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Direct World Joining (#3457)
* Begin work on worlds backend * Finish implementing get_profile_worlds and get_server_status (except pinning) * Create TS types and manually copy unparsed chat components * Clippy fix * Update types.d.ts * Initial worlds UI work * Fix api::get_profile_worlds to take in a relative path * sanitize & security update * Fix sanitizePotentialFileUrl * Fix sanitizePotentialFileUrl (for real) * Fix empty motd causing error * Finally actually fix world icons * Fix world icon not being visible on non-Windows * Use the correct generics to take in AppHandle * Implement start_join_singleplayer_world and start_join_server for modern versions * Don't error if server has no cached icon * Migrate to own server pinging * Ignore missing server hidden field and missing saves dir * Update world list frontend * More frontend work * Server status player sample can be absent * Fix refresh state * Add get_profile_protocol_version * Add protocol_version column to database * SQL INTEGER is i64 in sqlx * sqlx prepare * Cache protocol version in database * Continue worlds UI work * Fix motds being bold * Remove legacy pinging and add a 30-second timeout * Remove pinned for now and match world (and server) parsing closer to spec * Move type ServerStatus to worlds.ts * Implement add_server_to_profile * Fix pack_status being ignored when joining from launcher * Make World path field be relative * Implement rename_world and reset_world_icon * Clippy fix * Fix rename_world * UI enhancements * Implement backup_world, which returns the backup size in bytes * Clippy fix * Return index when adding servers to profile * Fix backup * Implement delete_world * Implement edit_server_in_profile and remove_server_from_profile * Clippy fix * Log server joins * Add edit and delete support * Fix ts errors * Fix minecraft font * Switch font out for non-monospaced. * Fix font proper * Some more world cleanup, handle play state, check quickplay compatibility * Clear the cached protocol version when a profile's game version is changed * Fix tint colors in navbar * Fix server protocol version pinging * UI fixes * Fix protocol version handler * Fix MOTD parsing * Add worlds_updated profile event * fix pkg * Functional home screen with worlds * lint * Fix incorrect folder creation * Make items clickable * Add locked field to SingleplayerWorld indicating whether the world is locked by the game * Implement locking frontend * Fix locking condition * Split worlds_updated profile event into servers_updated and world_updated * Fix compile error * Use port from resolve SRV record * Fix serialization of ProfilePayload and ProfilePayloadType * Individual singleplayer world refreshing * Log when worlds are perceived to be updated * Push logging + total refresh lock * Unlisten fixes * Highlight current world when clicked * Launcher logs refactor (#3444) * Switch live log to use STDOUT * fix clippy, legacy logs support * Fix lint * Handle non-XML log messages in XML logging, and don't escape log messages into XML --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> * Update incompatibility text * Home page fixes, and unlock after close * Remove logging * Add join log database migration * Switch server join timing to being in the database instead of in a separate log file * Create optimized get_recent_worlds function that takes in a limit * Update dependencies and fix Cargo.lock * temp disable overflow menus * revert home page changes * Enable overflow menus again * Remove list * Revert * Push dev tools * Remove default filter * Disable debug renderer * Fix random app errors * Refactor * Fix missing computed import * Fix light mode issues * Fix TS errors * Lint * Fix bad link in change modpack version modal * fix lint * fix intl --------- Co-authored-by: Josiah Glosson <soujournme@gmail.com> Co-authored-by: Jai A <jaiagr+gpg@pm.me> Co-authored-by: Jai Agrawal <18202329+Geometrically@users.noreply.github.com>
This commit is contained in:
@@ -298,7 +298,7 @@ pub async fn get_latest_log_cursor(
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profile_path: &str,
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cursor: u64, // 0 to start at beginning of file
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) -> crate::Result<LatestLogCursor> {
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get_generic_live_log_cursor(profile_path, "latest.log", cursor).await
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get_generic_live_log_cursor(profile_path, "launcher_log.txt", cursor).await
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}
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#[tracing::instrument]
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@@ -12,6 +12,7 @@ pub mod process;
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pub mod profile;
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pub mod settings;
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pub mod tags;
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pub mod worlds;
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pub mod data {
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pub use crate::state::{
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@@ -77,6 +77,7 @@ pub async fn profile_create(
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name,
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icon_path: None,
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game_version,
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protocol_version: None,
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loader: modloader,
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loader_version: loader.map(|x| x.id),
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groups: Vec::new(),
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@@ -36,6 +36,13 @@ use tokio::{fs::File, process::Command, sync::RwLock};
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pub mod create;
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pub mod update;
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#[derive(Debug, Clone)]
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pub enum QuickPlayType {
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None,
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Singleplayer(String),
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Server(String),
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}
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/// Remove a profile
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#[tracing::instrument]
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pub async fn remove(path: &str) -> crate::Result<()> {
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@@ -623,14 +630,17 @@ fn pack_get_relative_path(
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/// Run Minecraft using a profile and the default credentials, logged in credentials,
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/// failing with an error if no credentials are available
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#[tracing::instrument]
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pub async fn run(path: &str) -> crate::Result<ProcessMetadata> {
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pub async fn run(
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path: &str,
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quick_play_type: &QuickPlayType,
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) -> crate::Result<ProcessMetadata> {
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let state = State::get().await?;
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let default_account = Credentials::get_default_credential(&state.pool)
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.await?
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.ok_or_else(|| crate::ErrorKind::NoCredentialsError.as_error())?;
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run_credentials(path, &default_account).await
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run_credentials(path, &default_account, quick_play_type).await
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}
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/// Run Minecraft using a profile, and credentials for authentication
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@@ -640,6 +650,7 @@ pub async fn run(path: &str) -> crate::Result<ProcessMetadata> {
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pub async fn run_credentials(
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path: &str,
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credentials: &Credentials,
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quick_play_type: &QuickPlayType,
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) -> crate::Result<ProcessMetadata> {
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let state = State::get().await?;
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let settings = Settings::get(&state.pool).await?;
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@@ -719,6 +730,7 @@ pub async fn run_credentials(
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credentials,
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post_exit_hook,
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&profile,
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quick_play_type,
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)
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.await
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}
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830
packages/app-lib/src/api/worlds.rs
Normal file
830
packages/app-lib/src/api/worlds.rs
Normal file
@@ -0,0 +1,830 @@
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use crate::data::ModLoader;
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use crate::launcher::get_loader_version_from_profile;
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use crate::profile::get_full_path;
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use crate::state::{server_join_log, Profile, ProfileInstallStage};
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pub use crate::util::server_ping::{
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ServerGameProfile, ServerPlayers, ServerStatus, ServerVersion,
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};
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use crate::util::{io, server_ping};
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use crate::{launcher, Error, ErrorKind, Result, State};
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use async_walkdir::WalkDir;
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use async_zip::{Compression, ZipEntryBuilder};
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use chrono::{DateTime, Local, TimeZone, Utc};
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use either::Either;
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use fs4::tokio::AsyncFileExt;
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use futures::StreamExt;
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use lazy_static::lazy_static;
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use quartz_nbt::{NbtCompound, NbtTag};
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use regex::{Regex, RegexBuilder};
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use serde::{Deserialize, Serialize};
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use std::cmp::Reverse;
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use std::io::Cursor;
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use std::net::{Ipv4Addr, Ipv6Addr};
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use std::path::{Path, PathBuf};
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use tokio::io::AsyncWriteExt;
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use tokio_util::compat::FuturesAsyncWriteCompatExt;
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use url::Url;
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#[derive(Deserialize, Serialize, Debug, Clone)]
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pub struct WorldWithProfile {
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pub profile: String,
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#[serde(flatten)]
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pub world: World,
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}
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#[derive(Deserialize, Serialize, Debug, Clone)]
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pub struct World {
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pub name: String,
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#[serde(skip_serializing_if = "Option::is_none")]
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pub last_played: Option<DateTime<Utc>>,
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#[serde(
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skip_serializing_if = "Option::is_none",
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with = "either::serde_untagged_optional"
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)]
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pub icon: Option<Either<PathBuf, Url>>,
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#[serde(flatten)]
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pub details: WorldDetails,
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}
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#[derive(Deserialize, Serialize, Debug, Clone)]
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#[serde(tag = "type", rename_all = "snake_case")]
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pub enum WorldDetails {
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Singleplayer {
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path: String,
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game_mode: SingleplayerGameMode,
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hardcore: bool,
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locked: bool,
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},
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Server {
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index: usize,
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address: String,
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pack_status: ServerPackStatus,
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},
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}
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#[derive(Deserialize, Serialize, Debug, Copy, Clone, Default)]
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#[serde(rename_all = "snake_case")]
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pub enum SingleplayerGameMode {
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#[default]
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Survival,
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Creative,
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Adventure,
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Spectator,
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}
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#[derive(Deserialize, Serialize, Debug, Copy, Clone, Default)]
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#[serde(rename_all = "snake_case")]
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pub enum ServerPackStatus {
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Enabled,
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Disabled,
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#[default]
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Prompt,
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}
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impl From<Option<bool>> for ServerPackStatus {
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fn from(value: Option<bool>) -> Self {
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match value {
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Some(true) => ServerPackStatus::Enabled,
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Some(false) => ServerPackStatus::Disabled,
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None => ServerPackStatus::Prompt,
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}
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}
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}
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impl From<ServerPackStatus> for Option<bool> {
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fn from(val: ServerPackStatus) -> Self {
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match val {
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ServerPackStatus::Enabled => Some(true),
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ServerPackStatus::Disabled => Some(false),
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ServerPackStatus::Prompt => None,
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}
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}
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}
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pub async fn get_recent_worlds(limit: usize) -> Result<Vec<WorldWithProfile>> {
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let state = State::get().await?;
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let profiles_dir = state.directories.profiles_dir();
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let mut profiles = Profile::get_all(&state.pool).await?;
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profiles.sort_by_key(|x| Reverse(x.last_played));
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let mut result = Vec::with_capacity(limit);
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let mut least_recent_time = None;
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for profile in profiles {
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if result.len() >= limit && profile.last_played < least_recent_time {
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break;
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}
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let profile_path = &profile.path;
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let profile_dir = profiles_dir.join(profile_path);
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let profile_worlds =
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get_all_worlds_in_profile(profile_path, &profile_dir).await;
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if let Err(e) = profile_worlds {
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tracing::error!(
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"Failed to get worlds for profile {}: {}",
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profile_path,
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e
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);
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continue;
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}
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for world in profile_worlds? {
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let is_older = least_recent_time.is_none()
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|| world.last_played < least_recent_time;
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if result.len() >= limit && is_older {
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continue;
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}
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if is_older {
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least_recent_time = world.last_played;
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}
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result.push(WorldWithProfile {
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profile: profile_path.clone(),
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world,
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});
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}
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if result.len() > limit {
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result.sort_by_key(|x| Reverse(x.world.last_played));
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result.truncate(limit);
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}
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}
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if result.len() <= limit {
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result.sort_by_key(|x| Reverse(x.world.last_played));
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}
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Ok(result)
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}
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pub async fn get_profile_worlds(profile_path: &str) -> Result<Vec<World>> {
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get_all_worlds_in_profile(profile_path, &get_full_path(profile_path).await?)
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.await
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}
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async fn get_all_worlds_in_profile(
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profile_path: &str,
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profile_dir: &Path,
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) -> Result<Vec<World>> {
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let mut worlds = vec![];
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get_singleplayer_worlds_in_profile(profile_dir, &mut worlds).await?;
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get_server_worlds_in_profile(profile_path, profile_dir, &mut worlds)
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.await?;
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Ok(worlds)
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}
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async fn get_singleplayer_worlds_in_profile(
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instance_dir: &Path,
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worlds: &mut Vec<World>,
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) -> Result<()> {
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let saves_dir = instance_dir.join("saves");
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if !saves_dir.exists() {
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return Ok(());
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}
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let mut saves_dir = io::read_dir(saves_dir).await?;
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while let Some(world_dir) = saves_dir.next_entry().await? {
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let world_path = world_dir.path();
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let level_dat_path = world_path.join("level.dat");
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if !level_dat_path.exists() {
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continue;
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}
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if let Ok(world) = read_singleplayer_world(world_path).await {
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worlds.push(world);
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}
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}
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Ok(())
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}
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pub async fn get_singleplayer_world(
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profile_path: &Path,
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world: &str,
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) -> Result<World> {
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read_singleplayer_world(get_world_dir(profile_path, world)).await
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}
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async fn read_singleplayer_world(world_path: PathBuf) -> Result<World> {
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if let Some(_lock) = try_get_world_session_lock(&world_path).await? {
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read_singleplayer_world_maybe_locked(world_path, false).await
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} else {
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read_singleplayer_world_maybe_locked(world_path, true).await
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}
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}
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async fn read_singleplayer_world_maybe_locked(
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world_path: PathBuf,
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locked: bool,
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) -> Result<World> {
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#[derive(Deserialize, Debug)]
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#[serde(rename_all = "PascalCase")]
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struct LevelDataRoot {
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data: LevelData,
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}
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#[derive(Deserialize, Debug)]
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#[serde(rename_all = "PascalCase")]
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struct LevelData {
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#[serde(default)]
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level_name: String,
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#[serde(default)]
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last_played: i64,
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#[serde(default)]
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game_type: i32,
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#[serde(default, rename = "hardcore")]
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hardcore: bool,
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}
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let level_data = io::read(world_path.join("level.dat")).await?;
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let level_data: LevelDataRoot = quartz_nbt::serde::deserialize(
|
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&level_data,
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quartz_nbt::io::Flavor::GzCompressed,
|
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)?
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.0;
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let level_data = level_data.data;
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let icon = Some(world_path.join("icon.png")).filter(|i| i.exists());
|
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let game_mode = match level_data.game_type {
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0 => SingleplayerGameMode::Survival,
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1 => SingleplayerGameMode::Creative,
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2 => SingleplayerGameMode::Adventure,
|
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3 => SingleplayerGameMode::Spectator,
|
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_ => SingleplayerGameMode::Survival,
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};
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|
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Ok(World {
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name: level_data.level_name,
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last_played: Utc.timestamp_millis_opt(level_data.last_played).single(),
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icon: icon.map(Either::Left),
|
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details: WorldDetails::Singleplayer {
|
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path: world_path
|
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.file_name()
|
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.unwrap()
|
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.to_string_lossy()
|
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.to_string(),
|
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game_mode,
|
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hardcore: level_data.hardcore,
|
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locked,
|
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},
|
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})
|
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}
|
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|
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async fn get_server_worlds_in_profile(
|
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profile_path: &str,
|
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instance_dir: &Path,
|
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worlds: &mut Vec<World>,
|
||||
) -> Result<()> {
|
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let servers = servers_data::read(instance_dir).await?;
|
||||
if servers.is_empty() {
|
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return Ok(());
|
||||
}
|
||||
|
||||
let state = State::get().await?;
|
||||
let join_log = server_join_log::get_joins(profile_path, &state.pool)
|
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.await
|
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.ok();
|
||||
|
||||
for (index, server) in servers.into_iter().enumerate() {
|
||||
if server.hidden {
|
||||
// TODO: Figure out whether we want to hide or show direct connect servers
|
||||
continue;
|
||||
}
|
||||
let icon = server.icon.and_then(|icon| {
|
||||
Url::parse(&format!("data:image/png;base64,{}", icon)).ok()
|
||||
});
|
||||
let last_played = join_log
|
||||
.as_ref()
|
||||
.and_then(|log| {
|
||||
let address = parse_server_address(&server.ip).ok()?;
|
||||
log.get(&(address.0.to_owned(), address.1))
|
||||
})
|
||||
.copied();
|
||||
let world = World {
|
||||
name: server.name,
|
||||
last_played,
|
||||
icon: icon.map(Either::Right),
|
||||
details: WorldDetails::Server {
|
||||
index,
|
||||
address: server.ip,
|
||||
pack_status: server.accept_textures.into(),
|
||||
},
|
||||
};
|
||||
worlds.push(world);
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn rename_world(
|
||||
instance: &Path,
|
||||
world: &str,
|
||||
new_name: &str,
|
||||
) -> Result<()> {
|
||||
let world = get_world_dir(instance, world);
|
||||
let level_dat_path = world.join("level.dat");
|
||||
if !level_dat_path.exists() {
|
||||
return Ok(());
|
||||
}
|
||||
let _lock = get_world_session_lock(&world).await?;
|
||||
|
||||
let level_data = io::read(&level_dat_path).await?;
|
||||
let (mut root_data, _) = quartz_nbt::io::read_nbt(
|
||||
&mut Cursor::new(level_data),
|
||||
quartz_nbt::io::Flavor::GzCompressed,
|
||||
)?;
|
||||
let data = root_data.get_mut::<_, &mut NbtCompound>("Data")?;
|
||||
|
||||
data.insert(
|
||||
"LevelName",
|
||||
NbtTag::String(new_name.trim_ascii().to_string()),
|
||||
);
|
||||
|
||||
let mut level_data = vec![];
|
||||
quartz_nbt::io::write_nbt(
|
||||
&mut level_data,
|
||||
None,
|
||||
&root_data,
|
||||
quartz_nbt::io::Flavor::GzCompressed,
|
||||
)?;
|
||||
io::write(level_dat_path, level_data).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn reset_world_icon(instance: &Path, world: &str) -> Result<()> {
|
||||
let world = get_world_dir(instance, world);
|
||||
let icon = world.join("icon.png");
|
||||
if let Some(_lock) = try_get_world_session_lock(&world).await? {
|
||||
let _ = io::remove_file(icon).await;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn backup_world(instance: &Path, world: &str) -> Result<u64> {
|
||||
let world_dir = get_world_dir(instance, world);
|
||||
let _lock = get_world_session_lock(&world_dir).await?;
|
||||
let backups_dir = instance.join("backups");
|
||||
|
||||
io::create_dir_all(&backups_dir).await?;
|
||||
|
||||
let name_base = {
|
||||
let now = Local::now();
|
||||
let formatted_time = now.format("%Y-%m-%d_%H-%M-%S");
|
||||
format!("{}_{}", formatted_time, world)
|
||||
};
|
||||
let output_path =
|
||||
backups_dir.join(find_available_name(&backups_dir, &name_base, ".zip"));
|
||||
|
||||
let writer = tokio::fs::File::create(&output_path).await?;
|
||||
let mut writer = async_zip::tokio::write::ZipFileWriter::with_tokio(writer);
|
||||
|
||||
let mut walker = WalkDir::new(&world_dir);
|
||||
while let Some(entry) = walker.next().await {
|
||||
let entry = entry.map_err(|e| io::IOError::IOPathError {
|
||||
path: e.path().unwrap().to_string_lossy().to_string(),
|
||||
source: e.into_io().unwrap(),
|
||||
})?;
|
||||
if !entry.file_type().await?.is_file() {
|
||||
continue;
|
||||
}
|
||||
if entry.file_name() == "session.lock" {
|
||||
continue;
|
||||
}
|
||||
let zip_filename = format!(
|
||||
"{world}/{}",
|
||||
entry
|
||||
.path()
|
||||
.strip_prefix(&world_dir)?
|
||||
.display()
|
||||
.to_string()
|
||||
.replace('\\', "/")
|
||||
);
|
||||
let mut stream = writer
|
||||
.write_entry_stream(
|
||||
ZipEntryBuilder::new(zip_filename.into(), Compression::Deflate)
|
||||
.build(),
|
||||
)
|
||||
.await?
|
||||
.compat_write();
|
||||
let mut source = tokio::fs::File::open(entry.path()).await?;
|
||||
tokio::io::copy(&mut source, &mut stream).await?;
|
||||
stream.into_inner().close().await?;
|
||||
}
|
||||
|
||||
writer.close().await?;
|
||||
Ok(io::metadata(output_path).await?.len())
|
||||
}
|
||||
|
||||
fn find_available_name(dir: &Path, file_name: &str, extension: &str) -> String {
|
||||
lazy_static! {
|
||||
static ref RESERVED_WINDOWS_FILENAMES: Regex = RegexBuilder::new(r#"^.*\.|(?:COM|CLOCK\$|CON|PRN|AUX|NUL|COM[1-9]|LPT[1-9])(?:\..*)?$"#)
|
||||
.case_insensitive(true)
|
||||
.build()
|
||||
.unwrap();
|
||||
static ref COPY_COUNTER_PATTERN: Regex = RegexBuilder::new(r#"^(?<name>.*) \((?<count>\d*)\)$"#)
|
||||
.case_insensitive(true)
|
||||
.unicode(true)
|
||||
.build()
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
let mut file_name = file_name.replace(
|
||||
[
|
||||
'/', '\n', '\r', '\t', '\0', '\x0c', '`', '?', '*', '\\', '<', '>',
|
||||
'|', '"', ':', '.', '/', '"',
|
||||
],
|
||||
"_",
|
||||
);
|
||||
if RESERVED_WINDOWS_FILENAMES.is_match(&file_name) {
|
||||
file_name.insert(0, '_');
|
||||
file_name.push('_');
|
||||
}
|
||||
|
||||
let mut count = 0;
|
||||
if let Some(find) = COPY_COUNTER_PATTERN.captures(&file_name) {
|
||||
count = find
|
||||
.name("count")
|
||||
.unwrap()
|
||||
.as_str()
|
||||
.parse::<i32>()
|
||||
.unwrap_or(0);
|
||||
let end = find.name("name").unwrap().end();
|
||||
drop(find);
|
||||
file_name.truncate(end);
|
||||
}
|
||||
|
||||
if file_name.len() > 255 - extension.len() {
|
||||
file_name.truncate(255 - extension.len());
|
||||
}
|
||||
|
||||
let mut current_attempt = file_name.clone();
|
||||
loop {
|
||||
if count != 0 {
|
||||
let with_count = format!(" ({count})");
|
||||
if file_name.len() > 255 - with_count.len() {
|
||||
current_attempt.truncate(255 - with_count.len());
|
||||
}
|
||||
current_attempt.push_str(&with_count);
|
||||
}
|
||||
|
||||
current_attempt.push_str(extension);
|
||||
|
||||
let result = dir.join(¤t_attempt);
|
||||
if !result.exists() {
|
||||
return current_attempt;
|
||||
}
|
||||
|
||||
count += 1;
|
||||
current_attempt.replace_range(..current_attempt.len(), &file_name);
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn delete_world(instance: &Path, world: &str) -> Result<()> {
|
||||
let world = get_world_dir(instance, world);
|
||||
let lock = get_world_session_lock(&world).await?;
|
||||
let lock_path = world.join("session.lock");
|
||||
|
||||
let mut dir = io::read_dir(&world).await?;
|
||||
while let Some(entry) = dir.next_entry().await? {
|
||||
let path = entry.path();
|
||||
if entry.file_type().await?.is_dir() {
|
||||
io::remove_dir_all(path).await?;
|
||||
continue;
|
||||
}
|
||||
if path != lock_path {
|
||||
io::remove_file(path).await?;
|
||||
}
|
||||
}
|
||||
|
||||
drop(lock);
|
||||
io::remove_file(lock_path).await?;
|
||||
io::remove_dir(world).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn get_world_dir(instance: &Path, world: &str) -> PathBuf {
|
||||
instance.join("saves").join(world)
|
||||
}
|
||||
|
||||
async fn get_world_session_lock(world: &Path) -> Result<tokio::fs::File> {
|
||||
let lock_path = world.join("session.lock");
|
||||
let mut file = tokio::fs::File::options()
|
||||
.create(true)
|
||||
.write(true)
|
||||
.truncate(false)
|
||||
.open(&lock_path)
|
||||
.await?;
|
||||
file.write_all("☃".as_bytes()).await?;
|
||||
file.sync_all().await?;
|
||||
let locked = file.try_lock_exclusive()?;
|
||||
locked.then_some(file).ok_or_else(|| {
|
||||
io::IOError::IOPathError {
|
||||
source: std::io::Error::new(
|
||||
std::io::ErrorKind::ResourceBusy,
|
||||
"already locked by Minecraft",
|
||||
),
|
||||
path: lock_path.to_string_lossy().into_owned(),
|
||||
}
|
||||
.into()
|
||||
})
|
||||
}
|
||||
|
||||
async fn try_get_world_session_lock(
|
||||
world: &Path,
|
||||
) -> Result<Option<tokio::fs::File>> {
|
||||
let file = tokio::fs::File::options()
|
||||
.create(true)
|
||||
.write(true)
|
||||
.truncate(false)
|
||||
.open(world.join("session.lock"))
|
||||
.await?;
|
||||
file.sync_all().await?;
|
||||
let locked = file.try_lock_exclusive()?;
|
||||
Ok(locked.then_some(file))
|
||||
}
|
||||
|
||||
pub async fn add_server_to_profile(
|
||||
profile_path: &Path,
|
||||
name: String,
|
||||
address: String,
|
||||
pack_status: ServerPackStatus,
|
||||
) -> Result<usize> {
|
||||
let mut servers = servers_data::read(profile_path).await?;
|
||||
let insert_index = servers
|
||||
.iter()
|
||||
.position(|x| x.hidden)
|
||||
.unwrap_or(servers.len());
|
||||
servers.insert(
|
||||
insert_index,
|
||||
servers_data::ServerData {
|
||||
name,
|
||||
ip: address,
|
||||
accept_textures: pack_status.into(),
|
||||
hidden: false,
|
||||
icon: None,
|
||||
},
|
||||
);
|
||||
servers_data::write(profile_path, &servers).await?;
|
||||
Ok(insert_index)
|
||||
}
|
||||
|
||||
pub async fn edit_server_in_profile(
|
||||
profile_path: &Path,
|
||||
index: usize,
|
||||
name: String,
|
||||
address: String,
|
||||
pack_status: ServerPackStatus,
|
||||
) -> Result<()> {
|
||||
let mut servers = servers_data::read(profile_path).await?;
|
||||
let server =
|
||||
servers
|
||||
.get_mut(index)
|
||||
.filter(|x| !x.hidden)
|
||||
.ok_or_else(|| {
|
||||
ErrorKind::InputError(format!(
|
||||
"No editable server at index {index}"
|
||||
))
|
||||
.as_error()
|
||||
})?;
|
||||
server.name = name;
|
||||
server.ip = address;
|
||||
server.accept_textures = pack_status.into();
|
||||
servers_data::write(profile_path, &servers).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn remove_server_from_profile(
|
||||
profile_path: &Path,
|
||||
index: usize,
|
||||
) -> Result<()> {
|
||||
let mut servers = servers_data::read(profile_path).await?;
|
||||
if servers.get(index).filter(|x| !x.hidden).is_none() {
|
||||
return Err(ErrorKind::InputError(format!(
|
||||
"No removable server at index {index}"
|
||||
))
|
||||
.into());
|
||||
}
|
||||
servers.remove(index);
|
||||
servers_data::write(profile_path, &servers).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
mod servers_data {
|
||||
use crate::util::io;
|
||||
use crate::Result;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::path::Path;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct ServerData {
|
||||
#[serde(default)]
|
||||
pub hidden: bool,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub icon: Option<String>,
|
||||
#[serde(default)]
|
||||
pub ip: String,
|
||||
#[serde(default)]
|
||||
pub name: String,
|
||||
#[serde(skip_serializing_if = "Option::is_none")]
|
||||
pub accept_textures: Option<bool>,
|
||||
}
|
||||
|
||||
pub async fn read(instance_dir: &Path) -> Result<Vec<ServerData>> {
|
||||
#[derive(Deserialize, Debug)]
|
||||
struct ServersData {
|
||||
#[serde(default)]
|
||||
servers: Vec<ServerData>,
|
||||
}
|
||||
|
||||
let servers_dat_path = instance_dir.join("servers.dat");
|
||||
if !servers_dat_path.exists() {
|
||||
return Ok(vec![]);
|
||||
}
|
||||
let servers_data = io::read(servers_dat_path).await?;
|
||||
let servers_data: ServersData = quartz_nbt::serde::deserialize(
|
||||
&servers_data,
|
||||
quartz_nbt::io::Flavor::Uncompressed,
|
||||
)?
|
||||
.0;
|
||||
Ok(servers_data.servers)
|
||||
}
|
||||
|
||||
pub async fn write(
|
||||
instance_dir: &Path,
|
||||
servers: &[ServerData],
|
||||
) -> Result<()> {
|
||||
#[derive(Serialize, Debug)]
|
||||
struct ServersData<'a> {
|
||||
servers: &'a [ServerData],
|
||||
}
|
||||
|
||||
let servers_dat_path = instance_dir.join("servers.dat");
|
||||
let data = quartz_nbt::serde::serialize(
|
||||
&ServersData { servers },
|
||||
None,
|
||||
quartz_nbt::io::Flavor::Uncompressed,
|
||||
)?;
|
||||
io::write(servers_dat_path, data).await?;
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn get_profile_protocol_version(
|
||||
profile: &str,
|
||||
) -> Result<Option<i32>> {
|
||||
let mut profile = super::profile::get(profile).await?.ok_or_else(|| {
|
||||
ErrorKind::UnmanagedProfileError(format!(
|
||||
"Could not find profile {}",
|
||||
profile
|
||||
))
|
||||
})?;
|
||||
if profile.install_stage != ProfileInstallStage::Installed {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
if let Some(protocol_version) = profile.protocol_version {
|
||||
return Ok(Some(protocol_version));
|
||||
}
|
||||
|
||||
let minecraft = crate::api::metadata::get_minecraft_versions().await?;
|
||||
let version_index = minecraft
|
||||
.versions
|
||||
.iter()
|
||||
.position(|it| it.id == profile.game_version)
|
||||
.ok_or(crate::ErrorKind::LauncherError(format!(
|
||||
"Invalid game version: {}",
|
||||
profile.game_version
|
||||
)))?;
|
||||
let version = &minecraft.versions[version_index];
|
||||
|
||||
let loader_version = get_loader_version_from_profile(
|
||||
&profile.game_version,
|
||||
profile.loader,
|
||||
profile.loader_version.as_deref(),
|
||||
)
|
||||
.await?;
|
||||
if profile.loader != ModLoader::Vanilla && loader_version.is_none() {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let version_jar =
|
||||
loader_version.as_ref().map_or(version.id.clone(), |it| {
|
||||
format!("{}-{}", version.id.clone(), it.id.clone())
|
||||
});
|
||||
|
||||
let state = State::get().await?;
|
||||
let client_path = state
|
||||
.directories
|
||||
.version_dir(&version_jar)
|
||||
.join(format!("{version_jar}.jar"));
|
||||
|
||||
if !client_path.exists() {
|
||||
return Ok(None);
|
||||
}
|
||||
|
||||
let version = launcher::read_protocol_version_from_jar(client_path).await?;
|
||||
if version.is_some() {
|
||||
profile.protocol_version = version;
|
||||
profile.upsert(&state.pool).await?;
|
||||
}
|
||||
Ok(version)
|
||||
}
|
||||
|
||||
pub async fn get_server_status(
|
||||
address: &str,
|
||||
protocol_version: Option<i32>,
|
||||
) -> Result<ServerStatus> {
|
||||
let (original_host, original_port) = parse_server_address(address)?;
|
||||
let (host, port) =
|
||||
resolve_server_address(original_host, original_port).await?;
|
||||
server_ping::get_server_status(
|
||||
&(&host as &str, port),
|
||||
(original_host, original_port),
|
||||
protocol_version,
|
||||
)
|
||||
.await
|
||||
}
|
||||
|
||||
pub fn parse_server_address(address: &str) -> Result<(&str, u16)> {
|
||||
parse_server_address_inner(address)
|
||||
.map_err(|e| Error::from(ErrorKind::InputError(e)))
|
||||
}
|
||||
|
||||
// Reimplementation of Guava's HostAndPort#fromString with a default port of 25565
|
||||
fn parse_server_address_inner(
|
||||
address: &str,
|
||||
) -> std::result::Result<(&str, u16), String> {
|
||||
let (host, port_str) = if address.starts_with("[") {
|
||||
let colon_index = address.find(':');
|
||||
let close_bracket_index = address.rfind(']');
|
||||
if colon_index.is_none() || close_bracket_index.is_none() {
|
||||
return Err(format!("Invalid bracketed host/port: {address}"));
|
||||
}
|
||||
let close_bracket_index = close_bracket_index.unwrap();
|
||||
|
||||
let host = &address[1..close_bracket_index];
|
||||
if close_bracket_index + 1 == address.len() {
|
||||
(host, "")
|
||||
} else {
|
||||
if address.as_bytes().get(close_bracket_index).copied()
|
||||
!= Some(b':')
|
||||
{
|
||||
return Err(format!(
|
||||
"Only a colon may follow a close bracket: {address}"
|
||||
));
|
||||
}
|
||||
let port_str = &address[close_bracket_index + 2..];
|
||||
for c in port_str.chars() {
|
||||
if !c.is_ascii_digit() {
|
||||
return Err(format!("Port must be numeric: {address}"));
|
||||
}
|
||||
}
|
||||
(host, port_str)
|
||||
}
|
||||
} else {
|
||||
let colon_pos = address.find(':');
|
||||
if let Some(colon_pos) = colon_pos {
|
||||
(&address[..colon_pos], &address[colon_pos + 1..])
|
||||
} else {
|
||||
(address, "")
|
||||
}
|
||||
};
|
||||
|
||||
let mut port = None;
|
||||
if !port_str.is_empty() {
|
||||
if port_str.starts_with('+') {
|
||||
return Err(format!("Unparseable port number: {port_str}"));
|
||||
}
|
||||
port = port_str.parse::<u16>().ok();
|
||||
if port.is_none() {
|
||||
return Err(format!("Unparseable port number: {port_str}"));
|
||||
}
|
||||
}
|
||||
|
||||
Ok((host, port.unwrap_or(25565)))
|
||||
}
|
||||
|
||||
async fn resolve_server_address(
|
||||
host: &str,
|
||||
port: u16,
|
||||
) -> Result<(String, u16)> {
|
||||
if host.parse::<Ipv4Addr>().is_ok() || host.parse::<Ipv6Addr>().is_ok() {
|
||||
return Ok((host.to_owned(), port));
|
||||
}
|
||||
let resolver = hickory_resolver::TokioResolver::builder_tokio()?.build();
|
||||
Ok(match resolver
|
||||
.srv_lookup(format!("_minecraft._tcp.{}", host))
|
||||
.await
|
||||
{
|
||||
Err(e)
|
||||
if e.proto()
|
||||
.filter(|x| x.kind().is_no_records_found())
|
||||
.is_some() =>
|
||||
{
|
||||
None
|
||||
}
|
||||
Err(e) => return Err(e.into()),
|
||||
Ok(lookup) => lookup
|
||||
.into_iter()
|
||||
.next()
|
||||
.map(|r| (r.target().to_string(), r.port())),
|
||||
}
|
||||
.unwrap_or_else(|| (host.to_owned(), port)))
|
||||
}
|
||||
Reference in New Issue
Block a user