* Make theseus capable of logging messages from the `log` crate
* Move update checking entirely into JS and open a modal if an update is available
* Fix formatjs on Windows and run formatjs
* Add in the buttons and body
* Fix lint
* Show update size in modal
* Fix update not being rechecked if the update modal was directly dismissed
* Slight UI tweaks
* Fix lint
* Implement skipping the update
* Implement the Update Now button
* Implement updating at next exit
* Turn download progress into an error bar on failure
* Restore 5 minute update check instead of 30 seconds
* Fix PendingUpdateData being seen as a unit struct
* Fix lint
* Make CI also lint updater code
* feat: create AppearingProgressBar component
* feat: polish update available modal
* feat: add error handling
* Open changelog with tauri-plugin-opener
* Run intl:extract
* Update completion toasts (#3978)
* Use single LAUNCHER_USER_AGENT constant for all user agents
* Fix build on Mac
* Request the update size with HEAD instead of GET
* UI tweaks
* lint
* Fix lint
* fix: hide modal header & add "Hide update reminder" button w/ tooltip
* Run intl:extract
* fix: lint issues
* fix: merge issues
* notifications.js no longer exists
* Add metered network checking
* Add a timeout to macOS is_network_metered
* Fix tauri.conf.json
* vibe debugging
* Set a dispatch queue
* Have a popup that asks you if you'd like to disable automatic file downloads if you're on a metered network
* Move UpdateModal to modal package
* Fix lint
* Add a toggle for automatic downloads
* Fix type
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
* Redo updating UI and experience
* lint
* fix unlistener issue
* remove unneeded translation keys
* Fix expose issue
* temp disable cranelift, tweak some messages
* change version back
* Clean up App.vue
* move toast to top right
* update reload icon
* Fixed the bug!!!!!!!!!!!!
* improve messages
* intl:extract
* Add liquid glass icon file
* not you!
* use dependency injection
* lint on apple icon
* Fix imports, move download size to button
* change update check back to 5 mins
* lint + move to providers
* intl:extract
---------
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Signed-off-by: Josiah Glosson <soujournme@gmail.com>
Co-authored-by: Calum <calum@modrinth.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Alejandro González <7822554+AlexTMjugador@users.noreply.github.com>
* Ensure that fetch errors are properly propagated
* Handle user not found errors better in add_friend
* Cargo fmt
* Introduce new LabrinthError returnable by fetch_advanced
* Allow enter key to send a friend request
* Fix and unify version selection when installing mods
* Update version list filters to match install version selection logic
* Fix lint issues
---------
Co-authored-by: Cal H. <contact@cal.engineer>
* feat: surveys
* make assigned and dismissed users fields optional
* fix: set required CSP sources for Tally forms to show up
* make only attempt on windows, temp bypass requirements
* fix: lint issues
* Add prompt for survey prior to popup
* lint
* hide ads when survey is open
---------
Signed-off-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: Prospector <prospectordev@gmail.com>
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com>
Co-authored-by: Cal H. <hendersoncal117@gmail.com>
Co-authored-by: IMB11 <calum@modrinth.com>
* Implement direct server joining for 1.6.2 through 1.19.4
* Implement direct server joining for versions before 1.6.2
* Ignore methods with a $ in them
* Run intl:extract
* Improve code of MinecraftTransformer
* Support showing last played time for profiles before 1.7
* Reorganize QuickPlayVersion a bit to prepare for singleplayer
* Only inject quick play checking in versions where it's needed
* Optimize agent some and fix error on NeoForge
* Remove some code for quickplay singleplayer support before 1.20, as we can't reasonably support that with an agent
* Invert the default hasServerQuickPlaySupport return value
* Remove Play Anyway button
* Fix "Server couldn't be contacted" on singleplayer worlds
* Fix "Jump back in" section not working
* Detection of protocol versions before 18w47b
* Refactor old_protocol_versions into protocol_version
* Ping servers closer to how a client of an instance's version would ping a server
* Allow pinging legacy servers from a modern profile in the same way a modern client would
* Ping 1.4.2 through 1.5.2 like a Vanilla client in those versions would when in such an instance
* fix(app-frontend): do not emit exceptions when no loaders are available
* refactor(app): simplify Microsoft login code without functional changes
* feat(app): external browser auth flow for Modrinth account login
* chore: address Clippy lint
* chore(app/oauth_utils): simplify `handle_reply` error handling according to review
* chore(app-lib): simplify `Url` usage out of MC auth module
* fix(theseus-gui): fix sort/group by game version
In the Library, game version 1.8.9 is sorted/grouped after 1.20 because
the default sorting sorts 2 < 8
therefore localeCompare(with numeric=true) is needed, it detects 8 < 20
and puts the versions in the correct order.
* lint
---------
Co-authored-by: Prospector <prospectordev@gmail.com>
* feat: only initialize batch renderer if needed & head storage
* feat: support webp storage of skin renders if supported (falls back to png if not)
* fix: performance improvements with cache loading+saving
* fix: mirrored skins + remove cape model for embedded cape
* feat: antialiasing
* fix: leg jumping & store fbx's for reference
* fix: lint issues
* fix: lint issues
* feat: tweaks to radial spotlight
* fix: app nav btn colors
* fix(app): adjust CSP settings for skin manager to work
* tweak: allow current Tauri scheme in CSP
* tweak: remove references to invalid `sunny.png` texture in skin models
These were causing load errors in production app builds.
* tweak: use proper URL imports for skin models
This fixes importing these models in production builds of the app.
* chore(app-frontend): use more proper import style for glTF assets
* tweak: use proper URL imports for skin models in more places
* fix(app): use the same CSP during `tauri dev` as `tauri build`
* chore(app-frontend): make Vite WS CSP policy a bit more strict
* tweak: make Tauri CSP config object readable again
At the cost of some extra code in the Vite config side, but I think it's
worth it.
* chore: fix linter warning in app frontend introduced who knows where else
We need a Git hook to ensure these things aren't pushed only to explode
later on or something.
* chore: typo fix and formatting tidyups
* refactor(theseus): extend auth subsystem to fetch complete user profiles
* chore: fix new `prettier` lints
* chore: document differences between similar `Credentials` methods
* chore: remove dead `profile_run_credentials` plugin command
* feat(app): skin selector backend
* enh(app/skin-selector): better DB intension through deferred FKs, further PNG validations
* chore: fix comment typo spotted by Copilot
* fix: less racy auth token refresh logic
This may help with issues reported by users where the access token is
invalid and can't be used to join servers over long periods of time.
* tweak(app-lib): improve consistency of skin field serialization case
* fix(app-lib/minecraft_skins): fix custom skin removal from DB not working
* Begin skins frontend
* Cape preview
* feat: start on SkinPreviewRenderer
* feat: setting for nametag
* feat: hide nametag setting (sql)
* fix: positioning of meshes
* fix: lighting
* fix: allow dragging off-bounds
* fix: better color mapping
* feat: hide nametag setting (impl)
* feat: Start on edit modal + cape button cleanup + renderer fixes
* feat: Finish new skin modal
* feat: finish cape modal
* feat: skin rendering on load
* fix: logic for Skins.vue
* fix: types
* fix: types (for modal + renderer)
* feat: Editing?
* fix: renderer not updating variant
* fix: mojang username not modrinth username
* feat: batched skin rendering - remove vzge references (apart from capes, wip)
* feat: fix sizing on SkinButton and SkinLikeButton, also implement bust positioning
* feat: capes in preview renderer & baked renders
* fix: lint fixes
* refactor: Start on cleanup and polish
* fix: hide error notification when logged out
* revert: .gltf formatting
* chore(app-frontend): fix typos
* fix(app-lib): delay account skin data deletion to next reboot
This gives users an opportunity to not unexpectedly lose skin data in
case they log off on accident.
* fix: login button & provide/inject AccountsCard
* polish: skin buttons
* fix: imports
* polish: use figma values
* polish: tweak underneath shadow
* polish: cursor grab
* polish: remove green bg from CapeLikeTextButton when selected.
* polish: modal tweaks
* polish: grid tweaks + start on upload skin modal
* polish: drag and drop file flow
* polish: button positioning in SkinButton
* fix: lint issues
* polish: deduplicate model+cape stuff and fix layout
* fix: lint issues
* fix: camel case requirement for make-default
* polish: use indexed db to persist skin previews
* fix: lint issues
* polish: add skin icon sizing
* polish: theme fixes
* feat: animation system for skin preview renderer
* feat(app/minecraft_skins): save current custom external skin when equipping skins
* fix: cape button & dynamic nametag sizing
* feat(theseus): add `normalize_skin_texture` Tauri command
This command lets the app frontend opt in to normalizing the texture of
any skin, which may be in either the legacy 64x32 or newer 64x64 format,
to the newer 64x64 format for display purposes.
* chore: Rust build fixes
* feat: start impl of skin normalization on frontend
* feat(theseus): change parameter type of `normalize_skin_texture` Tauri command
* fix: normalization
* fix(theseus): make new `normalize_skin_texture` command usable
* feat: finish normalization impl
* fix: vueuse issue
* fix: use optimistic approach when changing skins/capes.
* fix: nametag cleanup + scroll fix
* fix: edit modal computedAsync not fast enough for skin preview renderer
* feat: classic player model animations
* chore: fix new Clippy lint
* fix(app-lib): actually delete custom skins with no cape overrides
* fix(app-lib): handle repeated addition of the same skin properly
* refactor(app-lib): simplify DB connection logic a little
* fix: various improvements
* feat: slim animations
* fix: z-fighting on models
* fix: shading + lighting improvements
* fix: shadows
* fix: polish
* fix: polish
* fix: accounts card not having the right head
* fix: lint issues
* fix: build issue
* feat: drag and drop func
* fix: temp disable drag and drop in the modal
* Revert "fix: temp disable drag and drop in the modal"
This reverts commit 33500c564e3f85e6c0a2e83dd9700deda892004d.
* fix: drag and drop working
* fix: lint
* fix: better media queries
* feat(app/skins): revert current custom external skin storing on equip
This reverts commit 0155262ddd081c8677654619a09e814088fdd8b0.
* regen pnpm lock
* pnpm fix
* Make default capes a little more clear
* Lint
---------
Co-authored-by: Alejandro González <me@alegon.dev>
Co-authored-by: Prospector <prospectordev@gmail.com>