Files
AstralRinth/packages/app-lib/src/state/process.rs
Prospector c39bb78e38 App redesign (#2946)
* Start of app redesign

* format

* continue progress

* Content page nearly done

* Fix recursion issues with content page

* Fix update all alignment

* Discover page progress

* Settings progress

* Removed unlocked-size hack that breaks web

* Revamp project page, refactor web project page to share code with app, fixed loading bar, misc UI/UX enhancements, update ko-fi logo, update arrow icons, fix web issues caused by floating-vue migration, fix tooltip issues, update web tooltips, clean up web hydration issues

* Ads + run prettier

* Begin auth refactor, move common messages to ui lib, add i18n extraction to all apps, begin Library refactor

* fix ads not hiding when plus log in

* rev lockfile changes/conflicts

* Fix sign in page

* Add generated

* (mostly) Data driven search

* Fix search mobile issue

* profile fixes

* Project versions page, fix typescript on UI lib and misc fixes

* Remove unused gallery component

* Fix linkfunction err

* Search filter controls at top, localization for locked filters

* Fix provided filter names

* Fix navigating from instance browse to main browse

* Friends frontend (#2995)

* Friends system frontend

* (almost) finish frontend

* finish friends, fix lint

* Fix lint

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>

* Refresh macOS app icon

* Update web search UI more

* Fix link opens

* Fix frontend build

---------

Signed-off-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
Co-authored-by: Jai A <jaiagr+gpg@pm.me>
Co-authored-by: Geometrically <18202329+Geometrically@users.noreply.github.com>
2024-12-11 19:54:18 -08:00

239 lines
6.9 KiB
Rust

use crate::event::emit::emit_process;
use crate::event::ProcessPayloadType;
use crate::profile;
use crate::util::io::IOError;
use chrono::{DateTime, Utc};
use dashmap::DashMap;
use serde::Deserialize;
use serde::Serialize;
use std::process::ExitStatus;
use tokio::process::{Child, Command};
use uuid::Uuid;
pub struct ProcessManager {
processes: DashMap<Uuid, Process>,
}
impl Default for ProcessManager {
fn default() -> Self {
Self::new()
}
}
impl ProcessManager {
pub fn new() -> Self {
Self {
processes: DashMap::new(),
}
}
pub async fn insert_new_process(
&self,
profile_path: &str,
mut mc_command: Command,
post_exit_command: Option<String>,
) -> crate::Result<ProcessMetadata> {
let mc_proc = mc_command.spawn().map_err(IOError::from)?;
let process = Process {
metadata: ProcessMetadata {
uuid: Uuid::new_v4(),
start_time: Utc::now(),
profile_path: profile_path.to_string(),
},
child: mc_proc,
};
let metadata = process.metadata.clone();
tokio::spawn(Process::sequential_process_manager(
profile_path.to_string(),
post_exit_command,
metadata.uuid,
));
self.processes.insert(process.metadata.uuid, process);
emit_process(
profile_path,
metadata.uuid,
ProcessPayloadType::Launched,
"Launched Minecraft",
)
.await?;
Ok(metadata)
}
pub fn get(&self, id: Uuid) -> Option<ProcessMetadata> {
self.processes.get(&id).map(|x| x.metadata.clone())
}
pub fn get_all(&self) -> Vec<ProcessMetadata> {
self.processes
.iter()
.map(|x| x.value().metadata.clone())
.collect()
}
pub fn try_wait(
&self,
id: Uuid,
) -> crate::Result<Option<Option<ExitStatus>>> {
if let Some(mut process) = self.processes.get_mut(&id) {
Ok(Some(process.child.try_wait()?))
} else {
Ok(None)
}
}
pub async fn wait_for(&self, id: Uuid) -> crate::Result<()> {
if let Some(mut process) = self.processes.get_mut(&id) {
process.child.wait().await?;
}
Ok(())
}
pub async fn kill(&self, id: Uuid) -> crate::Result<()> {
if let Some(mut process) = self.processes.get_mut(&id) {
process.child.kill().await?;
}
Ok(())
}
fn remove(&self, id: Uuid) {
self.processes.remove(&id);
}
}
#[derive(Debug, Deserialize, Serialize, Clone)]
pub struct ProcessMetadata {
pub uuid: Uuid,
pub profile_path: String,
pub start_time: DateTime<Utc>,
}
#[derive(Debug)]
struct Process {
metadata: ProcessMetadata,
child: Child,
}
impl Process {
// Spawns a new child process and inserts it into the hashmap
// Also, as the process ends, it spawns the follow-up process if it exists
// By convention, ExitStatus is last command's exit status, and we exit on the first non-zero exit status
async fn sequential_process_manager(
profile_path: String,
post_exit_command: Option<String>,
uuid: Uuid,
) -> crate::Result<()> {
async fn update_playtime(
last_updated_playtime: &mut DateTime<Utc>,
profile_path: &str,
force_update: bool,
) {
let diff = Utc::now()
.signed_duration_since(*last_updated_playtime)
.num_seconds();
if diff >= 60 || force_update {
if let Err(e) = profile::edit(profile_path, |prof| {
prof.recent_time_played += diff as u64;
async { Ok(()) }
})
.await
{
tracing::warn!(
"Failed to update playtime for profile {}: {}",
&profile_path,
e
);
}
*last_updated_playtime = Utc::now();
}
}
// Wait on current Minecraft Child
let mc_exit_status;
let mut last_updated_playtime = Utc::now();
let state = crate::State::get().await?;
loop {
if let Some(process) = state.process_manager.try_wait(uuid)? {
if let Some(t) = process {
mc_exit_status = t;
break;
}
} else {
mc_exit_status = ExitStatus::default();
break;
}
// sleep for 10ms
tokio::time::sleep(tokio::time::Duration::from_millis(50)).await;
// Auto-update playtime every minute
update_playtime(&mut last_updated_playtime, &profile_path, false)
.await;
}
state.process_manager.remove(uuid);
emit_process(
&profile_path,
uuid,
ProcessPayloadType::Finished,
"Exited process",
)
.await?;
// Now fully complete- update playtime one last time
update_playtime(&mut last_updated_playtime, &profile_path, true).await;
// Publish play time update
// Allow failure, it will be stored locally and sent next time
// Sent in another thread as first call may take a couple seconds and hold up process ending
let profile = profile_path.clone();
tokio::spawn(async move {
if let Err(e) = profile::try_update_playtime(&profile).await {
tracing::warn!(
"Failed to update playtime for profile {}: {}",
profile,
e
);
}
});
let _ = state.discord_rpc.clear_to_default(true).await;
let _ = state.friends_socket.update_status(None).await;
// If in tauri, window should show itself again after process exists if it was hidden
#[cfg(feature = "tauri")]
{
let window = crate::EventState::get_main_window().await?;
if let Some(window) = window {
window.unminimize()?;
window.set_focus()?;
}
}
if mc_exit_status.success() {
// We do not wait on the post exist command to finish running! We let it spawn + run on its own.
// This behaviour may be changed in the future
if let Some(hook) = post_exit_command {
let mut cmd = hook.split(' ');
if let Some(command) = cmd.next() {
let mut command = Command::new(command);
command.args(cmd.collect::<Vec<&str>>()).current_dir(
profile::get_full_path(&profile_path).await?,
);
command.spawn().map_err(IOError::from)?;
}
}
}
Ok(())
}
}