessage: 'Disabled',
},
})
const messages = defineMessages({
name: {
id: 'instance.server-modal.name',
defaultMessage: 'Name',
},
address: {
id: 'instance.server-modal.address',
defaultMessage: 'Address',
},
resourcePack: {
id: 'instance.server-modal.resource-pack',
defaultMessage: 'Resource pack',
},
placeholderName: {
id: 'instance.server-modal.placeholder-name',
defaultMessage: 'Minecraft Server',
},
})
defineExpose({ resourcePackOptions })
</script>
<template>
<div class="w-[450px]">
<h2 class="text-lg font-extrabold text-contrast mt-0 mb-1">
{{ formatMessage(messages.name) }}
</h2>
<input
v-model="name"
type="text"
:placeholder="formatMessage(messages.placeholderName)"
class="w-full"
autocomplete="off"
/>
<h2 class="text-lg font-extrabold text-contrast mt-3 mb-1">
{{ formatMessage(messages.address) }}
</h2>
<input
v-model="address"
type="text"
placeholder="example.modrinth.gg"
class="w-full"
autocomplete="off"
/>
<h2 class="text-lg font-extrabold text-contrast mt-3 mb-1">
{{ formatMessage(messages.resourcePack) }}
</h2>
<div>
<TeleportDropdownMenu
v-model="resourcePack"
:options="resourcePackOptions"
name="Server resource pack"
:display-name="
(option: ServerPackStatus) => formatMessage(resourcePackOptionMessages[option])
"
/>
</div>
</div>
</template>