Calum H.
381ea51cce
refactor: align files tab with content tab design ( #5621 )
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* fix: files.vue bugs before styling changes
* feat: move files tab to shared layout structure
* fix: qa
* fix: qa
* fix: bugs
* fix: lint
* fix: admonition cleanup with progress + actions
* fix: cleanup
* fix: modals
* fix: admon title
* fix: i18n standard
* fix: lint + i18n pass
* fix: remove transition
* fix: type errors
* feat: files tab in app
* fix: qa
* fix: backup item minmax
* fix: use ContentPageHeader for server panel
* fix: lint
* fix: lint
* fix: lint
* feat: page leave safety
* fix: lint
* fix: cargo fmt fix
* fix: blank in prod
* fix: content card table stuff
* Revert "fix: blank in prod"
This reverts commit 74758fe185cf85a4a20355857f889cb091b97ace.
* fix: import
* feat: browse worlds/servers flow
* fix: worlds tab parity with content tab
* fix: perf bug + shader filter pill copy
* feat: singleplayer filter
* fix: ordering
* fix: breadcrumbs
* fix: lint
* fix: qa
* feat: store server proj id when adding to a non-linked instance
* fix: lint
* fix: i18n + qa
* fix: conflict
* qa: already installed modal + placeholders not server-specific
* fix: qa
* fix: add + edit server modals
* fix: qa
* fix: security
* fix: devin flags
* fix: lint
* chore: change file to break build cache
* fix: admon
* fix: import path stuff
* feat: qa
* fix: fmt fmt idiot
---------
Signed-off-by: Calum H. <calum@modrinth.com >
2026-03-26 18:55:15 +00:00
Calum H.
989f282de3
fixes: post content tab release issues ( #5566 )
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* fix: migrate old cache entries for CachedFileUpdate
* feat: toggle goofy fix + switch version reimpl in app and panel
* fix: multimc detection
* fix: add tie breaker for sorting
* feat: toggle hover state
* fix: lint
2026-03-14 22:43:59 +00:00
Calum H.
7d92e4ec7f
feat: content tab rewrite for worlds ( #5136 )
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* feat: base content card component
* fix: tooltips + colors
* feat: fix orgs
* feat: base content tab internals rewrite
* feat: fix invalidmodal
* feat: add ContentModpackCard
* fix: extract types
* draft: layout
* feat: unlink modal
* feat: impl content tab
* fix: lint
* fix: toggling
* temp: disable updating stuff
* feat: selection v-model
* feat: bulk selection
* feat: mods tab rough draft
* feat: use fuse.js
* feat: add project combobox
* clean up project combobox
* feat: start install to play modal
* fix: events
* feat: use v-on
* feat: bulk actions + fix floating action bar width
* feat: figma alignments
* feat: migrate toggle to tailwind
* fix: row borders
* feat: disabled state
* feat: virtual list impl for card table based on window scroll
* fix: lint
* feat: virtualization + smaller contentcard items
* feat: use ContentCardTable + ContentCardItems
* feat: fix gap + border issues on last elm
* feat: cleanup + use proper searching
* fix: use TeleportOverflowMenu
* fix: fallback to svg if src is invalid on avatar component
* fix: storybook
* feat: start on updater modal
* feat: finish content updater modal
* feat: i18n pass
* feat: impl modal
* feat(app): backend changes for content tab refactor (#5237 )
* feat: include_changelog=false for updater modal
* fix: hash overrides
* feat: update checking for modpack
* feat: qa
* feat: modpack content modal
* fix: padding in table to match modals + tightness
* fix: lint
* feat: delete modal
* feat: fix toggle bugs
* fix: prepr
* fix: duplicate messages
* qa: full width search
* qa: use bg-surface-1.5
* qa: animation for filter pills
* qa: standardize hover colors
* fix: border-[1px] is border
* qa: mass de-select actually mass selecting
* qa: match figma designs for floating action bar
* qa: modal fixes
* q: modal fixes x2
* fix: table border
* qa: confirm modals
* qa: modal alignment
* qa: re-add stuck heading + dedupe logic
* qa: dedupe virtual scrolling + remove dead components
* qa: responsiveness for content table + link fixes
* qa: version column link, tooltips + lint fixes
* qa: instance busy protections
* fix: installation freeze bug
* chore: remove old mods page
* refactor: deduplicate layout
* chore: delete old content page(s)
* qa
* qa
* qa
* feat: sort btn - to iterate
* fix: ml
* feat: date added
* fix: lint
* fix: formatting.ts removal
* feat: get_dependencies_as_content_items
* qa: final QA changes
* refactor: deduplicate + polish content.rs
* feat: hook up content.vue with v1
* feat: hide v1 content api behind frontend feature flag
* fix: query keys + copy on empty state
* chore: i18n pass
* feat: reimpl unlink + upload endpoint
* feat: use bulk endpoints v1
* fix: lint
* fix: flags
* fix: responsiveness via container queries
* fix: lint
* qa: 1
* qa: fixes
* qa: fix ssr issues with browse content
* qa: header page divider
* qa: modals
* fix: prepr
* fix: issues
* fix: lint
* fix: toggle v1 ff
* qa: 5
* qa: delete modal copy
* feat: creation flow modals (#5383 )
* refactor: delete content v0 usages + impl
* feat: qa + fixes
* feat: installing banner using state event
* feat: fix modpack card bugs + filtering issues
* refactor: delete backups v0 api module
* feat: v1 servers GET endpoint
* fix: backups
* feat: swap to kyros upload v1 addon
* fix: use tanstack for loader.vue
* feat: finish install from discovery modal
* qa: bug fixes
* feat: set up installation settings
* fix: lint
* fix: typos
* fix: bugs
* fix: disable inline content
* feat: content tab improvements — upload UX, installation settings, and client-only indicators
Upload cancellation and navigation guard:
- Add ConfirmLeaveModal that prompts when navigating away during upload
- Cancel in-flight XHR uploads when user confirms leaving the page
- Add beforeunload handler to warn on browser/tab close during upload
- Track uploadedBytes/totalBytes in UploadState for progress display
- Replace Collapsible with Transition for upload progress admonition
- Show byte progress and percentage in upload banner
- Clamp upload progress to prevent exceeding 100%
Installation settings (server.properties):
- Add KnownPropertiesFields and PropertiesFields types to Archon types
- Add buildProperties() to creation flow context to collect gamemode,
difficulty, seed, world type, structures, and generator settings
- Pass properties through installContent on onboarding, discovery, and
ServerSetupModal flows
Server setup and discovery flow improvements:
- Migrate ServerSetupModal from servers_v0.reinstall to content_v1.installContent
- Replace loaderApiNames lookup with toApiLoader() helper
- Remove eraseDataOnInstall toggle — always use soft_override: false
- Simplify modpack install on discovery page to use first available version
and route through creation flow modal for both onboarding and non-onboarding
- Differentiate post-install navigation: content page for onboarding,
loader options for existing servers
Modpack update flow:
- Replace updateModpack() call with installContent() using soft_override: true
to support version selection in the content updater modal
Client-only mod indicators:
- Add environment field to AddonVersion (reuses Labrinth.Projects.v3.Environment)
- Add environment to ContentItem and isClientOnly to ContentCardTableItem
- Show orange TriangleAlertIcon with tooltip on client-only mods in content table
- Add "Client-only" filter pill to content filtering (controlled via
showClientOnlyFilter on ContentManagerContext)
- Apply client-only indicators in both ContentPageLayout and ModpackContentModal
Misc:
- Add CLAUDE.md note about using prepr commands for lint checks
- Export ConfirmLeaveModal from instances barrel
* fix: piping
* fix: switch content disable for linked server instances
* feat: client only filter
* fix: prepr
* feat: hasUpdate shape update
* feat: bulk update endpoint impl for content in panel
* feat: websocket state impl again with new phases
* fix: ws
* fix: use timeout fn for sync admon + fix content card layout scroll for browsers with overflow anchor bug
* fix: qa bugs
* fix: lint, a11y and i18n
* refactor: set up layouts folder properly
* fix: linked data cache stuff + lint
* feat: move installationsettings to shared layout
* fix: lint
* fix: issues
* feat: temp fuck staging up
* fix: lockfile
* fix: data sync issues on loader.vue
* fix: lint
* Hide shader configuration files from content list (#5499 )
* feat: workaround search problem + split out reset
* fix: qa
* fix: changelog not showing on first open
* fix: qa + optimistic updating improvements
* fix: prepr+lint
* fix: qa
* feat: qa
* fix: lint
* fix: lint
* fix: build
* fix: build
* fix: type errors
* fix: fade and JAVA_HOME passthrough
* feat: qa
* feat: impl diff shit
* fix: qa
* fix: app qa
* feat: update diff modal
* fix: endpoint
* fix: qa
* fix: qa
* fix: use bulk in modpack modal
* feat: abort signal impl + fix issues
* fix: diff modal trunc
* feat: qa
* fix: qa
* feat: tooltip content tab
* fix: prepr
* fix: dismiss on settings btn
* feat: qa
* feat: dont clear handlers on disconnect
* fix: lint
* fix: wrangler + introduce staging-archon env file
---------
Signed-off-by: Calum H. <calum@modrinth.com >
Co-authored-by: tdgao <mr.trumgao@gmail.com >
Co-authored-by: Artyom Ezri <61311568+Artezon@users.noreply.github.com >
2026-03-12 13:24:32 -07:00
Josiah Glosson
de3019e92b
Theseus build updates ( #3588 )
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* Add launcher_feature_version to Profile
* Misc fixes
- Add typing to theme and settings stuff
- Push instance route on creation from installing a modpack
- Fixed servers not reloading properly when first added
* Make old instances scan the logs folder for joined servers on launcher startup
* Create AttachedWorldData
* Change AttachedWorldData interface
* Rename WorldType::World to WorldType::Singleplayer
* Implement world display status system
* Fix Minecraft font
* Fix set_world_display_status Tauri error
* Add 'Play instance' option
* Add option to disable worlds showing in Home
* Fixes
- Fix available server filter only showing if there are some available
- Fixed server and singleplayer filters sometimes showing when there are only servers or singleplayer worlds
- Fixed new worlds not being automatically added when detected
- Rephrased Jump back into worlds option description
* Fixed sometimes more than 6 items showing up in Jump back in
* Fix servers.dat issue with instances you haven't played before
* Update a bunch of app dependencies in non-breaking ways
* Update dependencies in app-lib that had breaking updates
* Update dependencies in app that had breaking updates
* Fix too large of bulk requests being made, limit max to 800 #3430
* Also update tauri-plugin-opener
* Update app-lib to Rust 2024
* Non-breaking updates in ariadne
* Breaking updates in ariadne
* Ariadne Rust 2024
* Add hiding from home page, add types to Mods.vue
* Make recent worlds go into grid when display is huge
* Fix lint
* Remove redundant media query
* Fix protocol version on home page, and home page being blocked by pinging servers
* Clippy fix in app-lib
* Clippy fix in app
* Clippy fix
* More Clippy fixes
* Fix Prettier lints
* Undo `from_string` changes
* Update macos dependencies
* Apply updates to app-playground as well
* Update Wry + Tauri
* Update sysinfo
* Update theseus_gui to Rust 2024
* Downgrade rand in ariadne to fix labrinth
Labrinth can't use rand 0.9 due to argon2
* Cargo format
---------
Signed-off-by: Josiah Glosson <soujournme@gmail.com >
Co-authored-by: Prospector <prospectordev@gmail.com >
Co-authored-by: Prospector <6166773+Prospector@users.noreply.github.com >
Co-authored-by: Alejandro González <me@alegon.dev >
2025-05-02 09:51:17 +00:00
Geometrically
bd61f5d591
Fix auto updater, add failure message, fix modals ( #2335 )
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* Fix auto updater, add failure message, fix modals
* Fix ads hiding, updater UI
* dummy version, fix gh actions cache
* fix release conf
* actual version bump
* Fix ads hiding sometimes
* Fix event state init
* fix remaining bugs
* Fix lint on linux
* Fix deep linking on Windows
* Fix ad links opening multiple times
2024-08-30 10:42:58 -07:00
Geometrically
c8befb6843
Fix forge again ( #2268 )
2024-08-22 23:52:38 -05:00
Geometrically
910e219c0e
0.8.0 beta fixes ( #2154 )
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* initial fixes
* 0.8.0 beta fixes
* run actions
* run fmt
* Fix windows build
* Add purge cache opt
* add must revalidate to project req
* lint + clippy
* fix processes, open folder
* Update migrator to use old launcher cache for perf
* fix empty dirs not moving
* fix lint + create natives dir if not exist
* fix large request batches
* finish
* Fix deep linking on mac
* fix comp err
* fix comp err (2)
---------
Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com >
2024-08-16 23:20:11 -07:00
Geometrically
49a20a303a
Migrate to SQLite for Internal Launcher Data ( #1300 )
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* initial migration
* barebones profiles
* Finish profiles
* Add back file watcher
* UI support progress
* Finish most of cache
* Fix options page
* Fix forge, finish modrinth auth
* Accounts, process cache
* Run SQLX prepare
* Finish
* Run lint + actions
* Fix version to be compat with windows
* fix lint
* actually fix lint
* actually fix lint again
2024-07-24 18:03:19 +00:00
Evan Song
0f2ddb452c
Migrate to Turborepo ( #1251 )
2024-07-04 21:46:29 -07:00